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Counter mod (v6.3&v1.02)

 
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Counter mod (v6.3&v1.02) - 11/8/2019 10:22:40 AM   
escorpion

 

Posts: 69
Joined: 12/6/2012
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Mod explanation:

The mod consists of nine files, three basic ones, units_1939_1940, units_1941_1942 and units_1943_1944, two others that are specific for the years 1942 and 1944 that are units_1942_Alt and units_1944_Alt, and finally three that are from the winter season that would correspond to winters 42- 43, 43-44 and 44-45, units_1942_Inv_Alt, units_1943_Inv_Alt units_1944_Inv_Alt. From the version I added one more file, units_Unico.

As of the third version, HQs are hexagonal tokens to differentiate them from land and air units; ships are also hexagonal and transparent. In version 5 I have put icons for the garrison, cavalry, marines, paratroopers and alpine units.

In the links there is a download for version 5 and another for previous versions. I have tried to make all the units that appear in the game or that I presume to appear, I have not yet reached the end of the game, if any unit is missing, communicate it. The placement will be the one indicated below. It is a pity that the game does not allow the variation of the units model and that there is only one "units" file (be careful to remove the "s" when the file is renamed) and that all this dance has to be performed.

Link v6.3

https://www.dropbox.com/s/czygnr1weuoqsdm/Escenarios_WarPlan_V6.3.rar?dl=0

1945Summer and transparent aerodromes are added

Link v6.2

https://www.dropbox.com/s/d521qv0wbjcz0sh/Escenarios_WarPlan_V6.2.rar?dl=0

(Checking the files I have seen an error in the models of the ships in the units_unico file, I put the link to that file that replaces the previous one:
https://www.dropbox.com/s/t8u5kr31xek6kul/units_Unico_V6.2b.rar?dl=0
I'm sorry)

Link v6.1:
https://www.dropbox.com/s/9ywcsvjtv2ekc9q/Escenarios_WarPlan_V6.1.rar?dl=0

Link to previous versions
https://www.dropbox.com/s/71pctwa4dud9muf/Escenarios_WarPlan_Anteriores.rar?dl=0

Placement

There are four files called: units_1939_1940, units_1941_1942, units_1943_1944 and units_1944_Ale, which correspond to the scenarios presented by the game. If we want the scenario that we are going to play is Europe 1939, we will take the file units_1939_1940, and we rename it by calling units, if we arrive at 1941 and we want to update the chips we will place the file called units_1941_1942 and we will call it units again and crush the previous one file and so on. These files must be placed in the directory where the game is installed, the Campaigns subfolder is searched, the subfolder in which you want to install the file you have chosen is opened and crushed if necessary. Example: We want to play the Europe 1942 scenario, we look for that subfolder, we take the units_1941_1942 file and rename it units, copy it and paste it into that subfolder. For those who have Windows10 the Campaigns subfolder is in another directory called user and that is the same where saves are saved, a small problem.

And as a gift the historical flags

https://www.dropbox.com/s/c24jqws3xi9du4b/flags_WarPlan_v2.rar?dl=0

Its placement in the same place as explained above, in the subfolders of the scenarios

You know ... Play and have fun

< Message edited by escorpion -- 1/25/2020 11:06:43 AM >
Post #: 1
RE: Mod unit - 11/9/2019 11:03:18 AM   
cccvvvccc54

 

Posts: 1
Joined: 11/9/2019
Status: offline
Very good work, but I see the images a little blurry anyway thank you very much for the effort, greetings.

(in reply to escorpion)
Post #: 2
RE: Mod unit - 11/9/2019 12:45:04 PM   
Simulacra53


Posts: 632
Joined: 5/16/2015
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Nice, but as constructive criticism I’d like to add that the aerial assets are not consistent.
Some have a strip of air and have not. IMO you should use either one but not both mixed.

As a nit pick all a/c categories look the same (I know my WW2 types, no issue here).
The original design makes it easier to id between fighter, tactical bomber and strategic bomber etc
Finally there is a style difference in profiles chosen for the a/c.

< Message edited by Simulacra53 -- 11/9/2019 5:49:03 PM >

(in reply to cccvvvccc54)
Post #: 3
RE: Mod unit - 11/9/2019 2:18:26 PM   
escorpion

 

Posts: 69
Joined: 12/6/2012
Status: offline
a/c? Version1?.

Thanks for the reviews, it will be improved.

(in reply to Simulacra53)
Post #: 4
RE: Mod unit - 11/9/2019 4:35:46 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Great, did you try without the sky for the plane counters?

_____________________________

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You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to escorpion)
Post #: 5
RE: Mod unit - 11/9/2019 10:20:50 PM   
escorpion

 

Posts: 69
Joined: 12/6/2012
Status: offline
This is the first version, it's a lot of work and it's going slow

(in reply to ncc1701e)
Post #: 6
RE: Mod unit - 11/10/2019 3:00:01 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: escorpion

This is the first version, it's a lot of work and it's going slow


Yes, modding is always slow. Thanks for the good work so far!

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to escorpion)
Post #: 7
RE: Mod unit - 11/10/2019 3:03:01 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
Nice mod!
-Mark R.

(in reply to ncc1701e)
Post #: 8
RE: Mod unit - 11/10/2019 5:56:00 PM   
W8taminute


Posts: 42
Joined: 10/27/2019
From: Aboard the Praetor's Pride
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Very nice work! Keep up the improvement efforts. This is a good style of counters you are making.

(in reply to mroyer)
Post #: 9
RE: Mod unit - 11/10/2019 6:07:34 PM   
escorpion

 

Posts: 69
Joined: 12/6/2012
Status: offline
Thank you very much!

(in reply to W8taminute)
Post #: 10
RE: Mod unit - 11/11/2019 1:25:41 AM   
escorpion

 

Posts: 69
Joined: 12/6/2012
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So goes version 2...


(in reply to escorpion)
Post #: 11
RE: Mod unit - 11/11/2019 3:47:01 AM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
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If I couldnt get sued for copyright infringement.... Looks great

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to escorpion)
Post #: 12
RE: Mod unit - 11/11/2019 4:08:49 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
i cant see the picture

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to AlvaroSousa)
Post #: 13
RE: Mod unit - 11/11/2019 10:43:54 AM   
escorpion

 

Posts: 69
Joined: 12/6/2012
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quote:

ORIGINAL: Alvaro Sousa

If I couldnt get sued for copyright infringement.... Looks great


They are images that are lightly on the internet and are for personal use to transform a game not to market.

In case there is any problem, they are removed.


< Message edited by escorpion -- 11/11/2019 10:46:52 AM >

(in reply to AlvaroSousa)
Post #: 14
RE: Mod unit - 11/11/2019 10:46:51 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
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I think Alvaro means modders like us can use all sorts of images like this, but he can't sell them as part of the official game - too much legal risk on that.

-Mark R.

< Message edited by mroyer -- 11/11/2019 10:47:40 AM >

(in reply to escorpion)
Post #: 15
RE: Mod unit - 11/11/2019 10:50:20 AM   
escorpion

 

Posts: 69
Joined: 12/6/2012
Status: offline
quote:

ORIGINAL: mroyer

I think Alvaro means modders like us can use all sorts of images like this, but he can't sell them as part of the official game - too much legal risk on that.

-Mark R.

Thanks for the clarification

- J.R.

< Message edited by escorpion -- 11/11/2019 10:51:08 AM >

(in reply to mroyer)
Post #: 16
RE: Mod unit - 11/12/2019 5:32:30 PM   
escorpion

 

Posts: 69
Joined: 12/6/2012
Status: offline
Version 2, It can be downloaded in the first post

Europe 1939



Europe 1941



Europe 1942



Europe 1943



Europe 1944


(in reply to escorpion)
Post #: 17
RE: Mod unit - 11/12/2019 10:55:54 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: escorpion

Europe 1940



Europe 1941



Europe 1943



Europe 1944



Europe 1944



El enlace

Version 1:
https://www.dropbox.com/s/gubtkjszlb6jaue/Escenarios_Warplan_V1.rar?dl=0

Version 2:
https://www.dropbox.com/s/j28vlvunbdmmdj4/Escenarios_WarPlan_V2.rar?dl=0

Placement:

(Version 1): There are four files called: units_1939_1940, units_1941_1942, units_1943_1944 and units_1944_Ale, which correspond to the scenarios presented by the game. If we want the scenario that we are going to play is Europe 1939, we will take the file units_1939_1940, and we rename it by calling units, if we arrive at 1941 and we want to update the chips we will place the file called units_1941_1942 and we will call it units again and crush the previous one file and so on. These files must be placed in the directory where the game is installed, the Campaigns subfolder is searched, the subfolder in which you want to install the file you have chosen is opened and crushed if necessary. Example: We want to play the Europe 1942 scenario, we look for that subfolder, we take the units_1941_1942 file and rename it units, copy it and paste it into that subfolder. For those who have Windows10 the Campaigns subfolder is in another directory called user and that is the same where saves are saved, a small problem.

And as a gift the historical flags

https://www.dropbox.com/s/to66ncf85b77pj9/flags_WarPlan.rar?dl=0

Its placement in the same place as explained above, in the subfolders of the scenarios

You know ... Play and have fun


Care to post an image as to what these are .... Can't tell from the forum ... and would like to see what they might be before downloading .....

(in reply to escorpion)
Post #: 18
RE: Mod unit - 11/12/2019 11:30:28 PM   
escorpion

 

Posts: 69
Joined: 12/6/2012
Status: offline
I don't understand what you mean. I do not understand the english

< Message edited by escorpion -- 11/12/2019 11:31:58 PM >

(in reply to scout1)
Post #: 19
RE: Mod unit - 11/12/2019 11:31:35 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
The pictures don't show for some people

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to escorpion)
Post #: 20
RE: Mod unit - 11/12/2019 11:35:19 PM   
escorpion

 

Posts: 69
Joined: 12/6/2012
Status: offline
They may look better in this forum

www.puntadelanza.net/Foro/phpBB3/viewtopic.php?f=10&t=20567



< Message edited by escorpion -- 10/4/2020 10:44:11 PM >

(in reply to budd)
Post #: 21
RE: Mod unit (Version 2) - 11/14/2019 8:01:16 PM   
escorpion

 

Posts: 69
Joined: 12/6/2012
Status: offline
Europe 1942 (Winter)



Europe 1943 (Winter)



Soon...

< Message edited by escorpion -- 11/14/2019 8:02:48 PM >

(in reply to escorpion)
Post #: 22
RE: Mod unit (Version 2) - 11/14/2019 10:50:37 PM   
Lascar


Posts: 489
Joined: 10/7/2000
Status: offline
Very impressive mod, thanks for your efforts.

(in reply to escorpion)
Post #: 23
RE: Mod unit (Version 2) - 11/14/2019 10:58:55 PM   
escorpion

 

Posts: 69
Joined: 12/6/2012
Status: offline

quote:

ORIGINAL: Lascar

Very impressive mod, thanks for your efforts.

Thank you very much!

(in reply to Lascar)
Post #: 24
RE: Mod unit (Version 2) - 11/17/2019 1:21:54 PM   
escorpion

 

Posts: 69
Joined: 12/6/2012
Status: offline
Version 3 to download in the first post.

Images in the following link

www.puntadelanza.net/Foro/phpBB3/viewtopic.php?f=10&t=20567

(in reply to escorpion)
Post #: 25
RE: Mod unit (Version 3) - 11/19/2019 1:51:28 PM   
escorpion

 

Posts: 69
Joined: 12/6/2012
Status: offline
Barbarroja preparations (version 4)



< Message edited by escorpion -- 11/19/2019 1:52:08 PM >

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Post #: 26
RE: Mod unit (Version 2) - 11/19/2019 7:04:16 PM   
TrogusP96

 

Posts: 160
Joined: 6/15/2015
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The first post leads to a non functioning link. and the links in the lower portion of post 1 say Versions 1 and 2.

(in reply to escorpion)
Post #: 27
RE: Mod unit (Version 2) - 11/19/2019 8:14:54 PM   
escorpion

 

Posts: 69
Joined: 12/6/2012
Status: offline
quote:

ORIGINAL: TrogusP96

The first post leads to a non functioning link. and the links in the lower portion of post 1 say Versions 1 and 2.


The links already work. I have left versions 1 and 2 in case someone likes some units more.

Thanks for the warning

< Message edited by escorpion -- 11/19/2019 8:16:01 PM >

(in reply to TrogusP96)
Post #: 28
RE: Mod unit (Version 4) - 11/20/2019 4:58:08 PM   
escorpion

 

Posts: 69
Joined: 12/6/2012
Status: offline
Well, finally I think I'm done, I did not like the contours of the chips, but I saw some that I liked in another mod, I asked permission to mroyer and he lets me use his mod. As always in the first post.

This is the latest version (the 4) and I hope at some time not to touch it, I have added a file, units_unico, for those who do not want to use the other files and that this is the one that lasts throughout the game, "_unico" is removed leaving only the name of "units" and gets into the folders of the different scenarios.

< Message edited by escorpion -- 11/20/2019 5:05:18 PM >

(in reply to escorpion)
Post #: 29
RE: Mod unit (Version 4) - 11/23/2019 1:24:24 AM   
James Taylor

 

Posts: 638
Joined: 2/8/2002
From: Corpus Christi, Texas
Status: offline
Where's the "plus" sign for replacement/upgrade emphasis?

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SeaMonkey

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Post #: 30
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