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War in the East Open Beta Update 1.12.02

 
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War in the East Open Beta Update 1.12.02 - 10/14/2019 9:36:28 AM   
SamSlitherine

 

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Hello Everybody,

Me again! Once more, thanks for your feedback!

We have yet another new Beta update for you all to play! Please download the patch from here

If you own the game on Steam or GOG it is also available to play from both clients!

For Steam

Right click on the game and select "Properties". Select the “Betas” tab. The Beta tag "Beta - Public Beta" will appear in the Beta dropdown list. Select it and close the Properties window. Steam should now update the game to the beta version. If the update does not start automatically, launch the game to force the update process or 'verify integrity of game files' from the 'Local Files' tab.


For GOG

Click the 'More' tab next to the 'Play' button - go to 'Settings', enable the Beta Channels and select the Beta channel from the channel dropdown.

Please see the changelog below for the list of changes!

New Features
1. Distance and movement cost to supply source for the purposes of retreats is now properly traced through enemy territory (ignoring ZOC costs), which allows to select better retreat/displacement paths for isolated and encircled units. Adjusted retreat priorities. See Appendix A.
2. Improved the way in which final combat odds are calculated in case Soviet Attack Bonus is set to value other than NONE (for real this time).
3. Changed Soviet manpower multiplier from 50 to 55 in 1941, and from 40 to 45 in 1942. Changed Soviet manpower multiplier from 30 to 25 in 1944. So now it starts at 55 and drops 10 per year to 15 in 1945.
4. Soviet factory evacuation will now use separate rail capacity, equal to 75% of rail capacity available for resupply operations (which is equal to total rail capacity minus rail capacity reserved for unit transport).
5. Increased rail capacity by 10%.

Bug fixes
1. Fixed a bug where isolated units making a displacement move were able to move out of pockets.
2. Fixed a bug where units making a displacement move were paying ZOC costs for crossing rivers.
3. Fixed a bug where it was still impossible to change HHQ of a unit with 0 AP remaining.

Appendix A - retreat priorities

● number of enemy controlled hexes to supply source may not be worse than in current hex
● number of MP to supply source may not be worse than in current hex
● number of land + rail hexes to supply source may not be worse than in current hex
● less than 3 units in hex (f)
● lowest number of combat units in hex (f, c)
● highest number of non-combat units in hex (f, c)
● lowest number of non-combat units in hex (f, h)
● highest number of combat units in hex (f, h)
● lowest number of units in hex (f)
● lowest retreat cost in MP
● preferred direction of retreat
● random pick (20% chance)

Items marked with (f) apply only to friendly controlled hexes. Items marked with (c) apply only to combat units. Items marked with (h) apply only to non-combat units.

Units making a retreat or displacement move may expend up to their maximum possible MP allowance, and may not move through water hexes. All units must be able to move at least one hex to conclude movement successfully, but units making a displacement move will try to move up to one quarter of their MP allowance, rounding down, in hexes (they may move less than that, provided they move at least one hex). Units in supply (those that were not isolated at start of their last turn) making a displacement move may move through enemy controlled hexes, and ignore ZOC costs while doing so.


Happy Gaming!

Sam

< Message edited by SamSlitherine -- 10/14/2019 12:47:50 PM >
Post #: 1
RE: War in the East Open Beta Update 1.12.02 - 10/14/2019 6:44:19 PM   
Tejszd

 

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Thank you for the continued ongoing support of this game!

(in reply to SamSlitherine)
Post #: 2
RE: War in the East Open Beta Update 1.12.02 - 10/14/2019 7:49:48 PM   
thedoctorking


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I'm showing 0 for the factory evacuation rail capacity.




Attachment (1)

(in reply to Tejszd)
Post #: 3
RE: War in the East Open Beta Update 1.12.02 - 10/14/2019 8:34:23 PM   
chaos45

 

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might be you have to go to next turn for it to kick in if you were already on T6 when you updated patch? or maybe patch isn't working on matches starting on older games/patches?

(in reply to thedoctorking)
Post #: 4
RE: War in the East Open Beta Update 1.12.02 - 10/14/2019 8:48:55 PM   
morvael


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Yes, you will be given capacity during next logistics phase.

(in reply to chaos45)
Post #: 5
RE: War in the East Open Beta Update 1.12.02 - 10/14/2019 11:16:54 PM   
thedoctorking


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Cool. Hope Model doesn't take Kharkov in the mean time...

(in reply to morvael)
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RE: War in the East Open Beta Update 1.12.02 - 10/16/2019 2:34:35 PM   
morleron1225


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Thanks for the continued support of the best East Front operational level game, ever.

_____________________________

Free men do not ask permission to bear arms.
GnuPG public key available at: pgp.mit.edu

(in reply to thedoctorking)
Post #: 7
RE: War in the East Open Beta Update 1.12.02 - 10/20/2019 10:04:59 AM   
Hanny


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Latest change log:
Introduced yearly multipliers to rail capacity. Axis: 5, 6, 7, 8, 7. Soviet: 7 (3.5 in June 1941), 7, 8, 9, 10. Previously Axis rail capacity was not multiplied, and Soviet rail capacity was multiplied by 5 (2.5 in June 1941). However, rail capacity was used only for unit transport, and was effectively unlimited for the purposes of resource transport.


Is railroad capacity effected by weather/time of year?. Half the German trains went down in the first winter due to the cold.

_____________________________

To strive, to seek, to find, and not to yield.

(in reply to morleron1225)
Post #: 8
RE: War in the East Open Beta Update 1.12.02 - 10/21/2019 3:52:39 PM   
ADB_Iceman

 

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quote:

ORIGINAL: Hanny

Latest change log:
Introduced yearly multipliers to rail capacity. Axis: 5, 6, 7, 8, 7. Soviet: 7 (3.5 in June 1941), 7, 8, 9, 10. Previously Axis rail capacity was not multiplied, and Soviet rail capacity was multiplied by 5 (2.5 in June 1941). However, rail capacity was used only for unit transport, and was effectively unlimited for the purposes of resource transport.


Is railroad capacity effected by weather/time of year?. Half the German trains went down in the first winter due to the cold.


One thing to be careful with .. gameplay and does the change cause a problem with gameplay because not all intended and unintended consequences are known. We want the game to be a complete simulation, but sometimes an abstraction does the trick.

(in reply to Hanny)
Post #: 9
RE: War in the East Open Beta Update 1.12.02 - 10/21/2019 9:00:34 PM   
morvael


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quote:

ORIGINAL: Hanny
Is railroad capacity effected by weather/time of year?. Half the German trains went down in the first winter due to the cold.


Sort of yes (but not directly and only in a specific case), as First Winter rules reduce Axis Rail Supply Modifier.

(in reply to Hanny)
Post #: 10
RE: War in the East Open Beta Update 1.12.02 - 10/22/2019 5:45:26 AM   
Hanny


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quote:

ORIGINAL: morvael

quote:

ORIGINAL: Hanny
Is railroad capacity effected by weather/time of year?. Half the German trains went down in the first winter due to the cold.


Sort of yes (but not directly and only in a specific case), as First Winter rules reduce Axis Rail Supply Modifier.


Ok, ta for the info. That works for me as by winter of 42 the Axis trains had proper lagging for the boilers installed for the Ostfront.


_____________________________

To strive, to seek, to find, and not to yield.

(in reply to morvael)
Post #: 11
RE: War in the East Open Beta Update 1.12.02 - 10/22/2019 4:35:02 PM   
ADB_Iceman

 

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quote:

ORIGINAL: morvael

quote:

ORIGINAL: Hanny
Is railroad capacity effected by weather/time of year?. Half the German trains went down in the first winter due to the cold.


Sort of yes (but not directly and only in a specific case), as First Winter rules reduce Axis Rail Supply Modifier.


That is sort of my comment .. an very nice abstraction

(in reply to morvael)
Post #: 12
RE: War in the East Open Beta Update 1.12.02 - 10/23/2019 2:04:50 PM   
Hanny


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https://books.google.co.uk/books?id=dcAgT_2uiYgC&pg=PA29&lpg=PA29&dq=soviet+division+destroyed+in+1941+walter+scott+dunn&source=bl&ots=g2NXW1Y9Yu&sig=ACfU3U13ntqyI_NWwcLjeu_ItPlIcbZjYA&hl=en&sa=X&ved=2ahUKEwiGt9ajxLLlAhUNilwKHUnDBcUQ6AEwC3oECAcQAQ#v=snippet&q=train%23&f=false


The Soviet Economy and the Red Army, 1930-1945
By Walter Scott Dunn

A very nice read for anyone interested.

_____________________________

To strive, to seek, to find, and not to yield.

(in reply to ADB_Iceman)
Post #: 13
RE: War in the East Open Beta Update 1.12.02 - 10/27/2019 11:23:25 PM   
thedoctorking


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When HQ's are destroyed and reconstituted way back in the rear, it would make more sense if the units that had been subordinate to them were reassigned to the next highest HQ. It's kind of odd to have 6th Army way back in the Urals as a STAVKA HQ and then all these 6th Army guys still in Ukraine.

(in reply to Hanny)
Post #: 14
RE: War in the East Open Beta Update 1.12.02 - 10/28/2019 12:52:52 AM   
morvael


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Good idea.

(in reply to thedoctorking)
Post #: 15
RE: War in the East Open Beta Update 1.12.02 - 10/31/2019 4:41:33 PM   
elloboloco


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Joined: 10/7/2015
From: Sou Cal
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I am five turns into a game of the 1.12.02 version. Here are a few observations so far:
First, have there been some deployment changes of the first turn Soviet set up that makes it much harder to execute the Lvov first turn pocket?
Second, the Soviets moved a SEC Bdg into Hungary on turn 1. When I tried to respond on turn 2 I was unable to move the 8th Hun Bdr Bdg or the 1st Hun Mtn Bdg even though they both showed movement points available. Granted, this was just a minor issue.
Third, the logistics log showed various units of the Finnish 2nd and 4th Corps unfrozen, but they were not.
Fourth, I tried HQ build ups on turn 4 with two panzer corps that were well in advance but with very poor results. In both cases the units of each corps started the next turn with supply situations of only 50% to 75% of full. Is this intended? Or, do headquarter units need to start on active rail hexes to fully supply, or more, their subordinate units? Also, supply in general seems way down from previous versions. This includes airbases if their headquarters is not on a working rail line.

One more comment on the supply issue. The constraints on supply seem to be holding the Germans to a more historical time table. I am wondering if this is my imagination.

_____________________________

Big AL

(in reply to morvael)
Post #: 16
RE: War in the East Open Beta Update 1.12.02 - 11/1/2019 8:47:16 PM   
juv95hrn

 

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Any chance Soviet engineers and sappers SUs could be transfered to higher HQs for free like all other units? (Sorry if this has been fixed).

(in reply to elloboloco)
Post #: 17
RE: War in the East Open Beta Update 1.12.02 - 11/7/2019 10:59:50 AM   
ErickRepie

 

Posts: 33
Joined: 11/6/2019
From: Indonesia
Status: offline
Hi there,

I notice the partisan activity in 1.12.02 is increasing drastically (compare to 1.11.07) , is this intentionable ?
Thanks,

(in reply to juv95hrn)
Post #: 18
RE: War in the East Open Beta Update 1.12.02 - 11/7/2019 10:11:05 PM   
56ajax


Posts: 1950
Joined: 12/3/2007
From: Carnegie, Australia
Status: offline

quote:

ORIGINAL: ErickRepie

Hi there,

I notice the partisan activity in 1.12.02 is increasing drastically (compare to 1.11.07) , is this intentionable ?
Thanks,

Not sure if it is intentional or not but I think there is a greater chance of partisan creation if a unit shatters.

In the past shattering used to be a rare event but now it is just as common as surrender.

In my test game I think 15? partisan units have been created by T3. The question is whether they do anything or not.

_____________________________

Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne

(in reply to ErickRepie)
Post #: 19
RE: War in the East Open Beta Update 1.12.02 - 11/7/2019 10:29:17 PM   
Naughteous Maximus


Posts: 301
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From: Los Angeles, California
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There has been an increase in partisan's in my opinion, which I think is great. It's keeping my security forces and construction battalions quite busy.

(in reply to 56ajax)
Post #: 20
RE: War in the East Open Beta Update 1.12.02 - 11/8/2019 1:40:19 AM   
ErickRepie

 

Posts: 33
Joined: 11/6/2019
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I see
Btw it's early 1942, around 20 armies destroyed but not a single general killed notification.
I remember to read in changelog that percentage of killing of surrounded army is increasing 50% - but maybe i am wrong.

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Post #: 21
RE: War in the East Open Beta Update 1.12.02 - 11/12/2019 9:28:46 AM   
juv95hrn

 

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I am wondering with the lowered 2 first turn USSR troop rail capacities, wont this allow the German AG South to always do an extended super Lvov opening over 2 turns since slow infantry cant pull away by rail? I know the AI cant punch its way out of a paper bag, but any good German player will catch almost all USSR forces in front of Zhitomir and Vinnitsa on turn 2 now. This basically leaves the Ukraine empty. Is this intended, or am I missing something? Before these patches USSR certainly didnt need more disadvantages.

(in reply to ErickRepie)
Post #: 22
RE: War in the East Open Beta Update 1.12.02 - 11/12/2019 12:29:32 PM   
wkuh

 

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Thanks for 12.02 update.

(in reply to juv95hrn)
Post #: 23
RE: War in the East Open Beta Update 1.12.02 - 11/15/2019 10:12:22 PM   
ErickRepie

 

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From: Indonesia
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Hi all again,
this is just my input. Almost every single battle either deliberate or full attack - result after 1943 onward is becoming favoring Rusia i think.
I am getting about same casualties to dislodge 0 level fortification (in clear terrain & weather) Rusian corps with 60k inf (att) vs 22 inf, same artillery qtty both side, 400 afv (att) vs 0 afv.
Challenging mode - better cv math, no soviet bonus, art +0 sup +0.
Very different outcome with 1.11.07.

(in reply to wkuh)
Post #: 24
RE: War in the East Open Beta Update 1.12.02 - 11/20/2019 8:40:26 PM   
OberGeneral

 

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The new supply system seems to be flawed in my opinion,
Many units get no supply due to "No Supply Source".

https://puu.sh/EGQOw/190b08ce54.jpg

(in reply to ErickRepie)
Post #: 25
RE: War in the East Open Beta Update 1.12.02 - 11/20/2019 8:43:33 PM   
morvael


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Yes, because they need to be within 100 MP of rail (not just the HQ). This will be fixed in next version.

(in reply to OberGeneral)
Post #: 26
RE: War in the East Open Beta Update 1.12.02 - 11/21/2019 12:56:07 PM   
Ridgeway

 

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quote:

ORIGINAL: morvael

Yes, because they need to be within 100 MP of rail (not just the HQ). This will be fixed in next version.


Is there also a requirement that they be within 25 hexes of a rail? That seems to be the even bigger issue, because especially in the south, units go from directly from fine supply to isolated, and the isolation brings morale hits.

(in reply to morvael)
Post #: 27
RE: War in the East Open Beta Update 1.12.02 - 11/21/2019 4:46:54 PM   
Shalkai

 

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There is absolutely a 25-hex requirement, and unit also must be within 25 hexes along the lowest-MP path, not just as the crow flies. I’ve been running into this since Turn 2 in my current v1.12 beta game.

(in reply to Ridgeway)
Post #: 28
RE: War in the East Open Beta Update 1.12.02 - 11/21/2019 8:36:59 PM   
Ridgeway

 

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quote:

ORIGINAL: Shalkai

There is absolutely a 25-hex requirement, and unit also must be within 25 hexes along the lowest-MP path, not just as the crow flies. I’ve been running into this since Turn 2 in my current v1.12 beta game.


Sorry if I am restating the obvious, but pre-1.12, a the 25-hex rule applied only to whether a unit or HQ could receive supplies, but not to isolation, correct? Isolation only occurred if a unit was > 100 MP from the railhead. Also the calculation pre-1.12 was done after rail conversion, correct?

(in reply to Shalkai)
Post #: 29
RE: War in the East Open Beta Update 1.12.02 - 11/21/2019 9:01:41 PM   
Shalkai

 

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I can’t speak to how far the 12.02 isolation penalties extend. They definitely hit supply, and may be linked to the reports of German panzers surrendering when they have a retreat path open. If you check supply details and they are at 26+ hex range, then unit says isolated.

Pre-1.12, a unit had to be within 5 hexes and 20 MP of HQ, then HQ had to be within 25 hexes and 100 MP to receive supply. If not in HQ range, then unit itself had to be 25/100.

I don’t know if railhead status was checked before or after logistics phase rail autorepair in v1.11 and earlier.

Railhead status is definitely checked before auto rail repair in v1.12. That is per both Morvael in other posts and confirmed by my current v1.12 game.

(in reply to Ridgeway)
Post #: 30
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