Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Those disturbing PAKs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Training Center >> Those disturbing PAKs Page: [1]
Login
Message << Older Topic   Newer Topic >>
Those disturbing PAKs - 7/8/2003 4:56:43 PM   
Spearhead

 

Posts: 33
Joined: 7/6/2003
From: Estonia
Status: offline
In several PBEM games i have to deal with AT guns.It is really difficult to avoid or silence them.Best tactic i have found is to send infantry first to supress it as much as possible or to shell it with artillery.But what if none of these options are possible?
How do you deal with 2 PAKs that control all the area and you have no artillery (left)?:confused:

_____________________________

Man,his woman and his rifle make up the perfect trio for making love and making war.
Post #: 1
- 7/8/2003 5:02:51 PM   
Belisarius


Posts: 4041
Joined: 5/26/2001
From: Gothenburg, Sweden
Status: offline
If you're all out of artillery (including SMOKE), then I guess infantry would be the choice. Tanks can work, if they are lucky to survive the first shot.

Remember, German doctrine said Panzers should be used primarily to defeat AT positions, then enemy tanks.

_____________________________


Got StuG?

(in reply to Spearhead)
Post #: 2
- 7/8/2003 5:07:34 PM   
Kemper Von Boyd

 

Posts: 5
Joined: 3/12/2003
Status: offline
I've always seen this as one of the (relatively few) major flaws in SP: WaW. In real life, tanks deal with AT guns by shooting the _guns_ to pieces. One HE shell from a 75 mm gun will knock out the gun. In SP: WaW, normally the crew goes first, and until the entire crew is either dead or fleeing, the gun can keep firing.

Ingame, the best bet to knock out those pesky PAK:s is infantry. Bring a MG to bear and keep the gun suppressed so your own infantry can advance in peace. If you've got smoke, use it.

(in reply to Spearhead)
Post #: 3
- 7/8/2003 5:38:13 PM   
Spearhead

 

Posts: 33
Joined: 7/6/2003
From: Estonia
Status: offline
Right...though i have though many and many times how nice would be if PAK would be hit like tanks are.
It would look like that:76.2 ATG hit front shield hit by 5cm kwk/l42
armor 10mm,penalty 40,ATG optics damaged.

In real life it was like that at least

_____________________________

Man,his woman and his rifle make up the perfect trio for making love and making war.

(in reply to Spearhead)
Post #: 4
- 7/8/2003 5:39:53 PM   
Spearhead

 

Posts: 33
Joined: 7/6/2003
From: Estonia
Status: offline
BTW...belisarius dont u find my picture reminds quite lot of yours but is dozens of times more beautiful. :D :D :D :D

_____________________________

Man,his woman and his rifle make up the perfect trio for making love and making war.

(in reply to Spearhead)
Post #: 5
- 7/8/2003 8:10:13 PM   
Frank W.

 

Posts: 1958
Joined: 10/18/2001
From: Siegen + Essen / W. Germany
Status: offline
jeeps + kubelwagen are the common methods in these cases among PBM gamers. they are so cheap you can send severall of them and "eat up" some of AT guns op-fire. but it´s of course gaming the game. which drivers would have done such suicide. perhaps in the japanese army this was later in the war common...

(in reply to Spearhead)
Post #: 6
- 7/8/2003 8:17:29 PM   
Belisarius


Posts: 4041
Joined: 5/26/2001
From: Gothenburg, Sweden
Status: offline
[QUOTE]Originally posted by Spearhead
[B]BTW...belisarius dont u find my picture reminds quite lot of yours but is dozens of times more beautiful. :D :D :D :D [/B][/QUOTE]

Hahahaha!

True dat, Spearhead! :D I humbly surrender to your awesome avatar. ;)

Welcome to the forums, btw. Fun to see a member from the east shore of the Baltic that is not a Finn. :)

_____________________________


Got StuG?

(in reply to Spearhead)
Post #: 7
- 7/9/2003 10:58:31 AM   
Buzzard45


Posts: 364
Joined: 1/11/2003
From: Regina, Canada
Status: offline
Ditto Bels' comments. Welcome to the forums.

An ATG is not hard to take by itself. It takes patience and recon. The recon is the hard part. It needs to be spotted. You move any MG or sniper stealthily (not seen) to within spotting distance. You can move by jeep or HT to within one visible hex (still hidden but the next hex has the target hex in site) i.e. behind a slope or in the woods. Wait one round to reset its average speed per turn and then move the last hex. Your MG will not be spotted by the ATG and also you will not see the ATG unless it is spotted by the aforesaid recon elements. If it is spotted great, fire away and suppress it so that an infrantry squad, tank or other soft target specialist can kill it from up close. Beware the two hex rule for special op fire. If its not spotted run a couple of jeeps (alternately taking fire, being target, to negate 2nd shot bonus) until the ATG is spotted, Or you run out of jeeps.

Situation #2. Bring a splash capable unit (warhead 9 or greater) like a Hummel or 150mmSP gun, up to a point that it can see the adjacent hex but not be a target of the target hex. Hit the adjacent hex with your heavy ordinance. The ATG will be suppressed enough for you to close and kill after a shot or two Works good on those pesky 50calHMGs too. Doesn't it Gary.

_____________________________

" Look alive!! Here comes a Buzzard"
POGO

(in reply to Spearhead)
Post #: 8
- 7/9/2003 11:58:07 AM   
VikingNo2


Posts: 2918
Joined: 1/26/2002
From: NC
Status: offline
I agree with Buzzard, if I have something that can do splash damage, that is what I use. Smoke, Splash then assault:cool:


Attacking hexes with MG fire works well on the firing but hidden ATG's as well

(in reply to Spearhead)
Post #: 9
- 7/9/2003 12:27:29 PM   
Capt. Pixel

 

Posts: 1219
Joined: 10/15/2001
From: Tucson, AZ
Status: offline
I once obliterated an 88 using only a SO Ski Sniper (in ver 7.1 those snipers had 8 shots. At 15 hexes, they couldn't be seen and seem to be even more accurate.) Two turns of this and no more 88. :)

This really ticked off my opponent. He hasn't played me since. :(

_____________________________

"Always mystify, mislead, and surprise the enemy, if possible. "
- Stonewall Jackson

(in reply to Spearhead)
Post #: 10
Here is something to try - 7/9/2003 8:22:44 PM   
Gary Tatro

 

Posts: 1213
Joined: 2/1/2002
From: MA, US
Status: offline
Do you have any tanks with smoke ammo. Use the tank to fire smoke ammo right in front of the ATG's then run a halftrack with infantry up to the ATG and hope its one shot does not destory the halftrack. Then pop the infantry and kill the ATG. You can also use assualt guns to cause splash damage after/before the smoke to suppress the ATG.
Granted you have to be careful running up a halftrack to the ATG, a good opponent will have a infantry unit in front of the ATG to prevent just that type of attack.

Best way, pull back and smoke it with artillary or blast it with artillary.

_____________________________

"Are you going to do something or just stand there and bleed"

(in reply to Spearhead)
Post #: 11
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Training Center >> Those disturbing PAKs Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.313