Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Chechnya - maps and DB mod (v0.5 release)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Armored Brigade >> MODS and Scenarios >> RE: Chechnya - maps and DB mod (v0.5 release) Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: Chechnya - maps and DB mod (v0.5 release) - 10/31/2019 11:42:05 PM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline
I haven't got to play it much myself with the stacking update yet - but the signs are good. Thanks again!

With the Steam release now live, the mod will be available on the Steam Workshop shortly. Because of the way it works, it will be split up into several parts (DB, Maps, Scenarios), though I should be able to assemble them into a pack pretty readily.

(in reply to muppetbaby)
Post #: 61
RE: Chechnya - maps and DB mod (v0.5 release) - 11/1/2019 3:22:09 AM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline
And it is live on the Steam workshop!

Check it out here
https://steamcommunity.com/sharedfiles/filedetails/?id=1903597020

Note about Steam installation/workshop:
The mod version on Steam and the mod version up for download from the link in the first post are completely identical content-wise, but have slightly different file structure. Missions downloaded via the Steam workshop also have their own separate tab when selecting new scenarios (3rd in a row, after "default" and "user").

You CAN download the mod from the Google Drive link above and install it on the Steam version if you want, following the same instructions above. It will work fine.
However, what you do NOT want to do is install the download version and then also subscribe to the Workshop collection, as that might break the mod. So, if you have this game on Steam - I recommend picking one way of installing the mod and sticking with it. Workshop might be the easiest!


(in reply to CCIP-subsim)
Post #: 62
RE: Chechnya - maps and DB mod (v0.5 release) - 11/1/2019 5:47:58 AM   
Veitikka


Posts: 1304
Joined: 6/25/2007
From: Finland
Status: offline
It seems the subscribed scenarios are not listed in ascending order by name. I'll see if I can fix this.


< Message edited by Veitikka -- 11/1/2019 5:49:47 AM >


_____________________________

Know thyself!

(in reply to CCIP-subsim)
Post #: 63
RE: Chechnya - maps and DB mod (v0.5 release) - 11/1/2019 1:21:54 PM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline
Yeah, I just figured that it defaults to listing them by either upload (or more likely download) date. Not a huge issue however, that's part of why I tag and number them

< Message edited by CCIP-subsim -- 11/1/2019 1:22:17 PM >

(in reply to Veitikka)
Post #: 64
RE: Chechnya - maps and DB mod (v0.5 release) - 11/4/2019 1:10:14 AM   
blaa

 

Posts: 55
Joined: 12/23/2016
Status: offline
Just played the first mission, absolutely great! One of the most exciting missions I´ve ever played in any strategy game... brutal combat, once the shots started going off there was no pause in combat till the end.

Some highlights:

https://imgur.com/a/IqvC01f


(in reply to CCIP-subsim)
Post #: 65
RE: Chechnya - maps and DB mod (v0.5 release) - 11/4/2019 2:04:13 AM   
Veitikka


Posts: 1304
Joined: 6/25/2007
From: Finland
Status: offline
I don't know if you ever calculated realistic monthly day-night lengths for the maps? They're listed in the map defaults.xml. I can do it if needed. The scenario start times might need to be adjusted then.


_____________________________

Know thyself!

(in reply to blaa)
Post #: 66
RE: Chechnya - maps and DB mod (v0.5 release) - 11/4/2019 3:25:51 AM   
Veitikka


Posts: 1304
Joined: 6/25/2007
From: Finland
Status: offline

quote:

ORIGINAL: Veitikka

I don't know if you ever calculated realistic monthly day-night lengths for the maps? They're listed in the map defaults.xml. I can do it if needed. The scenario start times might need to be adjusted then.



On the other hand, it could be close enough if you used the Italy map values.


_____________________________

Know thyself!

(in reply to Veitikka)
Post #: 67
RE: Chechnya - maps and DB mod (v0.5 release) - 11/4/2019 7:05:01 AM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline
quote:

ORIGINAL: Veitikka

I don't know if you ever calculated realistic monthly day-night lengths for the maps? They're listed in the map defaults.xml. I can do it if needed. The scenario start times might need to be adjusted then.



I have not! That's something I thought of, but was not sure how to do properly - it would be excellent if you could do that. Thanks in advance
From what I recall, the map data file was actually based on the Fulda Gap, so it's almost 7 degrees of latitude further south.

And just to note - Grozny was (and still is) on Moscow time despite being a bit further east.

(in reply to Veitikka)
Post #: 68
RE: Chechnya - maps and DB mod (v0.5 release) - 11/4/2019 7:45:20 AM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline

quote:

ORIGINAL: blaa

Just played the first mission, absolutely great! One of the most exciting missions I´ve ever played in any strategy game... brutal combat, once the shots started going off there was no pause in combat till the end.

Some highlights:

https://imgur.com/a/IqvC01f




Great shots - and glad you enjoyed it!

One thing I find really neat there is the way you approached it - I always followed what I already knew were the historical routes of these units, so the outcome when you really concentrate your forces like this and go right through the middle of town is really interesting and shows how you could tackle it totally differently

(in reply to blaa)
Post #: 69
RE: Chechnya - maps and DB mod (v0.5 release) - 11/4/2019 5:03:04 PM   
RollsRoyce031

 

Posts: 14
Joined: 4/21/2013
Status: offline
Just to ask, can I play it with A.B. 1.042?

_____________________________

La garde meurt mais ne se rend pas !

(in reply to CCIP-subsim)
Post #: 70
RE: Chechnya - maps and DB mod (v0.5 release) - 11/4/2019 5:33:30 PM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline

quote:

ORIGINAL: RollsRoyce031

Just to ask, can I play it with A.B. 1.042?


Yes, no issues on that - it currently runs fine with both Steam and non-Steam versions!

(in reply to RollsRoyce031)
Post #: 71
RE: Chechnya - maps and DB mod (v0.5 release) - 11/4/2019 7:45:56 PM   
tebeinteresno


Posts: 108
Joined: 7/28/2015
From: Russia
Status: offline
I revised the colors in labels in Grozniy map
so here you can download this file and replace

here some screnshots


(in reply to CCIP-subsim)
Post #: 72
RE: Chechnya - maps and DB mod (v0.5 release) - 11/4/2019 8:11:48 PM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline
Oh very cool! I should have asked tried to do that - I actually wanted to do something similar, but trying to change the colour numbers for fonts broke the labels for me for some reason. I should have asked on the forums.

Thank you for doing this work - this looks very much better! Would you mind if I incorporated it into the mod with the next update?

By the way - does AB accept Cyrillic characters for text labels?

< Message edited by CCIP-subsim -- 11/4/2019 8:12:13 PM >

(in reply to tebeinteresno)
Post #: 73
RE: Chechnya - maps and DB mod (v0.5 release) - 11/4/2019 8:59:24 PM   
tebeinteresno


Posts: 108
Joined: 7/28/2015
From: Russia
Status: offline

quote:

ORIGINAL: CCIP-subsim

Oh very cool! I should have asked tried to do that - I actually wanted to do something similar, but trying to change the colour numbers for fonts broke the labels for me for some reason. I should have asked on the forums.

Thank you for doing this work - this looks very much better! Would you mind if I incorporated it into the mod with the next update?

By the way - does AB accept Cyrillic characters for text labels?


You can do masschanging of specific labels with Notepad++ for example. Just grab one specific font setting and change color to another on any others similar labels.

I wish that in future we will have some specific font size to show them only in specific zoom levels (for street labels for example)

I think it should accept Cyrillic . It’s Roboto font family so it should accept any others specific characters.

(in reply to CCIP-subsim)
Post #: 74
RE: Chechnya - maps and DB mod (v0.5 release) - 11/5/2019 2:55:21 PM   
tebeinteresno


Posts: 108
Joined: 7/28/2015
From: Russia
Status: offline

quote:

ORIGINAL: CCIP-subsim

Oh very cool! I should have asked tried to do that - I actually wanted to do something similar, but trying to change the colour numbers for fonts broke the labels for me for some reason. I should have asked on the forums.

Thank you for doing this work - this looks very much better! Would you mind if I incorporated it into the mod with the next update?

By the way - does AB accept Cyrillic characters for text labels?


Yes and I dont mind to put it into the part of the mod )

(in reply to CCIP-subsim)
Post #: 75
RE: Chechnya - maps and DB mod (v0.5 release) - 11/5/2019 5:40:08 PM   
blaa

 

Posts: 55
Joined: 12/23/2016
Status: offline
Please up the version with it on the worskshop if you include it

Edit: Also I made a small AAR using this mod

< Message edited by blaa -- 11/5/2019 6:27:41 PM >

(in reply to tebeinteresno)
Post #: 76
RE: Chechnya - maps and DB mod (v0.5 release) - 11/6/2019 1:10:47 AM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline
Cheers! Following your adventures


And I've updated both the Steam workshop item, and the upload version in the first post (though technically, you do not need to reinstall the mod, and can simply use the locations.xml file that Tebeinteresno uploaded above!) For those on Steam, it should update by itself next time you re-launch Steam.

< Message edited by CCIP-subsim -- 11/6/2019 1:11:08 AM >

(in reply to blaa)
Post #: 77
RE: Chechnya - maps and DB mod (v0.5 release) - 11/9/2019 11:19:52 AM   
blaa

 

Posts: 55
Joined: 12/23/2016
Status: offline
Them: You´re not supposed to micro manage in this game

Me, an intellectual:
https://i.imgur.com/mUdXqyG.jpg

Let´s see how this plays out


Edit: Damn, a draw! Felt like I was on my way towards losing it though
https://i.imgur.com/4fA2vVz.jpg


< Message edited by blaa -- 11/9/2019 12:14:08 PM >

(in reply to CCIP-subsim)
Post #: 78
RE: Chechnya - maps and DB mod (v0.5 release) - 11/17/2019 8:46:24 PM   
exsonic01

 

Posts: 1131
Joined: 7/26/2016
From: Somewhere deep in appalachian valley in PA
Status: offline
https://youtu.be/Z0Sra5H8hM4

Good to see your mod receive positive attention from major YT wargame channel. Thank you for great works!

(in reply to exsonic01)
Post #: 79
RE: Chechnya - maps and DB mod (v0.5 release) - 11/26/2019 3:18:48 PM   
Veitikka


Posts: 1304
Joined: 6/25/2007
From: Finland
Status: offline
quote:

ORIGINAL: CCIP-subsim

quote:

ORIGINAL: Veitikka

I don't know if you ever calculated realistic monthly day-night lengths for the maps? They're listed in the map defaults.xml. I can do it if needed. The scenario start times might need to be adjusted then.



I have not! That's something I thought of, but was not sure how to do properly - it would be excellent if you could do that. Thanks in advance
From what I recall, the map data file was actually based on the Fulda Gap, so it's almost 7 degrees of latitude further south.

And just to note - Grozny was (and still is) on Moscow time despite being a bit further east.


Here are the values I recommend for the both maps. As I said, the scenario start times might need to be rechecked when using this.

I haven't really considered the time zones when calculating these. I've used suncalc.org as the source.

By the way, today is the 25th anniversary of the Battle of Grozny in November 1994.


Attachment (1)

< Message edited by Veitikka -- 11/26/2019 3:25:17 PM >


_____________________________

Know thyself!

(in reply to CCIP-subsim)
Post #: 80
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> Armored Brigade >> MODS and Scenarios >> RE: Chechnya - maps and DB mod (v0.5 release) Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.313