tiemanjw
Posts: 580
Joined: 12/6/2008 Status: offline
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Thanks for the insight. I tried updating the data bases as you suggest... the 475 to 478 seemed to go fine. When I updated to 480 (in CMO), though I got a bunch of errors saying that this and that aircraft don't have a loadout in the new data base (Su33s and Su34s from what I could see). That said, it did seem to update (no idea what would happen to those A/C though). Alas, no joy. Still sluggish with the US side. All that said, when I loaded in CMANO, I noticed several no nav zones, and that they followed the boarders closely (as opposed to squared off near the boarders). The only no nav zone I actually see in CMO is the Cuban one. On a hunch, I went and "disabled" all the no nav zones in the editor, and magic! Everything works as expected (no performance issues). Re-enabled and it slows down again. So I disabled them one at a time and see that the two labeled "Zone 4" and the second one labeled "zone 5" all cause the slow down (if those 3 are off, performance is fine, if any of those 3 are on, it slows as described before). Further, while still disabled, I checked the "visible reference points" check box for the first zone 4, and what seemed like hundreds of points showed up surrounding the central American countries and performance dropped again. So it seems that the issue with the US side is the number of "reference points" that make up the no nav zones (none of these zones exist for other players). So as my "temporary" fix, I deleted all the no nav zones for the US side, and replaced them with squared off ones that drift a short ways into the surrounding water, but not enough to alter the scenario (small gap still exists between Cuba, Haiti, and Jamaica, and the Brazil zone extends a bit into Venezuela and Columbia). It all seems to work now, and I'm chugging along setting up missions and so forth.
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