r6kunz
Posts: 1103
Joined: 7/4/2002 From: near Philadelphia Status: offline
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Thanks much for the feedback. I found a couple of clitches- One minor with a major impact; After Volume 3, the ARVN Battations have a B-52 in their TOE! And cannot move, even when free to do so. I discovered in the New Equipment the US Advisor Team and the B-52G were in adjacent slots. So I transposed them and now the ARVN can move out with their advisor team. A second glitch: in the last two Volumes that were completed (13 and 14, 1970): the equipment for the Cambodian units and some of the NVA supply bases were "Empty". I have not heard back from Stéphane, but have back engineered the units. I am currently playing the Vol 14, covering the incursion into Cambodia. It is probably the best in the series. The research Stéphane MOUTIN LUYAT has put into this series is just incredible. Perhaps on the scale of detail as FITE, but more playable because of the each volume has an endpoint. And can be played (only) US/RVN (player) vs NVA/VC(PO). Too bad he does not plan on completing it, As a tip, each turn (roughly a month) has a list of the actual operations and objectives. Victory points are associated with these, and are required to have a chance at a US/RVN victory. So print off the Documents that include the Chronology with teh Operatins and Ojectives. I hope to get this over to Larry Fulkerson to include inte Recent Scenarios shortly, and thence to the next Update.
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Avatar image was taken in hex 87,159 Vol 11 of Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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