AlbertN
Posts: 3693
Joined: 10/5/2010 From: Italy Status: offline
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For the manpower part I feel the game game'd me. Whereas I had no priority in upgrade / replacement, the game simply upgraded everything first no matter what, replacing 0 when manpower was like at 99% - so had many turns of wasted manpower. I've not asked for a manpower change. But the strategic bombing that is unstoppable and 39-41 Allied air dominance must be sorted. The production loss for Germany compromises the game by how I see it, between aerial losses to be replaced that are insane, and the strategic bombing (Reiterating Uk bomber gone from the start, and its range lowered, they'll gain range through techs, in due time). Oil is too low for Axis, sorry. It's not about building fancy units. It's simply too low. Or the cost of units too high. How much Axis gains a turn? A variable but let's say 70-80 at some point (barring bombing). Subtract 30ish of unkeep once you're in total war. (units out of rail, passive units sticking there). So, net, 40 oil. That's like averagely 20 unit usages if not less. Move panzer, pay 1, attack with panzer, pay 2, add bomber to attack, pay 2-3, fighter escorting, 1 more! Oh! I've made 1 proper attack, and dang, 20-25% of my per turn oil is gone. It's math, and it is not confutable.
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