Essro
Posts: 129
Joined: 11/19/2007 Status: offline
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Yeah, I noticed this to about the OOB. And yes, it bothered me but only marginally so. Keep in mind how many mods and scenarios folks are likely going to make. If you are one to say "it should be perfect out of the box without me fiddling with it" then that's fine but I'd ask you, "do you clip your counters?" If so, whats the difference? But I will say this: the operational feel in Poland was decent enough. More so than many (but not all I concede) of the boardgames. I mean really, name a Grand Strategy WW2 game where it had operational feel (breakthroughs, encirclements, etc). Not many. And those that did usually felt forced and out of place at that scale. Don't get me wrong, I love AWAW/WiF and the others but the scale was never right. Most games were attrition heavy with densely packed hexes with no room for maneuver (AETO's counter density is so heavy I just couldn't do it any more, regardless of how much I like the game and I really did). There is clutter here too, but less. As far as armor corps breakdown. I was on the fence about this and so far I think it would be a huge mistake to allow it (I'll know more once I'm knee deep in Afrika). It's unnecessary. At this scale two panzer divs from the same corps would almost always be operating in the same "hex." Oh, and before one of you wiseguys wastes your time coming up with historical examples, don't bother. There are several that I can think of off the top of my head, and they are exceptions, not the rule. Otherwise disagree as much as you like. Be forewarned I won't engage. As far as SC comparisons, I'll leave that to ya'll. I never liked any of the SC games beyond the first (and even that one was kinda silly). I wish we could give Micheal T a copy of this game so we could see his opinion! Many of his thoughts and questions were similar to my own. I'd be curious to see opinion. Bear in mind too, this thing was 40 bucks--AWAW from GMT is 195 dollars right now. No joke.
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