morvael
Posts: 11762
Joined: 9/8/2006 From: Poland Status: offline
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Ok, now I see it. The system is consistent, but perhaps not working as it should be according to the manual, because I have confused two rules during rewrite: quote:
A unit is in supply if it can trace a path of 100 MPs or less to a railhead. and quote:
In order to receive supply, a combat unit first attempts to trace a path to the headquarters unit to which it is attached. The combat unit must be within both five hexes and twenty MPs of the applicable headquarters unit. In order for a headquarters unit to provide supply to its attached combat and support units, it in turn must be within both 25 hexes and 100 MPs of a railhead. If a combat unit cannot trace an eligible path to its headquarters unit, it will then attempt to trace a path to a railhead as if it was a headquarters unit, i.e. within both 25 hexes and 100 MPs of the railhead. Somehow it ended up so that units must be within 100MP/25 hexes of railhead to recieve supplies at all. In your case all the units you have pointed out: 25th Motorized Division, III Panzer Corps; 11th Panzer Division, III Panzer Corps; XIV Panzer Corps, and all of its divisions; XXXXVI Panzer Corps, and all of its divisions - were more than 25 hexes from railhead during logistics phase, so they get nothing. If the system was working correctly III Panzer Corps should get some supplies and fuel and pass it on to units, but your XIV & XXXXVI were already too far (but they should distribute what they had on hand). I estimate the railhead at the end of your previous turn were somewhere around 70,99-72,99 (range to rail improved by 3 when comparing range to railhead during the logistics phase and at start of turn), and you were beyond its reach. So, there is an urgent need for 1.12.03 then...
< Message edited by morvael -- 10/14/2019 9:16:47 PM >
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