Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The Art of Conflict 2.0

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> The Art of Conflict 2.0 Page: [1] 2 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
The Art of Conflict 2.0 - 12/4/2019 12:07:09 AM   
No New Messages
larryfulkerson
Matrix Legion of Merit



Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I think that Matrix/Slitherene has probably spent a pretty penny getting the source code from Norman and, yeah, they probably won't want to give that up. So the answer might be to start with a blank sheet of paper and start an open source project that does what TOAW does now. But in a more concurrent language instead of C. Maybe Python. Or Java. Maybe something that a lot of programmers already know to hit the ground running. And YES a different name for the game engine. I'm wondering how many people we could count on to do a project like that. We'd need an AI expert I'm guessing. What would we call it? I'm thinking SimWar has already been taken. How about Universal Game Engine 5.0

< Message edited by larryfulkerson -- 12/4/2019 12:34:53 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?
Post #: 1
RE: Universal Game Engine 5.0 - 12/4/2019 12:29:03 AM   
No New Messages
Simon Edmonds
Matrix Trooper


 

Posts: 132
Joined: 5/10/2018
Status: offline
How about The Art of Conflict?

(in reply to larryfulkerson)
Post #: 2
RE: Universal Game Engine 5.0 - 12/4/2019 12:32:32 AM   
No New Messages
larryfulkerson
Matrix Legion of Merit



Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Simon Edmonds
How about The Art of Conflict?
I like that a lot. That's good. TAoC, cool. We need something that hints that our product is capable to simulating almost anything at all from any time period because I suspect that may be one of our goals for the game engine. Keep those good ideas coming.

< Message edited by larryfulkerson -- 12/4/2019 12:33:06 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to Simon Edmonds)
Post #: 3
RE: Universal Game Engine 5.0 - 12/4/2019 2:24:59 AM   
No New Messages
larryfulkerson
Matrix Legion of Merit



Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I established a Facebook group for us and you can find it here:
https://www.facebook.com/groups/571381640314323/

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 4
RE: Universal Game Engine 5.0 - 12/4/2019 11:07:10 AM   
No New Messages
DD696
Matrix Hero


 

Posts: 964
Joined: 7/9/2004
From: near Savannah, Ga
Status: offline
I'm not a facebook user and intend never to be. Facebook is a hated medium to some of us.

_____________________________

USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.

(in reply to larryfulkerson)
Post #: 5
RE: Universal Game Engine 5.0 - 12/4/2019 11:35:12 AM   
No New Messages
Zovs
Matrix Legion of Merit



Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
same here on facebook and mark zookercrookenbachstealingyouridentityandheisnotahumanbeing

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to DD696)
Post #: 6
RE: Universal Game Engine 5.0 - 12/4/2019 11:39:06 AM   
No New Messages
DD696
Matrix Hero


 

Posts: 964
Joined: 7/9/2004
From: near Savannah, Ga
Status: offline
Agree. Feeling a bit lonely now after stirring the pot finding the truth of the matter.

_____________________________

USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.

(in reply to Zovs)
Post #: 7
RE: Universal Game Engine 5.0 - 12/4/2019 12:18:51 PM   
No New Messages
sPzAbt653
Matrix Legion of Merit



Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
I don't use Facebook either. I would suggest that in order to see if there is any interest, maybe run a thread in the General Forum here.

If I understand correctly what Al Sousa [WarPlan] said, it took him two years to write that game using Unity. I know we have a great community of selfless contributors here, but I don't know how many volunteer 'coders' or [whatever you call those folks] there are. Also, I have recently talked to some others about such a project and one of the items that came out of that discussion was an outline that would be needed by coders in order to know what they are doing. This seems like a huge task in itself.

I am willing to participate and contribute whatever I can though, because its depressingly obvious that what we have now and have had for many years is completely disappointing.

(in reply to DD696)
Post #: 8
RE: Universal Game Engine 5.0 - 12/4/2019 12:26:23 PM   
No New Messages
pz501
Matrix Trooper



Posts: 180
Joined: 10/1/2003
From: Southern Pennsylvania
Status: offline
I'm not a Facebook user either, and like a few others have said never will be.

Other than that I'm willing to help out any way I can. Not a programmer though.

_____________________________

"And I will show you where the Iron Crosses grow." Oberfeldwebel Rolf Steiner, The Cross of Iron

(in reply to sPzAbt653)
Post #: 9
RE: Universal Game Engine 5.0 - 12/4/2019 12:37:51 PM   
No New Messages
DD696
Matrix Hero


 

Posts: 964
Joined: 7/9/2004
From: near Savannah, Ga
Status: offline
I'll volunteer. I used to be a good COBOL programmer about 27 years ago, then played with basic for a few years on my pc's. I'm sure that was a helpful skill back then.

Now I have time to spend on whatever I desire and this could be something very worthwhile. I also seem to have a useful trait for fomenting a rebellion of sorts.

We need to have somebody step up and be the honcho for such a project otherwise it is going to run in all directions.

_____________________________

USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.

(in reply to pz501)
Post #: 10
RE: Universal Game Engine 5.0 - 12/4/2019 12:47:20 PM   
No New Messages
larryfulkerson
Matrix Legion of Merit



Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
So many of you don't like the Facebook idea so I went to GitHub and established an account for us to use. It's here:
https://github.com/DonaldTrump240/TheArtofConflict

Please let me know if you guys have a problem getting to it etc. I think I did it right, so maybe we're on our way.

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to DD696)
Post #: 11
RE: Universal Game Engine 5.0 - 12/4/2019 1:07:45 PM   
No New Messages
Menschenfresser
Matrix Veteran


 

Posts: 252
Joined: 3/26/2004
From: United States
Status: offline
Also not a facebook user.

But I am a programmer and AI researcher.

A couple of things:
- This is a huge undertaking that will require multiple talents for 1000s of hours.
- Cannot do this through a BB or Facebook group. It will require regular face-to-face meetings (via internet, I'd assume). Too easy to be an outlier personality when the only mechanism for communication is "Post Reply".
- I wouldn't even bother talking about programming until a core group of dedicated people comes together and designs the thing. That means hammering out the mechanisms, the math and scope for as much of it as possible in as much detail as possible. Easy to say TOAW is broken; hard to say how it should be fixed...and have everyone agree.
- Must be cross-platform. It has been slow, but fewer and fewer developers believe a Windows only release is all they need. Matrix/Slitherine is a bit behind in this area. I think this is doubly true for independent projects.
- Develop the group first. Start regular meetings to draft the idea. Only once you've come together and feel confident the majority are in for the long haul then look for programmers, artists, etc. I'd go with a Patreon model so that everyone in the community can contribute. A constant flow of cash is a base line motivator to keep working.

My two cents.

_____________________________

Make wargames, not war.

(in reply to pz501)
Post #: 12
RE: Universal Game Engine 5.0 - 12/4/2019 1:14:25 PM   
No New Messages
DD696
Matrix Hero


 

Posts: 964
Joined: 7/9/2004
From: near Savannah, Ga
Status: offline
Perhaps the start up should not immediately become divisive by using the name of our commander in chief.

_____________________________

USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.

(in reply to larryfulkerson)
Post #: 13
RE: Universal Game Engine 5.0 - 12/4/2019 1:46:15 PM   
No New Messages
76mm
Matrix Legion of Merit



Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
What @Menschenfresser says makes a great deal of sense.

Also, I would expect that ultimately some limited $$ might be required, for artwork, specialized software, etc; if necessary at the appropriate stage we could set up a Kickstarter project for that.

I'm on Github, but don't see any way to start conversations?

My understanding is that C# + Unity is a pretty popular game development platform, but I have to say that most of the Unity games I've seen have been a bit blah-looking.

(in reply to DD696)
Post #: 14
RE: Universal Game Engine 5.0 - 12/4/2019 1:46:55 PM   
No New Messages
DD696
Matrix Hero


 

Posts: 964
Joined: 7/9/2004
From: near Savannah, Ga
Status: offline
Is this to be a for profit undertaking?

Is this to be done as a labor of love for the game concept?

Will this game be distributed without cost to whoever wants it?

Will those who want the game have to pay for it?

Does anyone require cash payments to work on this concept?

Are you willing to volunteer your time?

_____________________________

USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.

(in reply to DD696)
Post #: 15
RE: Universal Game Engine 5.0 - 12/4/2019 2:00:46 PM   
No New Messages
pz501
Matrix Trooper



Posts: 180
Joined: 10/1/2003
From: Southern Pennsylvania
Status: offline
Maybe a good place to move to for discussion and planning purposes? http://grogheads.com/forums/index.php

If you scroll down, you'll see they even have a section called "Game Forge" which looks like it's for game design and development discussions. Both professional and amateur.

Just a thought. I believe the faster we get off of Matrix's turf (unless they specifically OK it) the better. This is their territory after all, and this is a bit of an insurrection so to speak.

_____________________________

"And I will show you where the Iron Crosses grow." Oberfeldwebel Rolf Steiner, The Cross of Iron

(in reply to DD696)
Post #: 16
RE: Universal Game Engine 5.0 - 12/4/2019 2:04:38 PM   
No New Messages
DD696
Matrix Hero


 

Posts: 964
Joined: 7/9/2004
From: near Savannah, Ga
Status: offline
That looks very appropriate for discussing this concept.

_____________________________

USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.

(in reply to pz501)
Post #: 17
RE: Universal Game Engine 5.0 - 12/4/2019 2:10:02 PM   
No New Messages
76mm
Matrix Legion of Merit



Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
Actually, might make sense to have the initial discussions on some public game-related forum such as grogheads rather than github to see if anyone else might be interested.

(in reply to DD696)
Post #: 18
RE: Universal Game Engine 5.0 - 12/4/2019 2:17:10 PM   
No New Messages
pz501
Matrix Trooper



Posts: 180
Joined: 10/1/2003
From: Southern Pennsylvania
Status: offline

quote:

ORIGINAL: larryfulkerson

So many of you don't like the Facebook idea so I went to GitHub and established an account for us to use. It's here:
https://github.com/DonaldTrump240/TheArtofConflict

Please let me know if you guys have a problem getting to it etc. I think I did it right, so maybe we're on our way.

Larry, I can get to it with no problem, but can you rename it?

Speaking only for myself I think we need to keep all controversy and politics out of this. The naming is "cute" but might stir up a little trouble. Doesn't matter what your beliefs are, we should check them at the door.

Further, not everyone is from the USA, and I'll bet they couldn't care less about domestic politics and issues.

I know you don't mean anything by the naming, but I'm just sayin'....

_____________________________

"And I will show you where the Iron Crosses grow." Oberfeldwebel Rolf Steiner, The Cross of Iron

(in reply to larryfulkerson)
Post #: 19
RE: Universal Game Engine 5.0 - 12/4/2019 5:26:50 PM   
No New Messages
tomlowshang
Matrix Recruit


 

Posts: 28
Joined: 5/22/2016
Status: offline

quote:

ORIGINAL: pz501
Larry, I can get to it with no problem, but can you rename it?

Speaking only for myself I think we need to keep all controversy and politics out of this. The naming is "cute" but might stir up a little trouble. Doesn't matter what your beliefs are, we should check them at the door.

Further, not everyone is from the USA, and I'll bet they couldn't care less about domestic politics and issues.

I know you don't mean anything by the naming, but I'm just sayin'....

That unfortunate choice is Larry's username which cannot be changed on github, AFAICT. The project name by itself is fine, but combined with the username, I strongly suspect many developers will avoid the project. I suggest some else create the project, since nothing's been done yet, but Larry has to delete the project if you want to use the same name.

(in reply to pz501)
Post #: 20
RE: Universal Game Engine 5.0 - 12/4/2019 5:37:37 PM   
No New Messages
tomlowshang
Matrix Recruit


 

Posts: 28
Joined: 5/22/2016
Status: offline

quote:

ORIGINAL: 76mm
I'm on Github, but don't see any way to start conversations?

Create an issue in the project.

quote:

ORIGINAL: 76mm
My understanding is that C# + Unity is a pretty popular game development platform, but I have to say that most of the Unity games I've seen have been a bit blah-looking.

Although it's much too early do discuss tools, I'll suggest the Godot Game Engine. It's free/libre, open source, cross platform, and actively developed. Unfortunately, I cannot post a link, but it's easy to find. :)

How a game looks has nothing to do with the language or engine used. Creating good graphics assets requires a completely different skill set than writing good code.

(in reply to 76mm)
Post #: 21
RE: Universal Game Engine 5.0 - 12/4/2019 6:00:59 PM   
No New Messages
tomlowshang
Matrix Recruit


 

Posts: 28
Joined: 5/22/2016
Status: offline

quote:

ORIGINAL: pz501

Maybe a good place to move to for discussion and planning purposes? [grogheads link]

If you scroll down, you'll see they even have a section called "Game Forge" which looks like it's for game design and development discussions. Both professional and amateur.

Just a thought. I believe the faster we get off of Matrix's turf (unless they specifically OK it) the better. This is their territory after all, and this is a bit of an insurrection so to speak.

Discord is another good option for community discussion but it requires client software. Not sure how everyone feels about that.

(in reply to pz501)
Post #: 22
RE: Universal Game Engine 5.0 - 12/4/2019 6:12:00 PM   
No New Messages
pz501
Matrix Trooper



Posts: 180
Joined: 10/1/2003
From: Southern Pennsylvania
Status: offline
Discord is OK if there's a consensus for it. I used it along with a friend from Alaska for of all things, War Thunder about a year ago. We tired of the game after a short while, but Discord was alright. Not my first choice though.

_____________________________

"And I will show you where the Iron Crosses grow." Oberfeldwebel Rolf Steiner, The Cross of Iron

(in reply to tomlowshang)
Post #: 23
RE: Universal Game Engine 5.0 - 12/4/2019 6:30:08 PM   
No New Messages
76mm
Matrix Legion of Merit



Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
quote:

ORIGINAL: tomlowshang
How a game looks has nothing to do with the language or engine used. Creating good graphics assets requires a completely different skill set than writing good code.

Yeah, that's what I thought, but all the same most of the unity games I've seen have a UI that looked kind of the same, and not in a good way. Perhaps these games all used some kind of default graphics for the UI, dunno.

(in reply to tomlowshang)
Post #: 24
RE: Universal Game Engine 5.0 - 12/4/2019 7:05:26 PM   
No New Messages
larryfulkerson
Matrix Legion of Merit



Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: DD696
I'm not a facebook user and intend never to be. Facebook is a hated medium to some of us.

We're going to abandon the Facebook site to go somewhere else. Maybe Grogheads

quote:

ORIGINAL: DD696
Agree. Feeling a bit lonely now after stirring the pot finding the truth of the matter.

We're all here with you. No worries.

quote:

ORIGINAL: sPzAbt653
If I understand correctly what Al Sousa [WarPlan] said, it took him two years to write that game using Unity. I know we have a great community of selfless contributors here, but I don't know how many volunteer 'coders' or [whatever you call those folks] there are. Also, I have recently talked to some others about such a project and one of the items that came out of that discussion was an outline that would be needed by coders in order to know what they are doing. This seems like a huge task in itself.

I am willing to participate and contribute whatever I can though, because its depressingly obvious that what we have now and have had for many years is completely disappointing.

I'll bet that most of us have no idea what we're getting into.

quote:

ORIGINAL: DD696
I'll volunteer. I used to be a good COBOL programmer about 27 years ago, then played with basic for a few years on my pc's. I'm sure that was a helpful skill back then.

Now I have time to spend on whatever I desire and this could be something very worthwhile. I also seem to have a useful trait for fomenting a rebellion of sorts.

We need to have somebody step up and be the honcho for such a project otherwise it is going to run in all directions.

I think maybe the guy with the most experience might be the best leader. It's been 20 years since I was a working stiff and I know nothing about how to herd people to make something worthwhile in software. But at one time I was a really good Assembly programmer (ALC - IBM 360 ).


quote:

ORIGINAL: Menschenfresser
Also not a facebook user.

But I am a programmer and AI researcher.

A couple of things:
- This is a huge undertaking that will require multiple talents for 1000s of hours.
- Cannot do this through a BB or Facebook group. It will require regular face-to-face meetings (via internet, I'd assume). Too easy to be an outlier personality when the only mechanism for communication is "Post Reply".
- I wouldn't even bother talking about programming until a core group of dedicated people comes together and designs the thing. That means hammering out the mechanisms, the math and scope for as much of it as possible in as much detail as possible. Easy to say TOAW is broken; hard to say how it should be fixed...and have everyone agree.
- Must be cross-platform. It has been slow, but fewer and fewer developers believe a Windows only release is all they need. Matrix/Slitherine is a bit behind in this area. I think this is doubly true for independent projects.
- Develop the group first. Start regular meetings to draft the idea. Only once you've come together and feel confident the majority are in for the long haul then look for programmers, artists, etc. I'd go with a Patreon model so that everyone in the community can contribute. A constant flow of cash is a base line motivator to keep working.

My two cents.

I agree with all he's said here.


quote:

ORIGINAL: 76mm
What @Menschenfresser says makes a great deal of sense.

Also, I would expect that ultimately some limited $$ might be required, for artwork, specialized software, etc; if necessary at the appropriate stage we could set up a Kickstarter project for that.

I'm on Github, but don't see any way to start conversations?

My understanding is that C# + Unity is a pretty popular game development platform, but I have to say that most of the Unity games I've seen have been a bit blah-looking.

As it happens I'm independenly wealthy so to speak since I get both VA disability and SS and it amounts to about $4,000 a month. I spend about $500 a month on food and utilities and the rest goes to my daughter and her husband who are out of work. So I'm able to help out financially a bit.


quote:

ORIGINAL: DD696
Is this to be a for profit undertaking?
I'd rather it be free to the players.

Is this to be done as a labor of love for the game concept?
I think so. At least for me it is.

Will this game be distributed without cost to whoever wants it?
I'm going to insist that it is.

Will those who want the game have to pay for it?
I'd rather see it free for whoever wants it.

Does anyone require cash payments to work on this concept?
I'd rather see it as an open source, free project.

Are you willing to volunteer your time?
I am. I hope there are others who feel the same way.



quote:

ORIGINAL: pz501
Maybe a good place to move to for discussion and planning purposes? http://grogheads.com/forums/index.php

If you scroll down, you'll see they even have a section called "Game Forge" which looks like it's for game design and development discussions. Both professional and amateur.

Just a thought. I believe the faster we get off of Matrix's turf (unless they specifically OK it) the better. This is their territory after all, and this is a bit of an insurrection so to speak.

I like that idea.

quote:

ORIGINAL: 76mm
Actually, might make sense to have the initial discussions on some public game-related forum such as grogheads rather than github to see if anyone else might be interested.

I've already established an account on Grogheads. My login is PopeFrancis.


quote:

ORIGINAL: tomlowshang
quote:

ORIGINAL: pz501
Speaking only for myself I think we need to keep all controversy and politics out of this. The naming is "cute" [my GitHub account name: DonaldTrump] but might stir up a little trouble. Doesn't matter what your beliefs are, we should check them at the door.

Further, not everyone is from the USA, and I'll bet they couldn't care less about domestic politics and issues.

I know you don't mean anything by the naming, but I'm just sayin'....


That unfortunate choice is Larry's username which cannot be changed on github, AFAICT. The project name by itself is fine, but combined with the username, I strongly suspect many developers will avoid the project. I suggest some else create the project, since nothing's been done yet, but Larry has to delete the project if you want to use the same name.

quote:

ORIGINAL: tomlowshang
I'm going to delete the GitHub account since we're not going to use it for anything.

quote:

ORIGINAL: 76mm
My understanding is that C# + Unity is a pretty popular game development platform, but I have to say that most of the Unity games I've seen have been a bit blah-looking.

Although it's much too early do discuss tools, I'll suggest the Godot Game Engine. It's free/libre, open source, cross platform, and actively developed. Unfortunately, I cannot post a link, but it's easy to find. :)

How a game looks has nothing to do with the language or engine used. Creating good graphics assets requires a completely different skill set than writing good code.



quote:

ORIGINAL: tomlowshang
quote:

ORIGINAL: pz501

Maybe a good place to move to for discussion and planning purposes? [grogheads link]

If you scroll down, you'll see they even have a section called "Game Forge" which looks like it's for game design and development discussions. Both professional and amateur.

Just a thought. I believe the faster we get off of Matrix's turf (unless they specifically OK it) the better. This is their territory after all, and this is a bit of an insurrection so to speak.

Discord is another good option for community discussion but it requires client software. Not sure how everyone feels about that.

quote:

ORIGINAL: pz501
Discord is OK if there's a consensus for it. I used it along with a friend from Alaska for of all things, War Thunder about a year ago. We tired of the game after a short while, but Discord was alright. Not my first choice though.

Gentlemen: We seem to be on our way.

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to pz501)
Post #: 25
RE: Universal Game Engine 5.0 - 12/4/2019 8:08:05 PM   
No New Messages
larryfulkerson
Matrix Legion of Merit



Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I found out that the 2017 version of VisualStudio is free and I'm downloading it from here:
https://docs.microsoft.com/en-us/visualstudio/install/install-visual-studio?view=vs-2019

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 26
RE: Universal Game Engine 5.0 - 12/4/2019 8:29:13 PM   
No New Messages
DD696
Matrix Hero


 

Posts: 964
Joined: 7/9/2004
From: near Savannah, Ga
Status: offline
I'm registered over there as DD696. Didn't want to lose myself between forum shuttling.

Why don't you be the boss for now?

Get all of us herded in the right direction. See who really wants to be involved. Maybe find out our talents (I knew who won WWII over at grogheads!!!). Set up some basic goals. List what changes would be valuable to us over what is available in TOAW. Lots and lots of planning to be done.

_____________________________

USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.

(in reply to larryfulkerson)
Post #: 27
RE: Universal Game Engine 5.0 - 12/4/2019 8:36:32 PM   
No New Messages
tomlowshang
Matrix Recruit


 

Posts: 28
Joined: 5/22/2016
Status: offline
Yes, don't worry about the tools for now. I'll also point out that I'm a Linux user who is willing to contribute this project. See Menschenfresser's post above about cross platform.

(in reply to DD696)
Post #: 28
RE: Universal Game Engine 5.0 - 12/4/2019 8:37:32 PM   
No New Messages
DD696
Matrix Hero


 

Posts: 964
Joined: 7/9/2004
From: near Savannah, Ga
Status: offline
Maybe form a planning committee? If there are a huge number of people and all want to help out with planning then it would be a mess. Everyone should feel free so submit suggestions, but an ultimate decision authority is essential.

I nominate larryf to be Head Honcho.

_____________________________

USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.

(in reply to DD696)
Post #: 29
RE: Universal Game Engine 5.0 - 12/4/2019 8:47:31 PM   
No New Messages
larryfulkerson
Matrix Legion of Merit



Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: DD696
I'm registered over there as DD696. Didn't want to lose myself between forum shuttling.
Good idea. I'm using "PopeFrancis" as part of a private running joke. I'm a militant atheist, you see.

Why don't you be the boss for now?
Alright, alright, alright. I suppose somebody has to do it. I'd rather somebody with experience be in charge because if I try to do it myself we may have several false starts as I flounder around without a clue what to do next.

Get all of us herded in the right direction. See who really wants to be involved.
For right now I'd like to see the conversation moved to Grogheads if only to get the thread off this forum.

Maybe find out our talents (I knew who won WWII over at grogheads!!!).
I think an inventory of our resources is a good idea. I'm downloading VisualStudio as we speak and I'm wondering how many other people use that as well.

Set up some basic goals.
Let's get a headcount and a list of participants names with their email addresses and maybe a short resume of skills so we can start the serious planning.

List what changes would be valuable to us over what is available in TOAW. Lots and lots of planning to be done.
Yeah, a wishlist would be good. And maybe a statement of log term goals and maybe a rough list of midcourse goals.

< Message edited by larryfulkerson -- 12/4/2019 8:48:42 PM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to DD696)
Post #: 30
Page:   [1] 2 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> The Art of Conflict 2.0 Page: [1] 2 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.750