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[SOLVED] Infantry pathfinding + relief

 
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[SOLVED] Infantry pathfinding + relief - 11/18/2019 8:34:44 PM   
Aerius


Posts: 8
Joined: 11/15/2013
Status: offline
Edit : Duplicate of "Plotting land unit course "

Hello,

I may have found an issue with infantry pathfinding.

I migrated the mission "Angry Winds (FR vs IN 2018)" from CMANO steam workshop.
This scenario have infantry to scoot enemy unit on Reunion island.

On CMANO, it was fun to see these guys crossing the island 10 times in 4 days, especially on a volcanic island .
On CMO, it's impossible to move them without the pathfinding being crazy.

I thought the original unit placement was wrong.
I can force unit to go forward by reseting the path manualy every seconds so I micromanaged the unit to get then to a road. The behaviour on a road was the same.
Same behaviour on a valley after I moved the unit with the editor.


I migrated scenario myself. Had no idea what I was doing so I did some tests with a blank scenario.

Behavious was the same :
- I create a path for the infantry unit to go to a close location
- A few seconds later, the infantry get a automatic path telling them to go first to a location kilometers away.

I understand the terrain should play in pathfinding, but even with "Ramen Terrain + Road" active layer, I cant figure what is wrong with my orders.


I did a screen capture.


Is this a bug or is there a infantry tutoral i missed?





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< Message edited by Aerius -- 11/23/2019 4:05:33 PM >
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RE: Infantry pathfinding + relief - 11/18/2019 8:37:55 PM   
Aerius


Posts: 8
Joined: 11/15/2013
Status: offline
The test scenario

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(in reply to Aerius)
Post #: 2
RE: Infantry pathfinding + relief - 11/23/2019 4:10:28 PM   
Aerius


Posts: 8
Joined: 11/15/2013
Status: offline
Solved with unofficial build from 23/11 8.1.

(in reply to Aerius)
Post #: 3
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