budd
Posts: 2972
Joined: 7/4/2009 From: Tacoma Status: offline
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quote:
ORIGINAL: Jack59 I am reading this post to see if AI is good enough to make me buy the game. Panthers on the Fog was the last CC game I purchased and that AI was useless. Is this true with this game? I travel away from home and usually have no or poor internet access. Playing a living player would be preferred, but is rarely an option for me. What I would like to see is an AI that plays defensively and try's to holds it objective and starts it's position in high ground or good cover. Or have an AI that plays offensively and try's to capture objectives effectively. Changing the size of the force-pool seems a cop-out. A few units taking on many units could be challenging, but not realistic. Besides part of the fun is managing a lot of units and managing them wisely. The AI should have an both a defensive and offensive mode. Maybe the AI should have higher moral and accuracy modes? Too Soon for me at least to offer an opinion on the AI. I've been setting up scenarios for testing LOS and accuracy. I've seen it go both ways, the couple of attacks by the AI I setup it advanced piece meal and led with unsupported armor, the armor went racing into town, in fact straight thru town on it's own. But then when I played a battle during the campaign from what I could tell the AI concentrated it force and went after the most important objective, a VP on the highest ridge. It hit the ridge with Arty before assaulting with foot troops and armor in support, I thought that was pretty good. Seems to defend ok, but again it's just to soon for me to judge. Nobody should expect a miracle AI, especially on attack.
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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe "Be Yourself; Everyone else is already taken" ~Oscar Wilde *I'm in the Wargamer middle ground* I don't buy all the wargames I want, I just buy more than I need.
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