Markiss
Posts: 334
Joined: 8/29/2018 From: US Midwest Status: offline
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Nothing has happened yet, it just landed. I am sure I will kill it eventually, but only after I strip my other sorely stretched fronts of badly needed troops. And then a turn later, the AI will land somewhere else, or at least it should. I have to bring 3-4 units to kill every one it lands. My units do not die, but they are dead to me for the duration of the operation. And the rail network in Turkey is far from complete, meaning that I am going to have to operate likely several turns march away, giving it plenty of time to grab additional cities, costing me more money and time. Even if I win, I lose. And as soon as I get it all back, the AI will land somewhere else. Just like Italy in War in Europe, the Ottomans can't possibly cover every city. So it becomes a game of whack-a-mole. Maybe the AI will not take it to that extent, but there is nothing to stop it from doing so, except maybe Hubert's kind heart. You will find no such kindness in PBEM. I have thought about it, and one small thing that could be done to help the situation would be to reduce the land spotting of ships to 0 from 1. ZERO. This would prevent a player(or the AI) from using ships to cruise up and down an enemies shoreline looking for empty cities. And does it make sense that ships can spot units on land hexes anyway? What exactly can you see from a mile offshore? Between cliffs, buildings, vegetation, and ridges, you likely can't see more than a couple of hundred meters beyond the coast. How can you determine what is miles inland? It never made any sense. Without knowing where the empty cities are, these landings become much more risky. Is there an army in that hex? If you want to be sure to take the city, you now have to bring more than one unit, and WA-LA, no more micro landings. This would not stop it all, but it would at least be a step in the right direction, easy to implement, and make perfect sense.
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Lock up your wife and children now, It's time to wield the blade..
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