The Land
Posts: 857
Joined: 2/19/2010 Status: offline
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quote:
ORIGINAL: GibClaret80 Been watching videos of the game and reading reviews but people have been saying the naval aspect isn't strong ?? Is it worth a buy ?? Really like that Blue Max counter mod looks great. In my view as a player of the WW2 and WW1 Strategic Commands, and a big naval warfare nerd, the naval system works but not quite as intuitively as land combat. The land warfare is in a state where, if you have a grasp of the basic mechanics, you can "fight the war" without worrying about "playing the game" - you can make moves based on your understanding of how WW1 actually worked without worrying about the game mechanics in too much detail, and you still have a satisfying experience. (In the WW2 games there are people who are good enough at multiplayer that you end up needing to really understand the mechanics and play the game very precisely to stand a chance... but you only need to play them if you want to!) Naval warfare is not quite there. You are clearly playing a game and how well you play it determines your results. Real-life concepts like positioning and reconnaisance are important - crucial! - but not in the same way as if you're reading a history book. A more abstracted system or a more complex system would both be more realistic, but this level of abstraction means you can get a relatively balanced naval game... and any game could be made more complex, but this complexity comes at cost in terms of accessibility, price, attention to detail elsewhere. The balance has to be struck somewhere, dev team have struck it in the place they want, and it works for me.
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