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Pursuit exploit - 9/29/2019 6:20:24 PM   
s2tanker


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Playing a PBEM game as Japan using the Open Beta Update v1.01.26a.

Allies attack along the dirt road by Akyab, with several mobile units in pursuit. Some of the IJA forces retreat down the road, some retreat into the jungle. The mobile forces follow them into the jungle and then attack again, again with some units on pursuit. They once again breakthrough and pursue.

The upshot is that in two days time, road-bound Allied forces smash through 90 miles of triple canopy jungle and end up across the river from Magwe.

Seems that this needs to be fixed.

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RE: Pursuit exploit - 9/29/2019 7:06:55 PM   
Alfred

 

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Care to nominate the number of real life situations when a defeated enemy was able to completely and cleanly break contact and move 46 miles overnight.

Alfred

(in reply to s2tanker)
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RE: Pursuit exploit - 9/29/2019 7:55:30 PM   
s2tanker


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From: Texas
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The issue is terrain more than a fleeing enemy.

On the Russian steppes, with good air reconnaissance and communications, portions of fleeing Russian units could escape in the confusion, though often as not, they were overrun.

In this situation, three combat support units, an anti-tank battalion, a mortar battalion, and an artillery battalion, retreated off of the jungle track. The enemy followed - but not just any enemy, the tanks and motorized units.

In real life, these elements would have had to laboriously hack their way through the jungle with significant engineer support, making their own road as they went.

That's the issue, not the overrun.

Then, to add insult to realism injury, it happened again, with the Allied mobile units passing through a second hex of jungle, moving in two days what in game time would have likely took 45 days or so at 2 miles a day.

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Know the enemy and yourself...

(in reply to Alfred)
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RE: Pursuit exploit - 9/29/2019 8:18:14 PM   
GetAssista

 

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Not an exploit and also perfectly feasible.

Imagine that the usual movement has to be made cautiously, searching for the safe routes, checking for the enemy presence, doing recon and all that necessary and time consuming stuff. While with pursuing a hastily retreating enemy you already see the routes (enemy uses them to run away) and do not give the enemy time to engage in any rearguarding action or set up counters. Yeah, you can advance fast enough to catch up. Note that there is still terrain where you will not be able to jump hexes in one day. You can only do it via roads or clear terrain.

(in reply to s2tanker)
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RE: Pursuit exploit - 9/30/2019 10:29:30 PM   
Lokasenna


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Joined: 3/3/2012
From: Iowan in MD/DC
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quote:

ORIGINAL: s2tanker

Playing a PBEM game as Japan using the Open Beta Update v1.01.26a.

Allies attack along the dirt road by Akyab, with several mobile units in pursuit. Some of the IJA forces retreat down the road, some retreat into the jungle. The mobile forces follow them into the jungle and then attack again, again with some units on pursuit. They once again breakthrough and pursue.

The upshot is that in two days time, road-bound Allied forces smash through 90 miles of triple canopy jungle and end up across the river from Magwe.

Seems that this needs to be fixed.


In a single day? I've seen exactly what you describe happening many, many times in the game... but over the course of several days, not one.

When the armoured units pursue, they don't initiate a second combat on that same day.

(in reply to s2tanker)
Post #: 5
RE: Pursuit exploit - 10/1/2019 8:19:10 AM   
GetAssista

 

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Joined: 9/19/2009
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quote:

ORIGINAL: Lokasenna
When the armoured units pursue, they don't initiate a second combat on that same day.

There is no combat in the second hex, but there is a sign of combat placed on the map

(in reply to Lokasenna)
Post #: 6
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