erichswafford
Posts: 602
Joined: 5/14/2008 Status: offline
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quote:
ORIGINAL: THW G'day, I've been out of the wider TOAW gaming community for a while, so I don't know if this has been fixed. I remember that SAM units never really worked, with enemy aircraft normally flying around them with impunity. I'm in the final stages of finishing a NATO-Warsaw Pact scenario for Central Europe, and as you can imagine, both sides have extensive SAM networks. I've added the units in game, but playtesting seems to indicate that they don't do much to affect the air battle. Am I wrong in this, or are SAMs still one of the few things not properly modelled in this game? If so, any suggestions on how to duplicate the effect. The Warsaw Pact in particular tends to get savaged by NATO interdiction at the moment. I was thinking of additional units of obsolescent fighters with reduced ranges, Mig 15s etc, simply so something will have a go at the F111s and Tornados. I'm highly interested in the subject matter and am trying to resurrect some old WW3 scens, so if you figure this out, please let me know as well. For now, SAMs seem to just be window dressing. Did they ever work in TOAW3 or CoW? quote:
ORIGINAL: cathar1244 THW, you may wish to check this against your SAM issues. Failed comm checks apparently prevent SAMs from engaging targets at a range of 1 hex or more. Cheers quote:
8.4.1.6. Force Electronic Support Level (1-100%) - This represents the general electronic capability of the force: Radar, Electronic Countermeasures, Signal Intelligence, etc. This characteristic is only visible in the Editor or the Expanded Situation Report. 8.4.1.7. Electronic Support Checks An electronic support check passes if a random number from zero to the friendly Force Electronic Support Level is higher than a random number from zero to the enemy Force Electronic Support Level. Default value of 33% is treated as a value of zero for this purpose. Only if the values are changed from the default level does the above take place. (The feature was non-functional for years. Once fixed, this qualification had to be made to avoid breaking existing scenarios). 8.4.1.8. Electronic Support Effects Locations with HQ units, Air units, and units that move or fire are “noticed” at the beginning of the following Turn if the enemy player makes an Electronic Support Check for the location. Combats involving large numbers of units are affected by relative Electronic Support levels. Artillery, HQ, and Air units can only support combats if they pass a Communication Check. Attacks with a large fraction of units failing Communication Checks will take longer to resolve. Individual units and entire Formations may be unavailable for orders (reorganizing) at the beginning of a Turn due to enemy Electronic Warfare. Individual units may be unavailable if they fail Communication Checks, and Formations are more likely to be unavailable if a significant proportion of attached units fail Communication Checks. 8.4.1.9. Communications Checks The chance for a unit to pass a Communication Check is equal to the Force Communication Level. It increases if the friendly Electronic Support Level is higher than the enemy Electronic Support Level and decreases if the friendly Electronic Support Level is lower than the Enemy Electronic Support Level. Unless the enemy Force has a much higher Electronic Support Level, or the Force has a very low Communication Level, a unit can usually pass a Communication Check. Units that have not moved this Turn have a higher chance of passing a Communication Check. Long range Anti-Aircraft units must pass a Communication Check to fire on aircraft at ranges of 1 hex or more. 8.4.1.10. Force Communications Level (25-100%) – This value is checked against a random number from 0 to 100 whenever: • Unit and Formation statuses are determined, • SAM units fire at long range, and/or • Anti-Aircraft support or Artillery fires in support of Attacks and Defenses. Do you know of any way to "de-bug" a scenario by examining log files (in this case, to see if the SAM unit is passing its comm checks)? I really wish there was a flag where you could override all these calculations for specific units. For SAMs, you could simply make it a 100% chance they'll pass the comms test, thereby removing another variable. Things are complicated enough ;)
< Message edited by erichswafford -- 1/29/2020 8:57:02 PM >
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