Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

"I can't take it anymore" (the improbable tank accuracy modelling)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat: The Bloody First - Tech Support Forum >> "I can't take it anymore" (the improbable tank accuracy modelling) Page: [1]
Login
Message << Older Topic   Newer Topic >>
"I can't take it anymore" (the improbable ta... - 11/4/2019 8:54:56 AM   
headcount_slith

 

Posts: 125
Joined: 1/28/2012
Status: offline
Although tanks are now more accurate than they were at launch, their hit rates remain highly improbable.

I've just run a custom accuracy test 20 times and the results were, to be frank, ludicrous. In the test a stationary Tiger untroubled by any incoming fire (the silly Sherman doesn't return fire because it considers it has a 'bad shot') engaged a stationary Sherman approximately 300m away until it achieved a kill.

In the 20 tests, the Tiger scored a hit with its first shot precisely zero times (In reality it would be hard to miss a stationary Sherman-sized target at this range.)

The average number of shots required by the Tiger to hit the Sherman was 3.7. During its worst performance it needed 6.

The crudest WW2 board wargames simulate armoured combat better than TBF does at present. Devs, please look again at this important mechanic.




Attachment (1)

< Message edited by headcount_slith -- 11/4/2019 8:55:57 AM >
Post #: 1
RE: "I can't take it anymore" (the improbable... - 11/4/2019 12:25:23 PM   
kweniston


Posts: 144
Joined: 7/5/2011
Status: offline
Excellent research/testing you're doing.

(in reply to headcount_slith)
Post #: 2
RE: "I can't take it anymore" (the improbable... - 11/4/2019 6:04:21 PM   
niki_belucci

 

Posts: 40
Joined: 10/7/2019
Status: offline
@headcount_slith: did you participate in the beta phase for this game?

(in reply to kweniston)
Post #: 3
RE: "I can't take it anymore" (the improbable... - 11/4/2019 7:06:03 PM   
headcount_slith

 

Posts: 125
Joined: 1/28/2012
Status: offline
@kweniston
Thanks.

@niki_belucci.
No, I wasn't part of the beta test.


(in reply to niki_belucci)
Post #: 4
RE: "I can't take it anymore" (the improbable... - 11/7/2019 8:58:42 PM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
I agree with you 100% headcount....you hit the nail on the head. it seems to be a matrix developer thing....this bad gun accuracy...been going on since LSA. ive had a few discussions and posts about it over the years now but obviously its still a thing. your examples are just well...beyond words relaly. it definatly needs to be fixed in the next patch. Matrix are we listening?

(in reply to headcount_slith)
Post #: 5
RE: "I can't take it anymore" (the improbable... - 11/11/2019 12:24:04 AM   
kweniston


Posts: 144
Joined: 7/5/2011
Status: offline
Not sure anymore if flaws from the original engine have not been transported to the new 3d engine. I thought we'd start from scratch, but I see the same stuff being reported as for the original titles.

(in reply to STIENER)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat: The Bloody First - Tech Support Forum >> "I can't take it anymore" (the improbable tank accuracy modelling) Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000