Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

soldier names are bugged

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> soldier names are bugged Page: [1]
Login
Message << Older Topic   Newer Topic >>
soldier names are bugged - 10/5/2019 5:19:12 AM   
historysteve

 

Posts: 18
Joined: 8/13/2017
Status: offline
Soldier names change in between battles (or possibly between operations). They tend to duplicate, so now I have two MG sections with almost identical names - same with mortar sections, etc. Not a huge deal but not great for immersion.
Post #: 1
RE: soldier names are bugged - 10/5/2019 2:17:12 PM   
PipFromSlitherine

 

Posts: 1446
Joined: 6/23/2010
Status: offline
I will add it to the bug list and see if we can repeat. Thanks.

Cheers

Pip


_____________________________

follow me on Twitter here

(in reply to historysteve)
Post #: 2
RE: soldier names are bugged - 10/5/2019 4:24:34 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
historysteve,

Have you been saving and/or loading saved games while in battle?

Thanks,

Steve

(in reply to historysteve)
Post #: 3
RE: soldier names are bugged - 10/5/2019 7:11:57 PM   
historysteve

 

Posts: 18
Joined: 8/13/2017
Status: offline
Yes, I have been.

(in reply to SteveMcClaire)
Post #: 4
RE: soldier names are bugged - 10/5/2019 8:04:42 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Thanks for the information.

There is an issue with loading in-battle saves that I'm working on fixing now. I believe the name issues are being caused by this and you can avoid it by not saving during battle until the problem is resolved.

Steve

(in reply to historysteve)
Post #: 5
RE: soldier names are bugged - 10/6/2019 10:52:51 AM   
sthuacheng

 

Posts: 5
Joined: 1/28/2017
Status: offline
Grand Compagin , Tunis to Sicily name are bugs ...

All Team disappear their name , only have "RilfeTeam,BarTeam" like this.
And,I don't know why Germans Sniper K98k always red crosshair to aim . It's red in 90meters , yellow in 60 Meters .

< Message edited by sthuacheng -- 10/6/2019 10:55:23 AM >

(in reply to SteveMcClaire)
Post #: 6
RE: soldier names are bugged - 10/6/2019 4:29:59 PM   
wolf14455


Posts: 1196
Joined: 1/29/2006
Status: offline
Also, it looks like the Iatalian soldiernames/troop types are either wraped or on two lines showing half and half like in a row between the half letter shown.

_____________________________

SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59

(in reply to sthuacheng)
Post #: 7
RE: soldier names are bugged - 10/6/2019 5:21:35 PM   
historysteve

 

Posts: 18
Joined: 8/13/2017
Status: offline
Does anyone know where in the game data one can find the name files? I'd like to add several as I'm already starting to see a lot of repeats only a few battles into the grand campaign.

(in reply to wolf14455)
Post #: 8
RE: soldier names are bugged - 10/6/2019 9:35:38 PM   
GrdAdmiral

 

Posts: 107
Joined: 5/12/2018
Status: offline
Stats of Ad-Hoc teams are also bugged. I split a rifle team to scouts, received over 5+ kills and a expert marksmanship award. The next battle, the guys name changed and he was in a machine gun hq squad with no battle history. Then the mission after tgat he was in a BAR squad. Plus his bame changed each time too.

(in reply to historysteve)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> soldier names are bugged Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.500