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The Blue Max 2D Counter and Map Mod

 
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The Blue Max 2D Counter and Map Mod - 11/19/2019 4:54:11 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
The current version of the Blue Max mod is: 1.2.1

Please note that the mod has been reorganized so that users can activate individual parts of the mod to suit their preferences.

Main features of the mod include:

- Original main and splash screen art - default and two alternatives
- Two choices of original counter art - NATO and hybrid that change with research
- Map enhancements, including new borders, fronts, fort and city icons
- Numerous new WWI-era sounds

Latest update:

- UI panel and icon compatibility fix for game v.1.02.

Next update will include:

- tbc

Instructions:

1. Delete previous versions of Blue Max mod(s)

2. Download the mod HERE.

3. Unzip ALL contents of the zip file to:

C:\Users\<username>\Documents\My Games\Strategic Command WWI\Mods

NB: If there isn't one there, you need to run the game at least once or create it manually.

4. Activate the mods you want to use in Settings (Recommended: all)



[image]




[/image]

< Message edited by IronX -- 8/28/2020 10:02:43 PM >


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RE: The Blue Max 2D Counter and Map Mod - 11/19/2019 7:26:58 PM   
ArtDen

 

Posts: 58
Joined: 3/24/2010
Status: offline
0_0

WOW

(in reply to IronX)
Post #: 2
RE: The Blue Max 2D Counter and Map Mod - 11/19/2019 8:25:38 PM   
Stardog765


Posts: 160
Joined: 8/12/2010
Status: offline
Looks super nice!

Thank you for your hard work.


(in reply to ArtDen)
Post #: 3
RE: The Blue Max 2D Counter and Map Mod - 11/19/2019 11:27:45 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Damn, those are nice, might just have to buy the game. Good work, sir.

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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Stardog765)
Post #: 4
RE: The Blue Max 2D Counter and Map Mod - 11/20/2019 1:11:59 AM   
nox165

 

Posts: 13
Joined: 5/11/2017
Status: offline
Oh wow that looks great.

(in reply to budd)
Post #: 5
RE: The Blue Max 2D Counter and Map Mod - 11/20/2019 7:34:51 AM   
ArtDen

 

Posts: 58
Joined: 3/24/2010
Status: offline
Just one moment. I don't think that icons for urban centers are good. It's hard to distinct them. The same for fortified cities. Plz, may be add numbers as for forts. It will be more obvious. And of course thank you for your work.

< Message edited by ArtDen -- 11/20/2019 5:53:20 PM >

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Post #: 6
RE: The Blue Max 2D Counter and Map Mod - 11/20/2019 8:52:48 PM   
Simulacra53


Posts: 632
Joined: 5/16/2015
Status: offline
Was hoping for this, thanks for your great work!
Cannot wait to get my hands on the new game and your superb mod.


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Post #: 7
RE: The Blue Max 2D Counter and Map Mod - 11/20/2019 9:12:27 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Thank you all. I kind of went "over the top" with this one! Hopefully it'll enhance your Great War experience.

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RE: The Blue Max 2D Counter and Map Mod - 11/23/2019 12:59:46 PM   
Gamer1745


Posts: 136
Joined: 6/15/2017
Status: offline
Looks Great!

I want to use it for my videos!

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Post #: 9
RE: The Blue Max 2D Counter and Map Mod - 11/23/2019 1:47:31 PM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
Gorgeous!

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"The fruit of too much liberty is slavery", Cicero

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Post #: 10
RE: The Blue Max 2D Counter and Map Mod - 11/24/2019 5:18:52 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
As soon as I saw the upcoming generic screenies for SC3 WW1, I thought, "I hope IronX is interested."

SC3 series has more depth, detail and overall polish than ever. Because of modders like you, they can get away with passable graphics. But the mods add so much to the game.

Thank you and others for continuing to support SC3+

(in reply to sol_invictus)
Post #: 11
RE: The Blue Max 2D Counter and Map Mod - 11/24/2019 8:52:57 AM   
maitrebongo


Posts: 298
Joined: 3/18/2014
Status: offline
Now, that's sure... I will buy this game.

Excellent graphics work.

Congratulations

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Post #: 12
RE: The Blue Max 2D Counter and Map Mod - 11/24/2019 12:01:45 PM   
Delaware

 

Posts: 212
Joined: 8/6/2013
Status: offline
I would just like to add that I was interested in this game but it was way down on my buying priorities. But with this splendid graphics mod, which surpasses your SC3 WAW and WIE work, I will be purchasing.

(in reply to maitrebongo)
Post #: 13
RE: The Blue Max 2D Counter and Map Mod - 11/24/2019 5:25:51 PM   
Juankar75

 

Posts: 4
Joined: 11/29/2008
From: Rioja, Spain
Status: offline
I already own the two previous SC3 titles, and will buy this one too. But can't wait to get this one thanks to this splendid and top quality mod.
Congrats Ironx, the style on unit imaged counters is simply awesome and very professional. Any plans to get a similar update on your mods for SC WW2 WIE and SC WAW in a future?

(in reply to Delaware)
Post #: 14
RE: The Blue Max 2D Counter and Map Mod - 11/24/2019 5:50:57 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Thanks, guys.

No immediate plans to update the previous mods, but I won't rule it out.

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RE: The Blue Max 2D Counter and Map Mod - 11/26/2019 5:13:45 PM   
Simulacra53


Posts: 632
Joined: 5/16/2015
Status: offline
<cough>WarPlan!<cough>



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Simulacra53
Free Julian Assange

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Post #: 16
RE: The Blue Max 2D Counter and Map Mod - 11/28/2019 12:23:46 PM   
Delaware

 

Posts: 212
Joined: 8/6/2013
Status: offline
Here here! Can you do something with Warplan?

(in reply to Simulacra53)
Post #: 17
RE: The Blue Max 2D Counter and Map Mod - 11/28/2019 10:34:09 PM   
rocketman71

 

Posts: 441
Joined: 2/20/2007
Status: offline
This mod looks spectacular and probably, it was the one in the Twitch stream right? Might have to get the game after all...

(in reply to Delaware)
Post #: 18
RE: The Blue Max 2D Counter and Map Mod - 11/28/2019 11:14:04 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
Yes indeed, the very same mod used in the Twitch Stream today

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RE: The Blue Max 2D Counter and Map Mod - 12/5/2019 12:25:45 PM   
Hanal

 

Posts: 2312
Joined: 11/1/2003
Status: offline
I really like the unit counters as they have that Worthington boardgame feel......

(in reply to Hubert Cater)
Post #: 20
RE: The Blue Max 2D Counter and Map Mod - 12/5/2019 3:04:03 PM   
Delaware

 

Posts: 212
Joined: 8/6/2013
Status: offline
Hmmm I was under the impression this would ship with the game already installed like the Community Pack for WAW. No worries. Installing now

(in reply to Hanal)
Post #: 21
RE: The Blue Max 2D Counter and Map Mod - 12/5/2019 3:33:58 PM   
CSSS

 

Posts: 220
Joined: 7/24/2004
From: TEXAS
Status: offline
I love this counter set! Though I bought the game on Steam and do not see a MOD folder? How do I add this MOD to my game?

(in reply to IronX)
Post #: 22
RE: The Blue Max 2D Counter and Map Mod - 12/5/2019 4:07:34 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
1) If you navigate to the following folder, you should see a 'Mods' subfolder after you launch the game. If it isn't there you'll just need to run the game at least once or create it manually.

C:\Users\<uesrname>\Documents\My Games\Strategic Command WWI

2) After that you just need to download, extract and place the mod files in this folder.

3) Then launch the game, go to SETTINGS from within the MAIN MENU screen, click on MODS, and then turn on the desired mod by ticking off the box to the right of the listed mod.

Hope this helps!
Hubert

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RE: The Blue Max 2D Counter and Map Mod - 12/5/2019 4:52:17 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
Love your mods. Is there a way to keep playing with the game unit sprites while using the rest of your mod? Just not a nato symbol fan. I can do this in WIE and WAW. Thanks!

< Message edited by Tanaka -- 12/5/2019 7:15:50 PM >


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Post #: 24
RE: The Blue Max 2D Counter and Map Mod - 12/5/2019 4:59:12 PM   
Zorch

 

Posts: 7087
Joined: 3/7/2010
Status: offline
Moderator: Please pin this thread, or an equivalent one that says how to use mods.

(in reply to Tanaka)
Post #: 25
RE: The Blue Max 2D Counter and Map Mod - 12/5/2019 6:07:37 PM   
Majick

 

Posts: 180
Joined: 1/7/2010
Status: offline
Thanks very much IRONX, your mod really enhanced WaW and I'm sure it will for WWI :)

(in reply to IronX)
Post #: 26
RE: The Blue Max 2D Counter and Map Mod - 12/5/2019 6:58:12 PM   
CaesarAug

 

Posts: 160
Joined: 6/23/2015
Status: offline
Goodness gracious me! My word...

(in reply to Majick)
Post #: 27
RE: The Blue Max 2D Counter and Map Mod - 12/5/2019 7:00:59 PM   
Simulacra53


Posts: 632
Joined: 5/16/2015
Status: offline
...the vanilla graphics is not bad at all, that must be said.
However let me again express my gratitude, this graphics mod really is one of the best ever!

Thank you.

< Message edited by Simulacra53 -- 12/5/2019 7:03:56 PM >

(in reply to CaesarAug)
Post #: 28
RE: The Blue Max 2D Counter and Map Mod - 12/5/2019 7:19:09 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Thank you all. I'm glad you're enjoying both the game and the mod!

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Post #: 29
RE: The Blue Max 2D Counter and Map Mod - 12/5/2019 8:05:20 PM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
Status: offline

quote:

ORIGINAL: Simulacra53

...the vanilla graphics is not bad at all, that must be said.
However let me again express my gratitude, this graphics mod really is one of the best ever!

Thank you.


To me it's the best graphics mode ever, period.

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Lest we forget.

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Post #: 30
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