larryfulkerson
Matrix Legion of Merit

Posts: 39932
Joined: 4/17/2005 From: Tucson, AZ Status: offline
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ORIGINAL: DD696 I'm not a facebook user and intend never to be. Facebook is a hated medium to some of us. We're going to abandon the Facebook site to go somewhere else. Maybe Grogheads quote:
ORIGINAL: DD696 Agree. Feeling a bit lonely now after stirring the pot finding the truth of the matter. We're all here with you. No worries. quote:
ORIGINAL: sPzAbt653 If I understand correctly what Al Sousa [WarPlan] said, it took him two years to write that game using Unity. I know we have a great community of selfless contributors here, but I don't know how many volunteer 'coders' or [whatever you call those folks] there are. Also, I have recently talked to some others about such a project and one of the items that came out of that discussion was an outline that would be needed by coders in order to know what they are doing. This seems like a huge task in itself. I am willing to participate and contribute whatever I can though, because its depressingly obvious that what we have now and have had for many years is completely disappointing. I'll bet that most of us have no idea what we're getting into. quote:
ORIGINAL: DD696 I'll volunteer. I used to be a good COBOL programmer about 27 years ago, then played with basic for a few years on my pc's. I'm sure that was a helpful skill back then. Now I have time to spend on whatever I desire and this could be something very worthwhile. I also seem to have a useful trait for fomenting a rebellion of sorts. We need to have somebody step up and be the honcho for such a project otherwise it is going to run in all directions. I think maybe the guy with the most experience might be the best leader. It's been 20 years since I was a working stiff and I know nothing about how to herd people to make something worthwhile in software. But at one time I was a really good Assembly programmer (ALC - IBM 360 ). quote:
ORIGINAL: Menschenfresser Also not a facebook user. But I am a programmer and AI researcher. A couple of things: - This is a huge undertaking that will require multiple talents for 1000s of hours. - Cannot do this through a BB or Facebook group. It will require regular face-to-face meetings (via internet, I'd assume). Too easy to be an outlier personality when the only mechanism for communication is "Post Reply". - I wouldn't even bother talking about programming until a core group of dedicated people comes together and designs the thing. That means hammering out the mechanisms, the math and scope for as much of it as possible in as much detail as possible. Easy to say TOAW is broken; hard to say how it should be fixed...and have everyone agree. - Must be cross-platform. It has been slow, but fewer and fewer developers believe a Windows only release is all they need. Matrix/Slitherine is a bit behind in this area. I think this is doubly true for independent projects. - Develop the group first. Start regular meetings to draft the idea. Only once you've come together and feel confident the majority are in for the long haul then look for programmers, artists, etc. I'd go with a Patreon model so that everyone in the community can contribute. A constant flow of cash is a base line motivator to keep working. My two cents. I agree with all he's said here. quote:
ORIGINAL: 76mm What @Menschenfresser says makes a great deal of sense. Also, I would expect that ultimately some limited $$ might be required, for artwork, specialized software, etc; if necessary at the appropriate stage we could set up a Kickstarter project for that. I'm on Github, but don't see any way to start conversations? My understanding is that C# + Unity is a pretty popular game development platform, but I have to say that most of the Unity games I've seen have been a bit blah-looking. As it happens I'm independenly wealthy so to speak since I get both VA disability and SS and it amounts to about $4,000 a month. I spend about $500 a month on food and utilities and the rest goes to my daughter and her husband who are out of work. So I'm able to help out financially a bit. quote:
ORIGINAL: DD696 Is this to be a for profit undertaking? I'd rather it be free to the players. Is this to be done as a labor of love for the game concept? I think so. At least for me it is. Will this game be distributed without cost to whoever wants it? I'm going to insist that it is. Will those who want the game have to pay for it? I'd rather see it free for whoever wants it. Does anyone require cash payments to work on this concept? I'd rather see it as an open source, free project. Are you willing to volunteer your time? I am. I hope there are others who feel the same way. quote:
ORIGINAL: pz501 Maybe a good place to move to for discussion and planning purposes? http://grogheads.com/forums/index.php If you scroll down, you'll see they even have a section called "Game Forge" which looks like it's for game design and development discussions. Both professional and amateur. Just a thought. I believe the faster we get off of Matrix's turf (unless they specifically OK it) the better. This is their territory after all, and this is a bit of an insurrection so to speak. I like that idea. quote:
ORIGINAL: 76mm Actually, might make sense to have the initial discussions on some public game-related forum such as grogheads rather than github to see if anyone else might be interested. I've already established an account on Grogheads. My login is PopeFrancis. quote:
ORIGINAL: tomlowshang quote:
ORIGINAL: pz501 Speaking only for myself I think we need to keep all controversy and politics out of this. The naming is "cute" [my GitHub account name: DonaldTrump] but might stir up a little trouble. Doesn't matter what your beliefs are, we should check them at the door. Further, not everyone is from the USA, and I'll bet they couldn't care less about domestic politics and issues. I know you don't mean anything by the naming, but I'm just sayin'.... That unfortunate choice is Larry's username which cannot be changed on github, AFAICT. The project name by itself is fine, but combined with the username, I strongly suspect many developers will avoid the project. I suggest some else create the project, since nothing's been done yet, but Larry has to delete the project if you want to use the same name. quote:
ORIGINAL: tomlowshang I'm going to delete the GitHub account since we're not going to use it for anything. quote:
ORIGINAL: 76mm My understanding is that C# + Unity is a pretty popular game development platform, but I have to say that most of the Unity games I've seen have been a bit blah-looking. Although it's much too early do discuss tools, I'll suggest the Godot Game Engine. It's free/libre, open source, cross platform, and actively developed. Unfortunately, I cannot post a link, but it's easy to find. :) How a game looks has nothing to do with the language or engine used. Creating good graphics assets requires a completely different skill set than writing good code. quote:
ORIGINAL: tomlowshang quote:
ORIGINAL: pz501 Maybe a good place to move to for discussion and planning purposes? [grogheads link] If you scroll down, you'll see they even have a section called "Game Forge" which looks like it's for game design and development discussions. Both professional and amateur. Just a thought. I believe the faster we get off of Matrix's turf (unless they specifically OK it) the better. This is their territory after all, and this is a bit of an insurrection so to speak. Discord is another good option for community discussion but it requires client software. Not sure how everyone feels about that. quote:
ORIGINAL: pz501 Discord is OK if there's a consensus for it. I used it along with a friend from Alaska for of all things, War Thunder about a year ago. We tired of the game after a short while, but Discord was alright. Not my first choice though. Gentlemen: We seem to be on our way.
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If we're all created in the image of god then why aren't we all invisible?
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