Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Unit retains AP after priority transport-WAD or bug/exploit?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Barbarossa >> Tech Support >> Unit retains AP after priority transport-WAD or bug/exploit? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Unit retains AP after priority transport-WAD or bug/exp... - 10/14/2019 2:09:43 PM   
EwaldvonKleist


Posts: 2038
Joined: 4/14/2016
From: Berlin, Germany
Status: offline
As the title says, units keep their AP after the priority transport card is played. As it works now, you can have unit with X AP and its HQ with Y AP.
Move the HQ Y AP forward so it is out of range of the unit, then play the priority transport card, the unit will warp drive to the HQ retaining its X AP which then can be spent later. Is this an intended feature or a bug?

_____________________________

Post #: 1
RE: Unit retains AP after priority transport-WAD or bug... - 10/15/2019 10:53:25 PM   
lancer

 

Posts: 2963
Joined: 10/18/2005
Status: offline
Hi Ewald,

It's intended. Priority transport represents pulling out all stops to get that unit from A to B, above and beyond normal movement capabilities.

Cheers,
Cameron

(in reply to EwaldvonKleist)
Post #: 2
RE: Unit retains AP after priority transport-WAD or bug... - 10/16/2019 5:02:38 PM   
EwaldvonKleist


Posts: 2038
Joined: 4/14/2016
From: Berlin, Germany
Status: offline
Thanks for all your quick replies!
My standard tactic at the moment is to leave a motorized div far behind, but still in command range of the HQ (so the unit will have full AP). Next turn I move the HQ forward, using most of its AP->play "out of command range, priority transport" card->enjoy the warp drive and the retained AP.

So under perfect circumstances, I first move the HQ 100AP forward, then warpdrive in my 150AP unit, and then move it another 150AP. So 250 AP in total.

Basically create a breakthrough, move the Panzergruppe HQ to the most advanced point of the breakthrough, then warpdrive the unit in and move even deeper. Usually I could only penetrate 150 AP deep (assuming my untis have 150 AP) but with that trick the depth of the penetration can be increased to 250 AP by adding the 100AP from the HQ. On this way the unit the most behind will be the most forward unit in the end. I am surprised by this because I thought this card is intended to pull low-AP stragglers to the HQ, not to support super deep offensives.

Regards
EvK




< Message edited by EwaldvonKleist -- 10/16/2019 5:04:11 PM >


_____________________________


(in reply to lancer)
Post #: 3
RE: Unit retains AP after priority transport-WAD or bug... - 10/16/2019 8:38:58 PM   
lancer

 

Posts: 2963
Joined: 10/18/2005
Status: offline
Hi EvK,

Mmmm... It wasn't designed to do what you are using it for.

Cheers,
Cameron

(in reply to EwaldvonKleist)
Post #: 4
RE: Unit retains AP after priority transport-WAD or bug... - 10/16/2019 9:24:12 PM   
EwaldvonKleist


Posts: 2038
Joined: 4/14/2016
From: Berlin, Germany
Status: offline
Okay. Simple fix would be to limit the card to being played to units which were out of command range at the beginning of the turn (before Axis unit movements). On this way the unit in question would have low AP and the exploit would be more or less gone. I think I will use this as a self imposed house rule too.

_____________________________


(in reply to lancer)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Barbarossa >> Tech Support >> Unit retains AP after priority transport-WAD or bug/exploit? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.828