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Wrong Facing - 11/7/2019 7:06:56 AM   
Saturnian

 

Posts: 99
Joined: 12/7/2013
Status: offline
Is there a known issue with "Wrong Facing"?

I have been getting that regularly with Shermans on level ground.

Usually I can excuse away "steep angle"(even though it looks like this is happening too much) but when you have two shermans facing a Marder on level ground and both are doing nothing because of "Wrong Facing", it seems like there is some kind of issue. From the manual it looks like it is something that takes time, but by all appearances it would be better described as "aiming"

And damn are they inaccurate. Some of these guys could not hit the broad side of a barn.

I really am having a lot of fun playing the game, I hope you guys at Matrix know that. Don't give up on this engine. But little things like this can really piss me off because tanks are a precious commodity.
Post #: 1
RE: Wrong Facing - 11/7/2019 3:26:28 PM   
PipFromSlitherine

 

Posts: 1446
Joined: 6/23/2010
Status: offline
Sorry for the frustrations! If you see this kind of situation then please pause the game and grab a save. It helps a ton in trying to find and fix what is going on.

Cheers

Pip

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(in reply to Saturnian)
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RE: Wrong Facing - 11/7/2019 5:00:43 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Saturnian -- also please make sure you're using the latest update and see if this improves things if not. Thanks!

https://www.matrixgames.com/forums/tm.asp?m=4711710

(in reply to PipFromSlitherine)
Post #: 3
RE: Wrong Facing - 11/7/2019 7:34:31 PM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
" And damn are they inaccurate. Some of these guys could not hit the broad side of a barn."

wow...are you guys looking into the accuracy issue? this appears to be an ongoing deal with the last couple of CC's....GTC it was the same....missed shots all over the place. literally couldn't hit the broad side of a barn or building. happened all the time. this was brought up earlier before a couple of patchs but it appears to be still an issue. Steve mcclaire?


(in reply to SteveMcClaire)
Post #: 4
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