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Negative modifiers for leaders

 
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Negative modifiers for leaders - 12/3/2019 5:00:53 PM   
davebob

 

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Will adding "-" to cards and feats work as negative modifiers ?

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RE: Negative modifiers for leaders - 12/3/2019 7:35:44 PM   
ernieschwitz

 

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Joined: 9/15/2009
From: Denmark
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I am not sure what you mean by that.

The cards have a %chance, as do the feats of happening. The feats and cards determine the bonuses. Those could of course be negative too.

Also Morale and Combat could be negative, which would make a leader very undesirable. Better make his PP cost negative (so he won't be easy to get rid of).

(in reply to davebob)
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RE: Negative modifiers for leaders - 12/4/2019 3:11:25 PM   
davebob

 

Posts: 63
Joined: 9/9/2014
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I am eeking out a US civil war mod. Poor generals were part of that history. Negative modifiers would reflect that history. Associated high political cost to change generals would be there also. Of course, then I would have to find a way to require HQs to have leaders.

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Having said that,that being said,that having been said,saying that,that having been said,having said all that,that said.....

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