Whicker
Posts: 664
Joined: 6/20/2018 Status: offline
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CMO, B1115.8.1 this seems to be just for a scen I made but not sure; when I try to play it the game just closes all of a sudden for no reason. I turned on the exception logging and there are a few different messages in there, oddly it is not the same set of errors each time. Initially I thought it was cause I had a colon (:) in the game title, and I noticed it trying to save things with the colon in the name which the OS did not like. I fixed that and it still does it. Then I thought it was cause there is a swedish (?) sub with an umlaut (?) in the name, which shows fine in the game but in the lua logs it gets whacked - a couple of times the game closed right after a pier with that sub at it was destroyed. I tried making a test with just that sub and it worked fine, and now I think it was just a timing thing and maybe that sub had nothing to do with it. This scen also has quite a few SBR errors if I export the ini file, not sure why that is or if it is related. Attached is the scen, and the exception log. It is kinda complicated, don't expect too much help with it, but maybe there is something obvious I am not seeing. The scen runs quite well, I have been doing it at the fastest compression and just watching, not playing, it crashes after a few minutes usually. The last time it crashed it seemed to do it as I told it to pause from running at the fastest compression - it slowed down, and hesitated for a second and then closed. Other times it closed while I was watching and not touching anything other than moving around the map. Here is one set of exceptions, I believe these were during the same play thru, then it crashed right on the last one: quote:
11/28/2019 5:57:03 PM -- B1115.8.1 -- Collection was modified; enumeration operation may not execute. Exception: Collection was modified; enumeration operation may not execute. Stack Trace: at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at System.Collections.Generic.List`1.Enumerator.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Command_Core.Math2.(IEnumerable`1 ) at Command_Core.ActiveUnit_Navigator.(Single , Boolean ) Call Stack & Error details: Error at 100221, 11/28/2019 5:57:37 PM -- B1115.8.1 -- Object reference not set to an instance of an object. Exception: Object reference not set to an instance of an object. Stack Trace: at Command_Core.ActiveUnit_AI.(Single , Boolean ) Call Stack & Error details: Error at 100046, 11/28/2019 5:58:46 PM -- B1115.8.1 -- Exception of type '.' was thrown. Exception: Exception of type '.' was thrown. Stack Trace: at Command_Core.LuaUtility.(Object ) at Command_Core.Lua.LuaSandBox.RunScript(String str, Boolean RunInteractively, String script) at .ƒ.(Scenario , SimEvent ) Call Stack & Error details: Error at 101316,
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< Message edited by Dimitris -- 12/10/2019 12:20:11 PM >
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