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[FIXED] AGM-28 launch causes game time to stop

 
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[FIXED] AGM-28 launch causes game time to stop - 10/31/2019 12:43:01 AM   
boogabooga

 

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Greetings,

It seems that when a B-52 is about to launch an AGM-28, the game freezes in that game time will no longer advance, pulsed or unpulsed and at any compression. I've created the attached scenario to demonstrate. Does anyone have any idea what is going on?

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< Message edited by Dimitris -- 11/20/2019 8:26:01 AM >
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RE: AGM-28 launch causes game time to stop - 10/31/2019 11:32:23 AM   
Dimitris

 

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Thanks, logged. We'll take a look when we can.

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RE: AGM-28 launch causes game time to stop - 11/9/2019 7:02:40 PM   
stoltz

 

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FWIW, I've noticed same issue.

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RE: AGM-28 launch causes game time to stop - 11/15/2019 1:30:59 PM   
Dimitris

 

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Is this happening also in CMO?

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RE: AGM-28 launch causes game time to stop - 11/19/2019 4:33:36 AM   
stoltz

 

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No. I've replayed Wargasm scenario on CMO and AGM-28s launch OK.

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RE: AGM-28 launch causes game time to stop - 11/20/2019 5:56:21 AM   
boogabooga

 

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Yeah, it's working now. :)

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RE: AGM-28 launch causes game time to stop - 11/20/2019 8:25:48 AM   
Dimitris

 

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Thanks. We also transplanted the fix on the CMANO branch, so it will be included on the next CMANO update.

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