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Soviet Dawn Beta Test Ausf. C

 
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Soviet Dawn Beta Test Ausf. C - 10/14/2019 5:32:16 AM   
terminator


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Here is the difficulty I chose to test Soviet Dawn Beta Test Ausf. C (Difficulty = Normal + Weather + Fog of war + Supply, the same as for Soviet Dawn Beta Test Ausf. A & B):




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RE: Soviet Dawn Beta Test Ausf. C - 10/15/2019 5:44:09 AM   
Ronald Wendt


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Hi terminator,

is this mere information or do you suppose something is wrong with this screenshot ?

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RE: Soviet Dawn Beta Test Ausf. C - 10/16/2019 9:07:27 AM   
terminator


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quote:

ORIGINAL: Ronald Wendt

Hi terminator,

is this mere information or do you suppose something is wrong with this screenshot ?

No, this is a sort of introduction so that I remember my settings for the chosen difficulty.

I started the test by playing without interruption and the crash came as soon as the second scenario(Vyazma 1941) in turn 7 of the AI.
I was just able to do a screenshoot before the return on the desktop but the screenshoot is not very informative (the fight did not take place at this place):




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< Message edited by terminator -- 10/16/2019 9:08:25 AM >

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RE: Soviet Dawn Beta Test Ausf. C - 10/17/2019 4:27:21 AM   
Ronald Wendt


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quote:

ORIGINAL: terminator

I started the test by playing without interruption and the crash came as soon as the second scenario(Vyazma 1941) in turn 7 of the AI.
I was just able to do a screenshoot before the return on the desktop but the screenshoot is not very informative (the fight did not take place at this place):



So no error message was created by the game, like the one with the memory error ?

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RE: Soviet Dawn Beta Test Ausf. C - 10/19/2019 8:04:31 AM   
terminator


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quote:

ORIGINAL: Ronald Wendt


quote:

ORIGINAL: terminator

I started the test by playing without interruption and the crash came as soon as the second scenario(Vyazma 1941) in turn 7 of the AI.
I was just able to do a screenshoot before the return on the desktop but the screenshoot is not very informative (the fight did not take place at this place):



So no error message was created by the game, like the one with the memory error ?

I haven’t seen one but it looks a lot like the memory bug because it happens at about the same time. On the other hand it would be the first time that this bug appeared during AI turn for my part.

< Message edited by terminator -- 10/19/2019 8:05:06 AM >

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RE: Soviet Dawn Beta Test Ausf. C - 10/20/2019 5:35:01 AM   
terminator


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Unit history

Unit history seems disabled in this beta Ausf. C (?)
I have noted this for the moment in the scenarios Stalingrad-Uranus and Kursk-Kutuzov. If you click on the Unit history, nothing happens...





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< Message edited by terminator -- 10/20/2019 9:45:41 AM >

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RE: Soviet Dawn Beta Test Ausf. C - 10/20/2019 4:33:35 PM   
terminator


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Kursk-Rumiantsev


During the deployment, there is a Text Message that does not seem for the Russians ?




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< Message edited by terminator -- 11/10/2019 7:24:35 AM >

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RE: Soviet Dawn Beta Test Ausf. C - 10/21/2019 4:48:18 AM   
Ronald Wendt


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Hi terminator,

the unit history works in the current version on my computer. Any time i hover over the icon, the list presents itself.





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RE: Soviet Dawn Beta Test Ausf. C - 10/21/2019 12:28:56 PM   
terminator


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quote:

ORIGINAL: Ronald Wendt

Hi terminator,

the unit history works in the current version on my computer. Any time i hover over the icon, the list presents itself.


Ok, finally it works if you do not click on the icons! Just pass the mouse very slowly over the icons (the icons are very small):




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< Message edited by terminator -- 10/21/2019 12:32:56 PM >

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RE: Soviet Dawn Beta Test Ausf. C - 10/23/2019 5:03:57 AM   
terminator


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Kursk-Kutuzov

Why does the city of Ponyri have a red circle?
I don’t see any objectives on the side of the player or the side of the enemy




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< Message edited by terminator -- 11/10/2019 7:25:31 AM >

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RE: Soviet Dawn Beta Test Ausf. C - 10/26/2019 7:39:07 AM   
terminator


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Bagration


The turn limit (11 turns) does not correspond to the day limit (10 days) :




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RE: Soviet Dawn Beta Test Ausf. C - 10/27/2019 6:48:07 AM   
terminator


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Bagration


Break in the Debriefing for Brilliant Victory :




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< Message edited by terminator -- 10/27/2019 6:50:08 AM >

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RE: Soviet Dawn Beta Test Ausf. C - 10/27/2019 3:24:49 PM   
terminator


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Smolensk 1943

This message should perhaps be red background color ?




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RE: Soviet Dawn Beta Test Ausf. C - 10/28/2019 3:03:23 PM   
terminator


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Bagration

This message should perhaps be red background color ?




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RE: Soviet Dawn Beta Test Ausf. C - 10/29/2019 8:35:43 PM   
AngrySwan

 

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It could also have a flag.

There is an option to change message colors and add flags in the editor - if you want to make your own campaign, that is.

In AA there is the same system - messages about political events (like the Soviet-British alliance in 1941) have a background in Axis color and everything related to Soviet activities has background in the Soviet color. Intelligence and event reports have neutral background and no flag - but it can be changed to Soviet colors adding the flag.



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RE: Soviet Dawn Beta Test Ausf. C - 10/30/2019 2:49:19 PM   
terminator


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quote:

ORIGINAL: AngrySwan

It could also have a flag.

There is an option to change message colors and add flags in the editor - if you want to make your own campaign, that is.

In AA there is the same system - messages about political events (like the Soviet-British alliance in 1941) have a background in Axis color and everything related to Soviet activities has background in the Soviet color. Intelligence and event reports have neutral background and no flag - but it can be changed to Soviet colors adding the flag.


It is subjective, the same message can be neutral or not according to the wording.

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RE: Soviet Dawn Beta Test Ausf. C - 10/30/2019 4:18:21 PM   
AngrySwan

 

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It depends on what you want. You can make the victory messages red and with Soviet flags, after all, this is a Soviet campaign.

For the 1941 campaign I will use this system:

Political events of the Eastern Front - either Soviet or Axis flags (or a historical photo) in either Soviet or Axis colors, depending of who is mentioned in the message.
The message on arrival of the Polizei Division also has Axis colors with a German flag.
(because it is not an Army unit)
Military events, like destroying bridges or sending reinforcements - green neutral (color of the field uniform) with either Soviet or Axis flags, depending on who blows bridges or sends reinforcements.

Military events in other theaters like North Africa - Allied green background with either Allied flags or historical photos if they are in data base.

Ad you said, it is all subjective. I would say, if you take Minsk, that would be a message in Soviet colors with a Soviet flag. You can decide what to do with other messages like this one, they could also be in the Soviet color.

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RE: Soviet Dawn Beta Test Ausf. C - 11/1/2019 7:27:19 AM   
terminator


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quote:

ORIGINAL: terminator

Bagration


The turn limit (11 turns) does not correspond to the day limit (10 days) :


In some games (for example PanzerCorps), we can settle Days per turn or Turns per day but not in Germany at War: Barbarossa 1941 game.
Days and turns should therefore match perfectly in Germany at War: Barbarossa 1941 game(1 day = 1 turn or 1 turn = 1 day).




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< Message edited by terminator -- 11/1/2019 7:29:59 AM >

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RE: Soviet Dawn Beta Test Ausf. C - 11/6/2019 6:22:53 AM   
Ronald Wendt


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Hi terminator,

indeed in Germany at War turns are always days. I think its a similar issue (or the very same) as we have with turns in general. Will look at it again as soon as timing issue is resolved.

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RE: Soviet Dawn Beta Test Ausf. C - 11/10/2019 7:35:31 AM   
terminator


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Kursk-Rumiantsev


This unit of Partisans is placed directly at the location of the Bunker Garrison(red arrow). The game then chooses a free hex nearby.
This unit of Partisans is immediately in contact with the enemy and surrounded in this case!





PS: I corrected the titles of my previous posts where I had mixed Kutuzov with Rumiantsev for Kursk.


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< Message edited by terminator -- 11/10/2019 7:42:07 AM >

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RE: Soviet Dawn Beta Test Ausf. C - 11/21/2019 4:26:43 AM   
Ronald Wendt


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quote:

ORIGINAL: terminator

Kursk-Kutuzov

Why does the city of Ponyri have a red circle?
I don’t see any objectives on the side of the player or the side of the enemy



If Ponyri falls, Rokossovksy sends in the 9.TankCorps to stabilize the front. This event was marked as a side quest, which makes no sense. The mark is removed. Thanks for the hint.

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RE: Soviet Dawn Beta Test Ausf. C - 11/21/2019 4:44:37 AM   
Ronald Wendt


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quote:

ORIGINAL: terminator

Kursk-Rumiantsev


During the deployment, there is a Text Message that does not seem for the Russians ?



That message was indeed indicated for the wrong side. On top of it the languages in the title were mixed up. While i was at it i checked the other messages in this scenario and it was a mess. I fixed all markers, language and wrong player issues now. Thanks for the report.

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RE: Soviet Dawn Beta Test Ausf. C - 11/21/2019 4:31:18 PM   
terminator


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Courland (1/2)


I lost in Courland (too many losses).
Why am I being told about Berlin and not Warzaw before?




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RE: Soviet Dawn Beta Test Ausf. C - 11/21/2019 4:34:01 PM   
terminator


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Courland (2/2)


If I press "Continue", I find a blank page that brings me back to the "Main Menu"!




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RE: Soviet Dawn Beta Test Ausf. C - 11/22/2019 7:40:18 AM   
Ronald Wendt


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quote:

ORIGINAL: terminator

Courland (1/2)


I lost in Courland (too many losses).
Why am I being told about Berlin and not Warzaw before?



Berlin is the main goal, that's why it was stated as a more important than grinding the 18.Army.

quote:

ORIGINAL: terminator

Bagration


Break in the Debriefing for Brilliant Victory :



Was removed.

quote:

ORIGINAL: terminator

Kursk-Rumiantsev


This unit of Partisans is placed directly at the location of the Bunker Garrison(red arrow). The game then chooses a free hex nearby.
This unit of Partisans is immediately in contact with the enemy and surrounded in this case!



The designer can only designate one hex and then, depending on the current situation the game places the unit in that area. We cannot foresee where either the AI or the player move their units. If you think the location is a bad choice in general, that would be another thing.


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RE: Soviet Dawn Beta Test Ausf. C - 11/24/2019 5:49:01 AM   
terminator


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quote:

ORIGINAL: Ronald Wendt


quote:

ORIGINAL: terminator

Kursk-Rumiantsev


This unit of Partisans is placed directly at the location of the Bunker Garrison(red arrow). The game then chooses a free hex nearby.
This unit of Partisans is immediately in contact with the enemy and surrounded in this case!



The designer can only designate one hex and then, depending on the current situation the game places the unit in that area. We cannot foresee where either the AI or the player move their units. If you think the location is a bad choice in general, that would be another thing.


It was just a remark that doesn’t change the game.
I would have placed the unit of partisans on a hex that is initially free(not above the Bunker Garrison).

< Message edited by terminator -- 11/24/2019 5:50:16 AM >

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RE: Soviet Dawn Beta Test Ausf. C - 11/24/2019 6:29:53 AM   
Ronald Wendt


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quote:

ORIGINAL: terminator
It was just a remark that doesn’t change the game.
I would have placed the unit of partisans on a hex that is initially free(not above the Bunker Garrison).


But you are right about that, i didn't get that part when i replied. I should be an a free hex that then could be occupied by chance.


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RE: Soviet Dawn Beta Test Ausf. C - 11/25/2019 6:41:13 PM   
terminator


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quote:

ORIGINAL: terminator

Courland (2/2)


If I press "Continue", I find a blank page that brings me back to the "Main Menu"!


Is there a bug in the campaign path after a defeat in Courland?
Where should we go after a defeat in Courland ?


< Message edited by terminator -- 11/25/2019 6:43:10 PM >

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RE: Soviet Dawn Beta Test Ausf. C - 11/26/2019 5:48:36 AM   
Ronald Wendt


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Hi terminator,

Courland had several errors related to the campaign links which should now all be fixed. See also the release of Ausf.D.

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RE: Soviet Dawn Beta Test Ausf. C - 11/27/2019 1:11:32 PM   
AngrySwan

 

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Hi folks,

Historically a defeat (or a failure to win a major victory) in Courland should not prevent the Soviets from advancing in other sectors.
And, historically Germans still held Courland when the war ended.

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