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Port Problems - 10/30/2019 1:13:24 AM   
bjfagan

 

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Joined: 7/8/2004
From: Los Angeles
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I moved an Italian unit to Aqaba but cannot move into the hex to take the port. I believe the hex is one of those invasion hexes, but I am not sure if Aqaba should be there. Also, I took the port of Bandar Shapur in Persia. All of the hexes around it get supply except for the port hex. It seems to be a black hole for supply. Not sure if this is WAD.
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RE: Port Problems - 10/30/2019 1:29:48 AM   
jzardos


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Yes, believe this is WAD for what you are doing with the Italian unit.

(in reply to bjfagan)
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RE: Port Problems - 10/30/2019 2:46:08 AM   
James Taylor

 

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From: Corpus Christi, Texas
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I have a unit at 158,69 next to Copenhagen, hasn't been able to move off the hex forever. Landed it as an invasion to take Denmark, attacked the city but was never able to move off the hex.

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SeaMonkey

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RE: Port Problems - 10/30/2019 4:45:14 AM   
Worg64

 

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quote:

ORIGINAL: James Taylor

I have a unit at 158,69 next to Copenhagen, hasn't been able to move off the hex forever. Landed it as an invasion to take Denmark, attacked the city but was never able to move off the hex.


This might be that you need to invade from the ship. Press the ship marker on the unit panel to recive the invasion hexes possible for your unit to embark.
If it is a unit already landed tru to put it on trasnport again.

(in reply to James Taylor)
Post #: 4
RE: Port Problems - 10/30/2019 6:48:26 AM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
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To unembark from a ship into a port hex use the anchor icon on the unit panel. Only amph if that is what you really want amph points are lost once used, transports are not.

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(in reply to Worg64)
Post #: 5
RE: Port Problems - 10/30/2019 2:15:57 PM   
AlvaroSousa


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Joined: 7/29/2013
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Actually Aqaba port is in the wrong hex. Ports shouldn't be on coastal times. They need to be on land tiles and border a water tile. I gotta fix that.

And 158,69 is just a show tile. I need to add something to the game so you can embark off a coast to prevent this problem. Or to make sure players can't land on coast tiles that aren't connected to land times. Or just let players move to coastal tiles. Would solve a lot of problems.

Thanks.

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(in reply to Zovs)
Post #: 6
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