Tulius Hostilius
Posts: 125
Joined: 4/2/2020 Status: offline
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quote:
ORIGINAL: El_Condoro 1. To delete units, click the Units icon on the toolbar, then the delete icon (I think it's a cross), then click each unit to remove (they remain available to replace if they have been added in the country unit count) 2. To remove a country (and transfer it to another country, keeping its resources), use the Edit Hex Layer icon, then the hex icon, then left-click all the hexes you want to transfer, then right-click and choose the country to transfer to, and save. If there are any problems, read the message and try again. Hope this helps. Outstanding! Thanks El_Condoro! I already had been able to change ownership of an hex, but I found if I pressed more times I could add more and more hexes and then change the all block, doing one by one was insane! So, to test, I deleted the unit in Luanda and changed the all ownership of Angola (and noticed in the diplomatic board on the game that the Portuguese West Africa had gone), but now I want to add a similar unit, but a Portuguese one, how do I do that? (Edit: already found it!) *** For this changed scenario, I was planning to do this for Portuguese Africa (East and West, I will maintain Timor due the existing scripts), and to Spanish Guinea and to Nigeria (UK, and including Ghana here). I already changed the ownership of Goa to Portugal (and gave it a port), created Bangalore in India (to maintain India’s income), created Sierra Leone with a town and port (Freetown), same for Portuguese Guinea (Bissau) and Gambia (Bathurst). I notice that this in the long run benefits “slightly” the UK, with Freetown and Bathurst plus the respective ports and Nigeria, since it raises their income, so maybe the Axis should be compensated to maintain the balance. But I am worried to change the good balance of the game. *** Edited: Ok, two more questions: 2. How do I create a capital for a country? I want to create San Salvador (El Salvador) and San José (Costa Rica). The countries already exist, they just need a territory and a capital. When I go to the option “campaign”/“country data”, and try to add the newly created cities as capitals, the editor states: “Warning: You must create a capital for this country first”. 3. I gave names to the hexes where I created new towns, but in the “campaign”/“country data” those hexes still appear without a name while the previous resources have already a name after the hex coordinates. What did I do wrong, or what do I still need to do?
< Message edited by Tulius Hostilius -- 4/5/2020 1:51:56 PM >
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