Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Yet another counter/weather mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> MODS and Scenarios >> RE: Yet another counter/weather mod Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Yet another counter/weather mod - 11/6/2019 2:50:59 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
The 3 infantry markers are for different types. One isn't being used which would be for future expansion.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to mroyer)
Post #: 31
RE: Yet another counter/weather mod - 11/6/2019 5:29:23 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline

quote:

ORIGINAL: Alvaro Sousa

The 3 infantry markers are for different types. One isn't being used which would be for future expansion.



Ahhh... nice. So, it's not division, small corps and large corps then.
Can I ask what the types are?

Also, I have the same question for the three naval units in the template. One is clearly for night (at least I think). What are the other two for?


Thanks for the responses Alvaro. Really having a great time with this game and looking forward to more patches!!!

-Mark R.

(in reply to AlvaroSousa)
Post #: 32
RE: Yet another counter/weather mod - 11/6/2019 6:37:44 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
1 = HQ
2 = Garrison mode
3 = empty probably will be motorized
4 = empty probably will be heavy unit not sure yet.
5 = infantry div, corp, or army

naval images
sub fleet
naval day
naval night


_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to mroyer)
Post #: 33
RE: Yet another counter/weather mod - 11/6/2019 6:56:03 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
Thanks Alvaro for the quick response!
-Mark R.

(in reply to AlvaroSousa)
Post #: 34
RE: Yet another counter/weather mod - 11/7/2019 7:51:57 PM   
Fintilgin

 

Posts: 196
Joined: 4/14/2005
Status: offline

quote:

ORIGINAL: Alvaro Sousa

1 = HQ
2 = Garrison mode
3 = empty probably will be motorized
4 = empty probably will be heavy unit not sure yet.
5 = infantry div, corp, or army

naval images
sub fleet
naval day
naval night



Does this mean it will not ever be possible to have div/corp/army visually distinguished on the counter more easily? I find them all looking the same to be pretty frustrating.

(in reply to AlvaroSousa)
Post #: 35
RE: Yet another counter/weather mod - 11/8/2019 12:48:31 AM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
XX = division
XXX = corps
XXXX = army

Can’t be any simpler then that been that way in board war games since 1958.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Fintilgin)
Post #: 36
RE: Yet another counter/weather mod - 11/8/2019 2:02:24 AM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
The sizes are changed in the editor. Units can be set different sizes.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Zovs)
Post #: 37
RE: Yet another counter/weather mod - 11/8/2019 11:50:50 AM   
Hoyt Burrass


Posts: 330
Joined: 6/30/2004
From: Montgomery, Alabama
Status: offline

quote:

ORIGINAL: mroyer





This is my favorite...where is the download???

_____________________________

Roll Tide

(in reply to mroyer)
Post #: 38
RE: Yet another counter/weather mod - 11/8/2019 11:56:14 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
Hoyt Burrass,
Downloads don't exist yet. What I posted so far are prototypes to see how it looks and get feedback. I still need to polish up the majors and do enough of the minors before it makes sense to post a download version. (Soon... I hope )

-Mark R.

(in reply to Hoyt Burrass)
Post #: 39
RE: Yet another counter/weather mod - 11/8/2019 11:58:05 AM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Seconded where is the downloads Mark?

:D

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Hoyt Burrass)
Post #: 40
RE: Yet another counter/weather mod - 11/10/2019 1:44:55 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline

quote:

ORIGINAL: Zovs - Seconded where is the downloads Mark? :D



Opening post updated with links to files.
-Mark R.

(in reply to Zovs)
Post #: 41
RE: Yet another counter/weather mod - 11/10/2019 2:46:42 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Downloaded and installed, these look great, thanks for your efforts.

Could you tell me where i put the weather.png file, ive tried several folders without luck. I've tried the campaign folders, replaced the weather.png in the New scenario scripts folder and tried the new custom images folders, none of them have worked.

Forget it, i got it to work. I was copying the original file around into those folders...duh.. put the right file into the campaign folder and it worked fine. Thanks again.





< Message edited by budd -- 11/10/2019 2:52:25 AM >


_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to mroyer)
Post #: 42
RE: Yet another counter/weather mod - 11/10/2019 2:49:34 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline

quote:

Could you tell me where i put the weather.png file, ive tried several folders without luck. I've tried the campaign folders, replaced the weather.png in the New scenario scripts folder and tried the new custom images folders, none of them have worked.


I've just been putting the weather.png straight into the campaign subfolders (i.e., the same place as the units.png). Perhaps you haven't seen the effect because your weather has been clear so far? maybe?

Just curious, which flavor of the counters did you use?

Thanks,
-Mark R.


(in reply to budd)
Post #: 43
RE: Yet another counter/weather mod - 11/10/2019 2:56:10 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
I edited my original post. I was copying the original file around to those folders once i did the right file in the campaign folder it worked fine.

I'm using the round air, rectangle navy counters, they look sweet.

Don't suppose your going to take a swing at doing a map mod? While the map is perfectly functional, it could use some beautification

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to mroyer)
Post #: 44
RE: Yet another counter/weather mod - 11/10/2019 3:00:22 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline

quote:

Don't suppose your going to take a swing at doing a map mod? While the map is perfectly functional, it could use some beautification


Now you're talking true talent requirements...
I too am hoping to snag a map-mod when available from one of the real artists around here.

-Mark R.

(in reply to budd)
Post #: 45
RE: Yet another counter/weather mod - 11/10/2019 6:03:38 PM   
W8taminute


Posts: 42
Joined: 10/27/2019
From: Aboard the Praetor's Pride
Status: offline
Love this mod. Excellent work!

Any plans to make a version that uses the unit icons? (i.e. non-NATO style counters)

(in reply to mroyer)
Post #: 46
RE: Yet another counter/weather mod - 11/10/2019 6:12:57 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
quote:

ORIGINAL: W8taminute

Love this mod. Excellent work!

Any plans to make a version that uses the unit icons? (i.e. non-NATO style counters)


I would do that for the folks that prefer non-NATO style counters.... except...
I absolutely detest non-NATO style counters. I find them very confusing and difficult to use.

I'm sure that's just a fluency issue on my part. I grew up playing table-top board games with NATO symbols which are now second nature to me. While I appreciate the work and beauty that goes into Non-NATO soldier/tank silhouette mods, for game play they look ugly to my eye. I almost didn't do air units with silhouettes (but with NATO air symbols instead). But, for some reason air and naval silhouettes don't bother me as much.

Anyhow, with that said, I don't have any plans at the moment. Perhaps I can be talked into it if there is enough demand. Truth be told, the project doesn't excite me individually.

Sorry to be so negative
-Mark R.

< Message edited by mroyer -- 11/10/2019 6:23:56 PM >

(in reply to W8taminute)
Post #: 47
RE: Yet another counter/weather mod - 11/10/2019 7:02:35 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
I prefer the silhouettes in these type/scale games, count me as part of the demand

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to mroyer)
Post #: 48
RE: Yet another counter/weather mod - 11/10/2019 7:10:56 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
So, when you guys talk about non-NATO silhouette counters, are you thinking black/white tank and infantry silhouettes or the full-color pictorial silhouettes such as escorpion has created in his nice mod

-Mark R.

< Message edited by mroyer -- 11/10/2019 7:13:17 PM >

(in reply to budd)
Post #: 49
RE: Yet another counter/weather mod - 11/10/2019 8:15:57 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
I would think black silhouettes would be best, match your ship and plane silhouettes

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to mroyer)
Post #: 50
RE: Yet another counter/weather mod - 11/10/2019 8:27:31 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline

quote:

ORIGINAL: budd

I would think black silhouettes would be best, match your ship and plane silhouettes



Hmmm... maybe I could do that. Just snagging the existing, official silhouettes and dropping them on this mod's counter backs might be fairly easy to do.

It's creating the pictorial silhouettes one-by-one that are painstaking and takes a lot of time and perseverance. I'm currently slogging through that effort right now for the minor countries' air and naval units in the current version of this mod.

-Mark R.

(in reply to budd)
Post #: 51
RE: Yet another counter/weather mod - 11/11/2019 12:38:20 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Markers look like their floating. Afraid to sneeze.

Very nice.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to mroyer)
Post #: 52
RE: Yet another counter/weather mod - 11/11/2019 1:06:33 PM   
W8taminute


Posts: 42
Joined: 10/27/2019
From: Aboard the Praetor's Pride
Status: offline

quote:

ORIGINAL: mroyer

quote:

ORIGINAL: W8taminute

Love this mod. Excellent work!

Any plans to make a version that uses the unit icons? (i.e. non-NATO style counters)


I would do that for the folks that prefer non-NATO style counters.... except...
I absolutely detest non-NATO style counters. I find them very confusing and difficult to use.

I'm sure that's just a fluency issue on my part. I grew up playing table-top board games with NATO symbols which are now second nature to me. While I appreciate the work and beauty that goes into Non-NATO soldier/tank silhouette mods, for game play they look ugly to my eye. I almost didn't do air units with silhouettes (but with NATO air symbols instead). But, for some reason air and naval silhouettes don't bother me as much.

Anyhow, with that said, I don't have any plans at the moment. Perhaps I can be talked into it if there is enough demand. Truth be told, the project doesn't excite me individually.

Sorry to be so negative
-Mark R.


Thank you Mark for your honest reply. I do appreciate that.

No need to apologize for being negative because you were not negative at all. You are an artist expressing the truth regarding what your passions are. I respect and understand that.

Back on topic. I understand what you mean about growing up playing games using Nato counters. My first war game was Panzer Blitz followed by The Rise and Decline of the Third Reich. (Yes I am old)

I like both styles of counters and that's because I started my hobby playing games that used both. Do I have a preference? Yes I like the icons because it reminds me of when I was a child playing with toy soldiers. It's my happy place. That being said however if you do not feel the passion to create a mod using unit icons I would recommend not doing so. The love you put into your Nato counter mod would not be the same if you were to create an icon counter mod. Your name as an artist would suffer a bit if you were to put out a second rate mod merely to appease the crowd.

(in reply to mroyer)
Post #: 53
RE: Yet another counter/weather mod - 11/11/2019 1:44:12 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
Thanks W8taminute, I appreciate that.

I will probably try to do a "simplistic" icon-based counter set along the lines of what budd and I were discussing a few posts ago. I think that will be fairly easy (I hope).

I too did play Panzer Blitz/Leader, SL/ASL and others with icon silhouettes, but I think I played far more operational/strategic/grand strategy games and that probably drove me to prefer the NATO counters.

-Mark R.

(in reply to W8taminute)
Post #: 54
RE: Yet another counter/weather mod - 11/11/2019 2:36:29 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Mark,

Many thanks for your images I am using them now!

And by the way it was on both the other Yahoo Groups for Europa Association and the "Europa Corps Level" play-test that you and I have conversed upon (part of our conversations go back to the late 80's and the 90's if I am not mistaken). Do you remember Rick Gayler? He was one of the finest gentlemen war gamer's I ever dealt with.

I still have the 0.8.4 WAA VASAL module and the rules and OOB booklets! Did you ever move forward with those? If so maybe we could talk offline I'd love to hear about it and see where it's all at).

Thanks from and old board war gamer (still love the Europa system).

Way off topic:

Board war games:

ASL (Advanced Squad Leader, all, etc.)
Europa (FitE/SE/Urals, Second Front, Balkan Front, Western Desert/Torch, etc.)
OCS from The Gamers and then by Matrix (i.e. DAK I and II, EATG, Guderian's Blitzkrieg, etc.)
SCS from The Gamers and then by Matrix (i.e. Afrika, Stalingrad Pocket, The Mighty Endeavor, etc.)

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to mroyer)
Post #: 55
RE: Yet another counter/weather mod - 11/11/2019 2:43:12 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Looks good man. Nice and colorful.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Zovs)
Post #: 56
RE: Yet another counter/weather mod - 11/11/2019 4:17:18 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Mark,

You have done amazing work!

For the last six months I have been using Alvaro's fine artwork, but your old board war gamer "special Don Lazov" mod has made my day and refreshed my WarPlan view!

Some screen shots...

The new Poland (end of first turn):


The new Italian/French/Swiss front (1939):


The new Balkans (1939):


The new Low Countries (1939):


The new Scandinavian Countries (1939):


The new Western Desert (1939):


The new Barbarossa, Finland, AGN and AGC (end of first turn):


The new Barbarossa, AGS, Hungary and Romania (end of first turn):


The new Tobruck!:


The new Second Front:


The new Italian Front:


The new Russian Front:


_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to AlvaroSousa)
Post #: 57
RE: Yet another counter/weather mod - 11/11/2019 7:49:43 PM   
shapelord


Posts: 47
Joined: 10/10/2017
From: Italy
Status: offline
Beautiful, nice work!

(in reply to Zovs)
Post #: 58
RE: Yet another counter/weather mod - 11/11/2019 9:48:35 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
Thanks everyone for all the kind responses - I appreciate that.

Zovs, et.al., how are you guys getting those giant images to load? I can't get it to load any file greater than 200KB which excludes any large image.

-Mark R.


< Message edited by mroyer -- 11/11/2019 9:57:09 PM >

(in reply to shapelord)
Post #: 59
RE: Yet another counter/weather mod - 11/11/2019 9:55:36 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
quote:

ORIGINAL: Zovs

And by the way it was on both the other Yahoo Groups for Europa Association and the "Europa Corps Level" play-test that you and I have conversed upon (part of our conversations go back to the late 80's and the 90's if I am not mistaken). Do you remember Rick Gayler?
He was one of the finest gentlemen war gamer's I ever dealt with.


By all means! I once shared a hotel room with Rich at Origins, many years ago. I haven't heard from Rick in a decade (or two?) - wonder how he's doing.




quote:

ORIGINAL: Zovs
I still have the 0.8.4 WAA VASAL module and the rules and OOB booklets! Did you ever move forward with those? If so maybe we could talk offline I'd love to hear about it and see where it's all at).


Wow... WAA! I forgot you were part of the World at Arms thingy. I worked endlessly on that game and in the end the naval system ultimately broke my back and I never completed it. It's unbelievably difficult to get those large, theater/global strategy games to work right - everything from game mechanics to game balance has to be fine tuned and I could never get the naval system right. (Fortunately, the war in China didn't need much naval stuff so War of Resistance got published )

That's why I have the utmost respect for Alvaro and what he's done with WarPlan!


-Mark R.



< Message edited by mroyer -- 11/11/2019 10:10:49 PM >

(in reply to Zovs)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> WarPlan >> MODS and Scenarios >> RE: Yet another counter/weather mod Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.156