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Animation delay - 10/7/2019 1:35:09 PM   
Rhetor

 

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From: Gdansk, Poland
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Dear All,

in old TOAW III one could switch off movement animations completely, thus saving a lot of time when moving large stacks. How one does that in TOAW IV? I don't have the steam version.
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RE: Animation delay - 10/7/2019 1:45:42 PM   
Lobster


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From: Third rock from the Sun.
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Doesn't matter if you have the Steam version, Matrix install or the Mars Special Limited version. It all works the same. Check Player or Game Options for all of your game setting needs.

_____________________________

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Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Rhetor)
Post #: 2
RE: Animation delay - 10/7/2019 7:00:56 PM   
sPzAbt653


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Joined: 5/3/2007
From: east coast, usa
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quote:

I don't have the steam version.

Very good sir, you are one of the blessed ones! Therefore for you we have installed the Spacebar on the keyboard, whence upon striking it all animations will disappear.

Too bad for the Steamers who do not have this feature! They will pretend that they do in order to hide to their shame.

(in reply to Rhetor)
Post #: 3
RE: Animation delay - 10/7/2019 7:16:38 PM   
Rhetor

 

Posts: 117
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From: Gdansk, Poland
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Well. Switching "nodelay" on/off, setting the animation movement timer to various values nor hitting the spacebar does not seem to have any effect on animations.

hitting spacebar only switches unit visibility on/off.

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Post #: 4
RE: Animation delay - 10/7/2019 7:31:44 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
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quote:

ORIGINAL: sPzAbt653

quote:

I don't have the steam version.

Very good sir, you are one of the blessed ones! Therefore for you we have installed the Spacebar on the keyboard, whence upon striking it all animations will disappear.

Too bad for the Steamers who do not have this feature! They will pretend that they do in order to hide to their shame.



Blah blah blah. Boring.

https://www.pcgamer.com/steam-now-has-90-million-monthly-users/






Attachment (1)

< Message edited by Lobster -- 10/7/2019 7:34:41 PM >


_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to sPzAbt653)
Post #: 5
RE: Animation delay - 10/7/2019 9:34:51 PM   
Shadrach


Posts: 727
Joined: 10/16/2001
From: Oslo, Norway
Status: offline
I just hold down Shift or I press Caps Lock to not have to hold it down. But for some weird reason it seems doing both speeds it up even more...

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Post #: 6
RE: Animation delay - 10/8/2019 5:40:57 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

ORIGINAL: Rhetor
Well. Switching "nodelay" on/off, setting the animation movement timer to various values nor hitting the spacebar does not seem to have any effect on animations.
hitting spacebar only switches unit visibility on/off.

So how did you switch off movement animations completely in TOAW III ?

EDIT: Oh, and Shad is correct about CAPS LOCK, that is what I do when moving more than one unit by rail across the map. It doesn't turn of the animation, but it speeds it up.

< Message edited by sPzAbt653 -- 10/8/2019 5:43:09 AM >

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Post #: 7
RE: Animation delay - 10/8/2019 10:22:02 AM   
Rhetor

 

Posts: 117
Joined: 1/31/2005
From: Gdansk, Poland
Status: offline
quote:

ORIGINAL: sPzAbt653

So how did you switch off movement animations completely in TOAW III ?

EDIT: Oh, and Shad is correct about CAPS LOCK, that is what I do when moving more than one unit by rail across the map. It doesn't turn of the animation, but it speeds it up.


You just needed to run the .exe file with the attribute "NODELAY", i.e. edit the link this way.

I tried the caps lock, no change whatsoever. Strange.

(in reply to sPzAbt653)
Post #: 8
RE: Animation delay - 10/8/2019 2:22:31 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
quote:

ORIGINAL: Rhetor

quote:

ORIGINAL: sPzAbt653

So how did you switch off movement animations completely in TOAW III ?

EDIT: Oh, and Shad is correct about CAPS LOCK, that is what I do when moving more than one unit by rail across the map. It doesn't turn of the animation, but it speeds it up.


You just needed to run the .exe file with the attribute "NODELAY", i.e. edit the link this way.

I tried the caps lock, no change whatsoever. Strange.

I keep nodelay on but I think it's shift+caps lock?

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Rhetor)
Post #: 9
RE: Animation delay - 10/8/2019 6:50:43 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
I think the Timers were added for IV [been too long, can't remember for sure]. These are the settings I use, pertaining to the animations, highlighted in Blue.

With these settings, when I hit Caps Lock the RR movement picks up a lot of speed, although if a stack of say 5 or more units is moving, it will be slower and herky-jerky as the screen adjusts and refreshes to try and keep up.

Hitting the Spacebar with these settings and Caps Lock ON hides all units and really speeds up the movement. You said earlier that 'hitting the spacebar does not seem to have any effect on animations' so I suspect perhaps your Timer Settings.




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(in reply to Rhetor)
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