Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Whats going on with cap?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Whats going on with cap? Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Whats going on with cap? - 9/23/2019 7:42:22 PM   
jagsdomain

 

Posts: 197
Joined: 7/4/2019
Status: offline
I have 3 p40 tiger sq at the base above Rangoon. Its 4 hexes away. They will not fly cap even if I target Rangoon.
My Buffaloa based at Rangoon have.

< Message edited by jagsdomain -- 9/23/2019 10:10:16 PM >
Post #: 1
RE: Whats going on with cap? - 9/23/2019 7:48:42 PM   
Leandros


Posts: 1740
Joined: 3/5/2015
Status: offline

quote:

ORIGINAL: jagsdomain

I have 3 p40 tiger sq at the base above Rangoon. Its 4 hexes away. They will not fly cap even if I target Rangoon.
My Buffolowa based at Rangoon have.

If you do not have drop tanks, which the "B"s didn't have, 4 hex may be too far for LR CAPs.


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to jagsdomain)
Post #: 2
RE: Whats going on with cap? - 9/23/2019 7:58:35 PM   
DConn

 

Posts: 83
Joined: 9/23/2000
From: Bainbridge Island, WA
Status: offline
Also, be sure that the mission given is LR Cap, with Rangoon as the target, rather than just CAP.

_____________________________

--Dave Conn
Currently defending the free world against montesaurus, DBB-B, Scen. 28

(in reply to jagsdomain)
Post #: 3
RE: Whats going on with cap? - 9/23/2019 8:09:09 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
The B's have a range of 5....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to DConn)
Post #: 4
RE: Whats going on with cap? - 9/23/2019 8:21:14 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Weather often interferes with LRCAP. Burma is a good place for bad weather.

(in reply to btd64)
Post #: 5
RE: Whats going on with cap? - 9/23/2019 8:41:28 PM   
Leandros


Posts: 1740
Joined: 3/5/2015
Status: offline

quote:

ORIGINAL: btd64

The B's have a range of 5....GP

On LR CAP?

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to btd64)
Post #: 6
RE: Whats going on with cap? - 9/23/2019 9:01:10 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Max range. no drop tanks available....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Leandros)
Post #: 7
RE: Whats going on with cap? - 9/23/2019 10:20:55 PM   
Richard III


Posts: 710
Joined: 10/24/2005
Status: offline
Just Curious if this is a PBEM game :)

_____________________________

“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy

(in reply to btd64)
Post #: 8
RE: Whats going on with cap? - 9/23/2019 10:46:44 PM   
jagsdomain

 

Posts: 197
Joined: 7/4/2019
Status: offline

quote:

ORIGINAL: Richard III

Just Curious if this is a PBEM game :)

No

(in reply to Richard III)
Post #: 9
RE: Whats going on with cap? - 9/23/2019 10:48:56 PM   
jagsdomain

 

Posts: 197
Joined: 7/4/2019
Status: offline

quote:

ORIGINAL: DConn

Also, be sure that the mission given is LR Cap, with Rangoon as the target, rather than just CAP.

5 is normal range. Could they be at wrong altitude?

(in reply to DConn)
Post #: 10
RE: Whats going on with cap? - 9/23/2019 10:56:41 PM   
Richard III


Posts: 710
Joined: 10/24/2005
Status: offline
Move 1 or better 2 0f the US Volunteer P-40 Sq. to Rangoon, set at 50%+/- CAP, set them above the incoming strikes altitude, set range to 0. They will decimate even the elite Naval Zero sweeps.

_____________________________

“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy

(in reply to jagsdomain)
Post #: 11
RE: Whats going on with cap? - 9/23/2019 10:59:03 PM   
jagsdomain

 

Posts: 197
Joined: 7/4/2019
Status: offline

quote:

ORIGINAL: Richard III

Move 1 or better 2 0f the US Volunteer P-40 Sq. to Rangoon, set at 50%+/- CAP, set them above the incoming strikes altitude, set range to 0. They will decimate even the elite Naval Zero sweeps.

I can send 1 but not the other 2. I will set it to 0 but what about the other units 4 hex away. Why will they not engage?

(in reply to Richard III)
Post #: 12
RE: Whats going on with cap? - 9/23/2019 11:37:59 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: jagsdomain


quote:

ORIGINAL: DConn

Also, be sure that the mission given is LR Cap, with Rangoon as the target, rather than just CAP.

5 is normal range. Could they be at wrong altitude?


5 is normal range, but they would only have fuel to get there and return almost immediately. Not much LRCAP loiter time there.

I don't think the combat coding uses fuel for the extra hex of extended range unless it is ordered to perform the mission at that number of hexes (6, in this case). Just giving the squadron a 6 hex range to perform a five hex mission may not get it to use the last dribs of fuel on LRCAP at 5.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to jagsdomain)
Post #: 13
RE: Whats going on with cap? - 9/23/2019 11:39:28 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: jagsdomain


quote:

ORIGINAL: Richard III

Move 1 or better 2 0f the US Volunteer P-40 Sq. to Rangoon, set at 50%+/- CAP, set them above the incoming strikes altitude, set range to 0. They will decimate even the elite Naval Zero sweeps.

I can send 1 but not the other 2. I will set it to 0 but what about the other units 4 hex away. Why will they not engage?


Four hexes away and set to LRCAP the same hex? Or four hexes away doing CAP in their own area?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to jagsdomain)
Post #: 14
RE: Whats going on with cap? - 9/23/2019 11:50:37 PM   
Richard III


Posts: 710
Joined: 10/24/2005
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: jagsdomain


quote:

ORIGINAL: Richard III

Move 1 or better 2 0f the US Volunteer P-40 Sq. to Rangoon, set at 50%+/- CAP, set them above the incoming strikes altitude, set range to 0. They will decimate even the elite Naval Zero sweeps.

I can send 1 but not the other 2. I will set it to 0 but what about the other units 4 hex away. Why will they not engage?


Four hexes away and set to LRCAP the same hex? Or four hexes away doing CAP in their own area?


If you click on a hex within range of the P-40`s, the LRC screen will come up and you can split the CAP between the two, say 30-30 with 40 set on rest. This is with the BETA.

_____________________________

“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy

(in reply to BBfanboy)
Post #: 15
RE: Whats going on with cap? - 9/24/2019 12:04:37 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Richard III


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: jagsdomain


quote:

ORIGINAL: Richard III

Move 1 or better 2 0f the US Volunteer P-40 Sq. to Rangoon, set at 50%+/- CAP, set them above the incoming strikes altitude, set range to 0. They will decimate even the elite Naval Zero sweeps.

I can send 1 but not the other 2. I will set it to 0 but what about the other units 4 hex away. Why will they not engage?


Four hexes away and set to LRCAP the same hex? Or four hexes away doing CAP in their own area?


If you click on a hex within range of the P-40`s, the LRC screen will come up and you can split the CAP between the two, say 30-30 with 40 set on rest. This is with the BETA.

Yes - but I was unclear if he was suggesting the aircraft on CAP over their own base should react 160 miles to an enemy raid, or whether he meant that some of the LRCAP he was talking about came from bases only four hexes away and would therefore have more loiter time.
As with so many things, it's complicated by weather, leaders, altitude settings versus the raid altitude, presence of radar , etc.


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Richard III)
Post #: 16
RE: Whats going on with cap? - 9/24/2019 12:27:03 AM   
jdsrae


Posts: 2716
Joined: 3/1/2010
From: Gandangara Country
Status: offline
Is the airfield size 1?
Does LRCAP fly from a level 1 airfield?

_____________________________

Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655

(in reply to BBfanboy)
Post #: 17
RE: Whats going on with cap? - 9/24/2019 12:54:06 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
A level 1 airfield will only fly defensive cap over its own base. No other missions will fly....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to jdsrae)
Post #: 18
RE: Whats going on with cap? - 9/24/2019 12:59:53 AM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Other missions will fly from a Level 1 airfield, like recon, nav search and I think 1EB. But LRCAP and sweeps won't.

(in reply to btd64)
Post #: 19
RE: Whats going on with cap? - 9/24/2019 8:28:04 AM   
Leandros


Posts: 1740
Joined: 3/5/2015
Status: offline

quote:

ORIGINAL: btd64

A level 1 airfield will only fly defensive cap over its own base. No other missions will fly....GP

Well, if so, that explains it.

Fred

_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to btd64)
Post #: 20
RE: Whats going on with cap? - 9/24/2019 8:29:47 AM   
Leandros


Posts: 1740
Joined: 3/5/2015
Status: offline

quote:

ORIGINAL: Canoerebel

Other missions will fly from a Level 1 airfield, like recon, nav search and I think 1EB. But LRCAP and sweeps won't.

Escorts?

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to Canoerebel)
Post #: 21
RE: Whats going on with cap? - 9/24/2019 11:34:52 AM   
Squamry

 

Posts: 94
Joined: 2/28/2005
Status: offline

quote:

ORIGINAL: jagsdomain


quote:

ORIGINAL: Richard III

Move 1 or better 2 0f the US Volunteer P-40 Sq. to Rangoon, set at 50%+/- CAP, set them above the incoming strikes altitude, set range to 0. They will decimate even the elite Naval Zero sweeps.

I can send 1 but not the other 2. I will set it to 0 but what about the other units 4 hex away. Why will they not engage?


The other 2 have restricted China HQs. If you want to move them to somewhere that is not China then you will have to change to a different HQ.

(in reply to jagsdomain)
Post #: 22
RE: Whats going on with cap? - 9/24/2019 12:03:22 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
What I have not yet seen anyone state is that CAP has a default range of 3 hexes unless you restrict the range of the unit as some one above suggested by setting it to zero.

With range set to zero it will fly CAP only over its own base. With range set to whatever is normal for the unit, it will fly CAP three hexes out from its base.

To get any CAP over a hex at a range of 4 hexes the units have to be set to LRCAP, or Long Range CAP. They will only fly over the target hex or Task Force.
LRCP has diminishing return they further away the target hex is from the squadron base hex.

No squadrons at Rangoon flying CAP will ever cover anything 4 hexes from Rangoon.

_____________________________

Hans


(in reply to Squamry)
Post #: 23
RE: Whats going on with cap? - 9/25/2019 2:43:05 AM   
jagsdomain

 

Posts: 197
Joined: 7/4/2019
Status: offline

quote:

ORIGINAL: HansBolter

What I have not yet seen anyone state is that CAP has a default range of 3 hexes unless you restrict the range of the unit as some one above suggested by setting it to zero.

With range set to zero it will fly CAP only over its own base. With range set to whatever is normal for the unit, it will fly CAP three hexes out from its base.

To get any CAP over a hex at a range of 4 hexes the units have to be set to LRCAP, or Long Range CAP. They will only fly over the target hex or Task Force.
LRCP has diminishing return they further away the target hex is from the squadron base hex.

No squadrons at Rangoon flying CAP will ever cover anything 4 hexes from Rangoon.

Really? Even if you have it set to 6 which is the range.
I thought long range would be beyond the 6 hex limit.

(in reply to HansBolter)
Post #: 24
RE: Whats going on with cap? - 9/25/2019 3:23:20 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Think about it - the CAP does not know which direction the attack will come from so it will disperse in a circle at the range set. At range 3 or 120 NM, a squadron of 33 aircraft at 100% CAP would be thin indeed - that's an area of about 10,000 Square NM. At range 6 (240 NM) the area to be covered would be over 45,000 Sq. NM. So it seems likely the developers restricted the CAP radius to something worthwhile calculating for odds of an interception. I never set CAP more than one hex - you can't detect the incoming raid anyway.


< Message edited by BBfanboy -- 9/25/2019 12:48:30 PM >


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to jagsdomain)
Post #: 25
RE: Whats going on with cap? - 9/25/2019 11:13:00 AM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: jagsdomain


quote:

ORIGINAL: HansBolter

What I have not yet seen anyone state is that CAP has a default range of 3 hexes unless you restrict the range of the unit as some one above suggested by setting it to zero.

With range set to zero it will fly CAP only over its own base. With range set to whatever is normal for the unit, it will fly CAP three hexes out from its base.

To get any CAP over a hex at a range of 4 hexes the units have to be set to LRCAP, or Long Range CAP. They will only fly over the target hex or Task Force.
LRCP has diminishing return they further away the target hex is from the squadron base hex.

No squadrons at Rangoon flying CAP will ever cover anything 4 hexes from Rangoon.

Really? Even if you have it set to 6 which is the range.
I thought long range would be beyond the 6 hex limit.



No matter what the range of the fighter is, and some later war Allied fighters have considerable normal range, CAP is hard coded for a maximum range of three hexes.

BBfanboy provided a good explanation of why.

This is why the game has the LRCAP function for providing air cover at ranges beyond normal CAP range.

_____________________________

Hans


(in reply to jagsdomain)
Post #: 26
RE: Whats going on with cap? - 9/25/2019 10:54:31 PM   
jagsdomain

 

Posts: 197
Joined: 7/4/2019
Status: offline
Thanks everyone!

(in reply to HansBolter)
Post #: 27
RE: Whats going on with cap? - 9/26/2019 3:57:41 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: jagsdomain


quote:

ORIGINAL: HansBolter

What I have not yet seen anyone state is that CAP has a default range of 3 hexes unless you restrict the range of the unit as some one above suggested by setting it to zero.

With range set to zero it will fly CAP only over its own base. With range set to whatever is normal for the unit, it will fly CAP three hexes out from its base.

To get any CAP over a hex at a range of 4 hexes the units have to be set to LRCAP, or Long Range CAP. They will only fly over the target hex or Task Force.
LRCP has diminishing return they further away the target hex is from the squadron base hex.

No squadrons at Rangoon flying CAP will ever cover anything 4 hexes from Rangoon.

Really? Even if you have it set to 6 which is the range.
I thought long range would be beyond the 6 hex limit.



No matter what the range of the fighter is, and some later war Allied fighters have considerable normal range, CAP is hard coded for a maximum range of three hexes.

BBfanboy provided a good explanation of why.

This is why the game has the LRCAP function for providing air cover at ranges beyond normal CAP range.


Do you have a citation on the hard-coded limit? Because that's not my experience. You can have CAP set to a range of 4, 5, 6, etc., and they will react to those hexes. They just won't be very effective.

I think the OP needed to set LRCAP, not CAP. That's where his problem lay.

(in reply to HansBolter)
Post #: 28
RE: Whats going on with cap? - 9/26/2019 4:48:34 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: jagsdomain


quote:

ORIGINAL: HansBolter

What I have not yet seen anyone state is that CAP has a default range of 3 hexes unless you restrict the range of the unit as some one above suggested by setting it to zero.

With range set to zero it will fly CAP only over its own base. With range set to whatever is normal for the unit, it will fly CAP three hexes out from its base.

To get any CAP over a hex at a range of 4 hexes the units have to be set to LRCAP, or Long Range CAP. They will only fly over the target hex or Task Force.
LRCP has diminishing return they further away the target hex is from the squadron base hex.

No squadrons at Rangoon flying CAP will ever cover anything 4 hexes from Rangoon.

Really? Even if you have it set to 6 which is the range.
I thought long range would be beyond the 6 hex limit.



No matter what the range of the fighter is, and some later war Allied fighters have considerable normal range, CAP is hard coded for a maximum range of three hexes.

BBfanboy provided a good explanation of why.

This is why the game has the LRCAP function for providing air cover at ranges beyond normal CAP range.


Do you have a citation on the hard-coded limit? Because that's not my experience. You can have CAP set to a range of 4, 5, 6, etc., and they will react to those hexes. They just won't be very effective.

I think the OP needed to set LRCAP, not CAP. That's where his problem lay.



I'm at work and unable to dig for the reference. I'm pretty sure that has been the formula since the game scale changed from 60 nautical miles per hex to 40 when AE replaced WITP. It is possible for pilots with very high skill to exceed range limits in all kinds of missions. Devs stated this long ago.

Usually, night CAP doesn't extend beyond the base hex, but I have seen multiple occasions in '45 and '46 where it extended out an additional hex and have attributed it to the high experience levels of the pilots.

_____________________________

Hans


(in reply to Lokasenna)
Post #: 29
RE: Whats going on with cap? - 9/27/2019 9:23:23 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

ORIGINAL: Canoerebel

Other missions will fly from a Level 1 airfield, like recon, nav search and I think 1EB. But LRCAP and sweeps won't.


No. No offensive missions from a level one airbase.


< Message edited by rustysi -- 9/27/2019 9:24:02 PM >


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Canoerebel)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Whats going on with cap? Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.905