BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: keith63 Thanks for the posts gang, but changing lines of code is nowhere in my skill set. I will just plod along with a slower game lol. Thanks. It isn't changing lines of code. You just create a shortcut that points to the game executable file (right click, create shortcut, drag it to your desktop). Then right click on the shortcut on your desktop and choose "Properties" down at the bottom. That opens a little window with some tabs, but it will already be open to the correct tab. Look for the section that says "Target" (i.e. it points to the game executable file). The switches we speak of are fairly simple to understand and easy to put in after the pathway already in the Target box. Don't worry, the text can scroll past the end of the visible window in the box. You do have to be careful to get the syntax correct, capital letters where required, one space only between switches, use the hyphen at the top of the keyboard, not the minus sign on the numeric keypad. Here is my line of code from that box with explanations: "C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -altFont -archive -deepColor -px1680 -py1050 -w -fixedArt -skipVideo -multiaudio -SingleCpuOrders -cpu3 The part in quotes is the path that should already be there when you created the shortcut. -altFont uses a different font than the one installed by the game by default. Most players find the alternate font easier to read because it is sans-serif -archive tells the game to save several reports from each turn. This is only important if you want to go back on a previous turn (not otherwise saved) and look at what the reports said back then. You will see some players talk about Tracker and IntelMonkey utilities and maybe post some screenshots from them. These extra (free) programs use archived data to present info you request about a period of time . -deepColor tells the game engine to let your computer's video card settings define the resolution and colors available rather than use the limited resolution and small set of colors the game sets as default -px1680 -py1050 the resolution width and height in pixels I am telling the game and my video card to use -w sets the game in a window rather than giving it full screen control. I prefer full screen but when I had to use Win 10, it does not let me use full screen without issues so I went to a large window for the game. No biggie. -fixedArt just prevents some of the graphics for aircraft from rotating to give you a 360º view of them - distracting fluff IMO. -skipVideo just prevents the showing of the video at game start. Once you have seen it, you don't really want to sit through it every time. -multiaudio I put that in because someone suggested it might help a problem I was having with graphics jumping up and down on some screens. It didn't help and I don't need it for audio playback so I could drop it. -SingleCpuOrders tells the game engine not to use the multi-channel processing of modern computer CPUs (most have four channels ; see my next item) -cpu3 tells the game to use that specific channel to handle the game. From tech experts I learned that Windows operating system uses cpu1. I was using -cpu2 for the game when I was on Win7 operating system. When I had to go to Win10 I was having problems with time delays after clicking on something in the game so I changed the setting to -cpu3 and the problems went away.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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