Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Tech needs work

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> Tech needs work Page: [1]
Login
Message << Older Topic   Newer Topic >>
Tech needs work - 12/3/2019 2:58:22 PM   
Jim D Burns


Posts: 4013
Joined: 2/25/2002
From: Salida, CA.
Status: offline
I recently started an AI game as axis and made it into 1941. As I attacked Russia I noted my tech was very high, some items hitting 1944 shorty after the attack. I thought perhaps I had been extremely lucky, so I began a new game and just reached June 41 in that game.

As you can see in the screenshot, many techs have reached 1943 and are about to roll into 1944 in a month or two. Tech needs to be slowed way down in game. I haven't tested the allies, but I assume they will see similar results. Perhaps someone with a game near June 41 can post allied tech levels for comparison.




Attachment (1)
Post #: 1
RE: Tech needs work - 12/3/2019 3:25:21 PM   
Almeron

 

Posts: 60
Joined: 8/4/2017
Status: offline
If you maximize your key tech, during 41 summer you could reach the max number.

(in reply to Jim D Burns)
Post #: 2
RE: Tech needs work - 12/3/2019 3:34:22 PM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
This is pretty nuts. I think maybe you got a little lucky on the tech rolls because I've never managed to be more than a year ahead even by stacking research points. The earliest I've ever been able to finish off any tech with anybody is 1943.

Even so, this shouldn't be possible to do. There ought to be some sort of diminishing return mechanic on tech investments.

_____________________________

WitE Alpha Tester

(in reply to Almeron)
Post #: 3
RE: Tech needs work - 12/3/2019 3:37:39 PM   
Almeron

 

Posts: 60
Joined: 8/4/2017
Status: offline
Maybe I was lucky, but increasing your tech level 4+every year you spend, is broken.
Funny, but as your tech is advanced, faster you research.

(in reply to Flaviusx)
Post #: 4
RE: Tech needs work - 12/3/2019 3:43:04 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
It's off. I have been working on it for the v4. I over adjusted from a bug before.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Almeron)
Post #: 5
RE: Tech needs work - 12/3/2019 8:23:17 PM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
I just spent this morning testing this out, and something is very badly awry with tech now. It is advancing far faster than it did before.

The way it was before this latest patch I think was okay. You could get ahead, but nothing like this.

It's bonkers for everybody, btw. Not just any given country.

_____________________________

WitE Alpha Tester

(in reply to AlvaroSousa)
Post #: 6
RE: Tech needs work - 12/3/2019 8:53:55 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
Before latest patch seemed correct yes.
Having '45 tech in '43 is okay (the tech you focus on!), because anyhow from actually having the technology to having your frontline troops equipped with it - that's a helluva of production that needs to be sank into it!

(in reply to Flaviusx)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> WarPlan >> Tech needs work Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.094