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Hows the game playing - 12/9/2019 3:14:41 PM   
GibClaret80

 

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Been watching videos of the game and reading reviews but people have been saying the naval aspect isn't strong ?? Is it worth a buy ?? Really like that Blue Max counter mod looks great.
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RE: Hows the game playing - 12/9/2019 4:00:48 PM   
stormbringer3

 

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I've been very happy with it. The bundle is a great deal! When you look at history, after Jutland, the German Navy didn't do much. Therefore IMO in this game the naval aspect isn't near as important as in SCWaW.

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RE: Hows the game playing - 12/9/2019 4:26:37 PM   
GibClaret80

 

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Thank you yes but the submarines still played an important role for them during the war so would you say its an improvement on the other 2 ??

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RE: Hows the game playing - 12/9/2019 5:06:58 PM   
stormbringer3

 

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I haven't played the other 2 yet although I've been following them. I think the submarines are ok. I think that there were some submarine changes made after SCWiE was out for awhile. I might be wrong, but I think most of the dislikes are about surface warfare.

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RE: Hows the game playing - 12/9/2019 5:07:03 PM   
Hubert Cater

 

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Hi GibClaret80,

Developer here, and from what I've understood of the feedback of the naval aspect, it seems to be more of a disagreement with the naval model (when coming from other games) and not necessarily that it isn't strong. The naval model here is one that allows you to have a more tactical feel within a grand strategy game as opposed to it being more abstracted as it generally is within other similar games.

Essentially you'll find it necessary to be more hands on in the battles with each individual naval unit as well as forming your own screens and so on. While it may not be perfect, and while there is always room for improvement, some do rather enjoy the current model that Strategic Command offers in this regard.

Regarding how does the AI handle the naval aspect, stormbringer3 is correct in that for this release at least, many parts of it plays with more naval preservation in mind as National Morale plays a very significant role in this WWI release, and losing your navy can be a significant contributor to National Morale losses. At times it can be go big or go home much like Jutland was in real life with similar fallout and consequences.

Submarines do still play an important role and especially so for Germany and for disrupting convoy shipments as well as targeting Entente National Morale through their use towards unrestricted naval warfare.

Hope this helps,
Hubert

_____________________________


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RE: Hows the game playing - 12/9/2019 5:15:30 PM   
GibClaret80

 

Posts: 109
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quote:

ORIGINAL: Hubert Cater

Hi GibClaret80,

Developer here, and from what I've understood of the feedback of the naval aspect, it seems to be more of a disagreement with the naval model (when coming from other games) and not necessarily that it isn't strong. The naval model here is one that allows you to have a more tactical feel within a grand strategy game as opposed to it being more abstracted as it generally is within other similar games.

Essentially you'll find it necessary to be more hands on in the battles with each individual naval unit as well as forming your own screens and so on. While it may not be perfect, and while there is always room for improvement, some do rather enjoy the current model that Strategic Command offers in this regard.

Regarding how does the AI handle the naval aspect, stormbringer3 is correct in that for this release at least, many parts of it plays with more naval preservation in mind as National Morale plays a very significant role in this WWI release, and losing your navy can be a significant contributor to National Morale losses. At times it can be go big or go home much like Jutland was in real life with similar fallout and consequences.

Submarines do still play an important role and especially so for Germany and for disrupting convoy shipments as well as targeting Entente National Morale through their use towards unrestricted naval warfare.

Hope this helps,
Hubert


Thanks Hubert for the information its been really helpful.

(in reply to Hubert Cater)
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RE: Hows the game playing - 12/9/2019 8:15:29 PM   
Simulacra53


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Super happy with SC3-WW1.
Really nice pace for a world war 1 game - fluid opening, fronts forming and developing your armed forces as the war progresses.
It shares the core game with SC3-WiE and WaW, but plays differently.

Playing as the Central Powers it is a challenge to balance all your fronts.
I have to compliment the designers of offering an AI that provides a believable WW1 experience.
Currently playing my second game - to test if I could do better in the West compared to my first run - having now reached the Spring of 1916.
Really nice game.

The naval part maybe isn’t it strongest, but it is not that bad either.
IMO it suits the general gameplay fine, it is not the main show - but not to be ignored either. Been having some interesting battles at sea.

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RE: Hows the game playing - 12/9/2019 8:32:53 PM   
The Land

 

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quote:

ORIGINAL: GibClaret80

Been watching videos of the game and reading reviews but people have been saying the naval aspect isn't strong ?? Is it worth a buy ?? Really like that Blue Max counter mod looks great.


In my view as a player of the WW2 and WW1 Strategic Commands, and a big naval warfare nerd, the naval system works but not quite as intuitively as land combat.

The land warfare is in a state where, if you have a grasp of the basic mechanics, you can "fight the war" without worrying about "playing the game" - you can make moves based on your understanding of how WW1 actually worked without worrying about the game mechanics in too much detail, and you still have a satisfying experience. (In the WW2 games there are people who are good enough at multiplayer that you end up needing to really understand the mechanics and play the game very precisely to stand a chance... but you only need to play them if you want to!)

Naval warfare is not quite there. You are clearly playing a game and how well you play it determines your results. Real-life concepts like positioning and reconnaisance are important - crucial! - but not in the same way as if you're reading a history book. A more abstracted system or a more complex system would both be more realistic, but this level of abstraction means you can get a relatively balanced naval game... and any game could be made more complex, but this complexity comes at cost in terms of accessibility, price, attention to detail elsewhere. The balance has to be struck somewhere, dev team have struck it in the place they want, and it works for me.

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