So this is what the patch is so far. Less than before which is good news. Bad news is I threw out my back. So I am looking for a Tuesday send to matrix and I want to try some new things with the gui scaling for high res monitors. Also have one issue I need to resolve and I am trying to find the best way to do it.
Fixed paratroopers landing in Alpine Fixed Gibraltar script USA entry error Fixed minor country trade bug Fixed victory point bug giving more points than it should Fixed Italian BB group setup names in 1939 scenarios Removed UK requirement dealing with Vichy and Syria Fixed A.I. support mode Fixed air units reverting mode at start of a saved game Removed roads in Iraq East of oil fields to properly have Iraqi oil ship to the Allies via convoys Fixed A.I. splitting garrison order units Added A.I. moving Canadians to UK Added advancements= to event.txt scripting for $GiveUnit Fixed suicidal A.I. air units Fixed lifespan=once Fixed garrison status on splitting or detaching units Increased Large Warship technology bonuses Modified newer battle groups in the scenarios with Large Warship advancement for most countries Fixed A.I. long range transport bug Fixed improved 1 hex minimum move... hopefully Changed rail to road in Turkey to correct convoy routes in the Middle East Fixed A.I. escort scripts Increased anti-tank advancement defense +1 over the years USSR Mech adjusted down early and better later in the war USSR script for tanks attribute increases corrected Added specialty indication in reports Minor countries give all their merchant marine and escorts to their major power controller Minor countries use all their major power controller's merchant marine and escorts Changed UK strategic bomber to tactical in 1939 and 1940 scenarios Added Engineer modifier to combat log Lowered USSR mech by 1 gun until 1942 where they gain +1 guns, artillery, and tanks
Added as of last night
Added UK Pacific Bases in Canada for deployment of units and a small production amount Added naval bombardment message to combat logs Added ability to resign on opponent's turn with PBEM Added resolution scaling Fixed password UI behind challenge text Scaled luck results while keeping same extremes Fixed so that units that are partisans or in garrison status can't invade or disembark off landing craft Reduced 1939 UK starting escorts Reduced change of escorts to hit submarines Increase escort advancement by 1 year with bonus Fixed some map and unit typos
Added this weekend Made Tabriz rail hexes to road that turn back to rail once Persia joins an alliance Fixed weather map errors Added $ChangeLogistics to game events detailed in the modding document Changed USSR $Annex to $ChangeTerritory in Baltic States to prevent partisans Fixed destroyers for bases +5 escorts event Fixed deployment bug Added requirement to disband unit holding ALT key down and pressing button
Clarification - Soviet Mechs will be stronger then later than regular mechs by netting +1 Artillery and +1 Tank than regular counterparts, or they will be simply harmonized to be regular mechs?
Soviet mechs late in the war were powerhouses our combined arms. Effectively they will be as tough as their armored corps but not as effective for retreat. So you can get the same unit as tough as an armor in terms of raw firepower late in the war cheaper but you lose some retreat bonus due to less tanks in the unit.
So they are slightly weaker early and stronger later.
Hmm - won't they have already the benefit of being all built pratically with the Heavy Armour bit whilst half of the Germans forces or so will be Breakthrough which is 'lighter' in combat factors?
Alvaro hello, I am currently playing a game as axis, and having a bad time feeding finland production points via convoy, they never seem to get anything i send, this is in 1939 campaign and 1940 campaign setups.
The convoy is set as active, all my convoys on the convoy screen are set as active, and i have plenty of merchant marine with extra to spare.
Is this a bug or working as intended?
I have to check if they even get the production points if i take leningrad so we are connected by landbridge, i swear they did not a few games back as well. Gonna check that.
< Message edited by Journier -- 12/2/2019 4:51:13 PM >
Chancellor Gorkon to Captain James T. Kirk: You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Alvaro hello, I am currently playing a game as axis, and having a bad time feeding finland production points via convoy, they never seem to get anything i send, this is in 1939 campaign and 1940 campaign setups.
The convoy is set as active, all my convoys on the convoy screen are set as active, and i have plenty of merchant marine with extra to spare.
Is this a bug or working as intended?
I have to check if they even get the production points if i take leningrad so we are connected by landbridge, i swear they did not a few games back as well. Gonna check that.
That is a function of that versions bug. It should be fixed in v4 because I tested it.
For the next patch... playing Axis, have shut the Med at both ends- taken Gib and Alex. Only remaining port in Allied hands is in Cyprus, that pesky sub unit adjacent to Italy just sits there with a 'red' indicator but never dies from lack of supply... nor do the units on Cyprus, which have been isolated for perhaps 3 months. Bug, or working as intended?
And yes, busy building some Italian planes with anti shipping...
Another question. Not sure how to bomb enemy air units- dive bombers, fighters or tactical? Mine keep getting hit but I can't seem to target the enemy units with anything.
Ports magically receive supplies Ruatha. They need not to trace to a supply source - which I believe it is the main problem.
Different note - a counter of how many VPs are gained per turn it could help to understand (instead of bean counting) if positions need to be held / conquered faster btw!
Great news. Can you fix the bug that prevents the Axis from moving into Iraq after the Allies take the place? Seems some war-status related bug. Cheers and thx for all your hard work.
Great news. Can you fix the bug that prevents the Axis from moving into Iraq after the Allies take the place? Seems some war-status related bug. Cheers and thx for all your hard work.
Soviet Partisan appears in Riga. Soviet partisan embarks and invades Germany around Stettin. (That in a situation where Axis got Leningrad and any other non Swedish port in the Baltic).
I am not sure if something can be done, but I do not think the partisans should be able to embark and even the less invade!
Lack of troops for. Plain and easy. The few units that were around for garrisons are gradually being syphoned by the frontlines. - But admittedly the mid-late game seems more a big bang of 1-2 hexes a turn with all the airforce and then a ground assault. Rince-repeat every single turn.
Soviet partisans in Baltic States is historically an heresy. These 3 States were annexed by USSR in 1940 and the populations were strongly anti communists. German never had much trouble during the war there. This excellent game should remove any partisans here.
Soviet partisans in Baltic States is historically an heresy. These 3 States were annexed by USSR in 1940 and the populations were strongly anti communists. German never had much trouble during the war there. This excellent game should remove any partisans here.
You are assuming the Partisans are Soviets. The Germans were no friend of the Baltic States. They were just another occupier. They were fighting both sides for there independence. The tragedy of the Baltic states is they were caught between to evil regimes.
It is not unreasonable to have resistance elements to whomever is occupying them.
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quote:
ORIGINAL: hansondavid4
quote:
Soviet partisans in Baltic States is historically an heresy. These 3 States were annexed by USSR in 1940 and the populations were strongly anti communists. German never had much trouble during the war there. This excellent game should remove any partisans here.
You are assuming the Partisans are Soviets. The Germans were no friend of the Baltic States. They were just another occupier. They were fighting both sides for there independence. The tragedy of the Baltic states is they were caught between to evil regimes.
It is not unreasonable to have resistance elements to whomever is occupying them.
Interesting point … do anti Soviet partisans pop up when the Russians are occupiers ?
Actually - Baltic States were pro-Germans for factors: A) Germans were liberating them from the Soviet oppression. (In accord to your philosophy then, even Belgians or the like would see the Allies as occupiers in '44-45!) B) These were states with a deep historical German influence, due to being 'colonized' during the crusades of the Teutonic Order.
The Baltics states were mostly pro-German and anti-Russia, as Cohen_slith mentioned. At the end there were approx. 110.000 men (2 Divisions) from Lettland and approx. 70.000 men (1 Division) from Estland fighting for the SS. I never read about pro-russian partisan activity in these countries. So, probably, it should not be the case in WP.
Soviet partisans in Baltic States is historically an heresy. These 3 States were annexed by USSR in 1940 and the populations were strongly anti communists. German never had much trouble during the war there. This excellent game should remove any partisans here.
You are assuming the Partisans are Soviets. The Germans were no friend of the Baltic States. They were just another occupier. They were fighting both sides for there independence. The tragedy of the Baltic states is they were caught between to evil regimes.
It is not unreasonable to have resistance elements to whomever is occupying them.
That’s assuming that the population was 100% homogeneous and anti-communist. Reality is a bit more complicated. That’s not to say that the situation in Estonia, Lithuania and Latvia was the same as is in the Ukraine, Belarus or Russia proper.
There were both Nazis and Communists in occupied territories. Dutch communists were amongst the first and most active resistance, yet fellow countrymen joined the Waffen SS. It would be interesting to compare numbers of active resistance fighters and Waffen SS volunteers, especially if not including those who joined the resistance during the German retreat.