joelmar
Posts: 1023
Joined: 3/16/2019 Status: offline
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quote:
@SchDerGrosse OK, I knew I was shooting myself in the foot with those two sentences! As I lawyer, I guess you should have known! lol! For the rest... you first need to be aware that Wite 1 hasn't been touched by the developpers for 5 years or more. The last patch in which they were involved was one of the 1.04 IIRC. All the patches since then have been data tweeking and minor coding and it's been done by a passionate amateur, who for all his goodwill is not part of the 2x3 development team as such. And you are right, for the reasons aforementionned, the developpers don't give much energy to the AI. Not that they "don't care" it's just that the amount of work needed to make it behave correctly would be way too much, you have to remember Wite 2 has been in developpment for over 5 years now and is still in alpha version, so when all is said and done, it will have been over 6 years and more of dev. That is a very long dev cycle. And Gary Grigsby does most of the coding himself. When you get in those corners, you have to decide where you put your energy, and the AI is sadly the last of these areas, as I can assure you that it's VERY complicated. I know many people don't like (or want) to play MP games for different reasons. But these people are for the most part NOT the diehards Wite junkies who will make the game live a long time and who won't play against the AI anyway, even if it was a top of the line A-1 AI, because they prefer an organic opponent. I have seen a post, probably in the Wite 2 thread, where someone on the dev team said that some ameliorations had been made to the AI in Wite 2, but I also remember reading that people should not expect too much from it. So, if you wish to enjoy the game, I would say the best course of action is to try to enjoy it as it is, or else you are only bound to unproductive frustration. And if that's the case, maybe you should consider putting your (precious) time in another hobby. That said... I have a few ideas of what to do to give a little hand to the AI: -Forget about playing the Soviets against the AI. -Don't take cities or positions given with no reason by the Soviet AI -Alternatively, or in conjonction, you can force the AI to keep certain position by the simple stratagem of switching the Soviet player to "Human" in the settings before you push the Axis "End of turn" button. Then you go into the Soviet turn, and move yourself units to where you want them to be or to stay, making sure they don't have any MP's left. Then you switch back the Soviet settings to "Computer" and let the AI finish the job. -You could also play against yourself (best choice if you wish to play the Soviets). -Learn to enjoy the journey instead of the destination. That's also a good RL stance BTW... ;-) I know, we are not brought up like that in our beautiful modern societies, but there are merits to it. Wite is not a friendly "destination" game but it gives great rewards to those who love the "journey". I have a personal psychological approach for that: I take each turn as if it was a game of it's own, and I don't play to "win". You could say I approach the game as if it was a very big puzzle. As a passionate Wite junkie, I can understand your frustration, I went through some of it myself when I started with the game. By example, I still haven't made my peace with the "routing" process. I mean, how can a unit be displaced over 10 hexes or more after loosing a battle when it couldn't even move 1 before... Anyway... ;-) Hoping you get to find your fun!
< Message edited by joelmar -- 1/14/2020 1:49:17 PM >
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"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
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