Mgellis
Posts: 2054
Joined: 8/18/2007 Status: offline
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quote:
ORIGINAL: Mgellis I would like to put out a semi-serious request for the addition of a few "out there" speculative platforms. Basically, I'm hoping to see a few things that would give more creative scenario designers a little more to play with. I know that many people would be horrified if you actually did this, but I suspect if you added mecha, flying saucers, and sea monsters to the database, you would double sales for CMO. Okay, just for fun, I tried to work up a quasi-realistic sea monster. I'm sure there are a lot of things that would have to be fixed before this got into the database. This thing is BIG, one thousand tons, making it several times larger than the biggest blue whales that ever lived, but not Godzilla-sized (which would be about 10,000 or 20,000 tons). Here it is...I hope something like it makes it into the database someday... Class: Biologic/Sea Monster Service: None Damage Points: 50 Standard Displacement: 1,000 tons Full Displacement: 1,000 tons Length: 60 m. Max Depth: -5,000 m Pier/Dock/Davit Size: None Sensors: Mk 1 Eyeball, Generic Active/Passive Attack Sonar (Submarine, MF, Short Range) Features: Non-Magnetic Hull, Snorkel Propulsion: Monster, Static, 20 kts. (Creep: 2 kts, Cruise: 5 kts., Full: 10 kts., Flank: 20 kts.) Mount: Monster Attack (Capacity: 1, Launch Interval: 1, Armor: None) Magazine: Monster Attack (Capacity: 100, Reload Rate: 5, Armor: None) I have no idea what the sonar cross sections, etc. should be. I envision it as an apex ambush predator, so at Creep it would be VERY quiet, but progressively louder at higher speeds, but still reasonably quiet unless it was using its sonar in active mode. The attack is generic—bite, claw, whatever. I made it a torpedo because that seems to be the best fit (and the sound effect is probably the best match for a massive underwater swipe or ram). Of course, there may be a much better way to do this. The reason for the capacity of 100 for attacks is that I assume after a while, if it doesn’t kill something, it gives up and goes away (if it gets hurt and has to run, it can go VERY deep, deep enough to hide from pretty much anything). However, this lets it do up to 200 dp, which will sink lots of boats, ships, etc. I imagine ships or subs might sink eventually due to flooding even if the attack does not sink them directly. Weapon: Sea Monster Attack Type: Torpedo Damage: 2 Sub/Surface PoH: 95% Range (Anti-Surf): 0.1 nm Range (Anti-Sub): 0.1 nm Kinematic Range: 0.1 nm Valid Targets: Ships, Submarines CEP (Surf): 5 m. Altitude: -5000 to 0 ft. AGL The image is by allwinlucious, published on Pixabay under the Pixabay license, so it is free for commercial use...here is the link: https://pixabay.com/users/allwinlucious-5527168/
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< Message edited by Mgellis -- 11/5/2019 2:18:00 AM >
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