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Adding Helo to Ship via LUA

 
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Adding Helo to Ship via LUA - 10/25/2019 1:05:25 AM   
TheOttoman

 

Posts: 139
Joined: 12/14/2017
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If I use the code

ScenEdit_AddUnit({type="ship", side="US Navy", name="FFG-49 Robert G. Bradley", dbid=726, lat=28.58694, lon=49.409, heading=270})

to create a unit, how would I assign a helo to it?

< Message edited by TheOttoman -- 10/25/2019 1:07:14 AM >
Post #: 1
RE: Adding Helo to Ship via LUA - 10/25/2019 7:32:37 AM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
Status: offline
local u1;
local u2;
u1 = ScenEdit_AddUnit({type="ship", side="US Navy", name="FFG-49 Robert G. Bradley", dbid=726, lat=28.58694, lon=49.409, heading=270});
u2 = ScenEdit_AddUnit({type="aircraft", side="US Navy", name="SmallHeloThatFits", dbid=1593, lat=28.58694, lon=49.409, heading=270,altitude=1000,loadoutid=15083});
--Put unit2 into unit1
ScenEdit_HostUnitToParent({HostedUnitNameOrID= tostring(u2.guid), SelectedHostNameOrID= tostring(u1.guid)});



< Message edited by KnightHawk75 -- 10/25/2019 7:34:59 AM >

(in reply to TheOttoman)
Post #: 2
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