Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[FIXED B1121.2] Unit Window centred, not right justified

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [FIXED B1121.2] Unit Window centred, not right justified Page: [1]
Login
Message << Older Topic   Newer Topic >>
[FIXED B1121.2] Unit Window centred, not right justified - 12/9/2019 11:27:04 AM   
guanotwozero

 

Posts: 651
Joined: 12/27/2013
Status: offline
This is in the latest dev build, 1121.1






Attachment (1)

< Message edited by Dimitris -- 12/11/2019 6:48:16 PM >
Post #: 1
RE: Unit Window centred, not right justified - 12/9/2019 11:32:51 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
If you click on the white right-arrow, does the column collapse to the right ?

_____________________________


(in reply to guanotwozero)
Post #: 2
RE: Unit Window centred, not right justified - 12/9/2019 11:41:03 AM   
guanotwozero

 

Posts: 651
Joined: 12/27/2013
Status: offline
It collapses towards the right, but disappears at the edge of that centred strip. I leaves the show/hide arrow at that point too.





Attachment (1)

(in reply to Dimitris)
Post #: 3
RE: Unit Window centred, not right justified - 12/9/2019 12:02:24 PM   
guanotwozero

 

Posts: 651
Joined: 12/27/2013
Status: offline
The above has a screen res of 1920x1080.

I've just tried it on my laptop which has a res of 2736x1824 (so apologies for scrolling!) and the offset is now towards the right, but still not right-justified. Weird.





Attachment (1)

(in reply to guanotwozero)
Post #: 4
RE: Unit Window centred, not right justified - 12/9/2019 5:19:18 PM   
goldfinger35


Posts: 142
Joined: 1/1/2009
Status: offline
I confirm the same problem (1920x1200)

(in reply to guanotwozero)
Post #: 5
RE: Unit Window centred, not right justified - 12/9/2019 6:02:45 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Mine is 1650x1050 and it works correctly. (13" MacBook Pro running W10 in Parallels Desktop)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to goldfinger35)
Post #: 6
RE: Unit Window centred, not right justified - 12/9/2019 6:40:08 PM   
xan2622


Posts: 70
Joined: 6/12/2011
Status: offline
Same problem here.

I use a 3840x2160 resolution. 150% DPI.
CMO 1121.1 on Steam (but I have manually overwritten the installation files with the ones from the patch)
Windows 10 Pro 64 Bits.

https://imgur.com/a/Bz99FhY






(in reply to ultradave)
Post #: 7
RE: Unit Window centred, not right justified - 12/9/2019 7:10:45 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Does anything happen when you press the button "Reset positions of secondary windows" in Game Options? That used to fix message log and other window oddities in C:MANO.

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to xan2622)
Post #: 8
RE: Unit Window centred, not right justified - 12/9/2019 7:16:23 PM   
xan2622


Posts: 70
Joined: 6/12/2011
Status: offline
It does nothing.

(in reply to ultradave)
Post #: 9
RE: Unit Window centred, not right justified - 12/9/2019 7:18:01 PM   
Sigma8510

 

Posts: 167
Joined: 4/15/2006
Status: offline
Same issue here.

2560x1440 resolution. 100% DPI. Tried the reset secondary windows position button. No joy.

(in reply to ultradave)
Post #: 10
RE: Unit Window centred, not right justified - 12/9/2019 7:30:18 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Ah, just a thought.


_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to Sigma8510)
Post #: 11
RE: Unit Window centred, not right justified - 12/9/2019 8:27:47 PM   
mekjak

 

Posts: 28
Joined: 9/26/2013
Status: offline
Seems to reset to the proper position if you change the full screen status (key shortcut is alt+enter). Then just change it back to whatever you prefer.

(in reply to ultradave)
Post #: 12
RE: Unit Window centred, not right justified - 12/9/2019 8:28:22 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
Try to minimize and then maximize the main Command window. It could help.

(in reply to ultradave)
Post #: 13
RE: Unit Window centred, not right justified - 12/9/2019 9:43:11 PM   
KHawk

 

Posts: 61
Joined: 7/3/2004
Status: offline
Had this problem.

However when I went into Game Options to make an adjustment to the sound and came back out to the main screen I noticed it had also corrected the display.

Give the Game Options a try.

KHawk

(in reply to mikkey)
Post #: 14
RE: Unit Window centred, not right justified - 12/9/2019 10:49:07 PM   
Sigma8510

 

Posts: 167
Joined: 4/15/2006
Status: offline

quote:

ORIGINAL: mekjak

Seems to reset to the proper position if you change the full screen status (key shortcut is alt+enter). Then just change it back to whatever you prefer.


This worked for me as well, but you have to do it every time you start the game. Minor annoyance now.

(in reply to mekjak)
Post #: 15
RE: Unit Window centred, not right justified - 12/9/2019 11:51:30 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Redrawing of the map screen (by min/max, window mode change, etc) will dock the status panel back to the right.

_____________________________

Michael

(in reply to Sigma8510)
Post #: 16
RE: Unit Window centred, not right justified - 12/10/2019 4:31:25 AM   
magi

 

Posts: 1529
Joined: 2/1/2014
Status: offline
None of the above suggested tricks are working for me ......

(in reply to michaelm75au)
Post #: 17
RE: Unit Window centred, not right justified - 12/10/2019 6:13:39 AM   
guanotwozero

 

Posts: 651
Joined: 12/27/2013
Status: offline

quote:

ORIGINAL: michaelm75au

Redrawing of the map screen (by min/max, window mode change, etc) will dock the status panel back to the right.

If I go from maximised to default it then works! But if I then resize the game window, the problem returns. It seems to want to position itself to a default, and any windows size other than that has the problem.

(in reply to michaelm75au)
Post #: 18
RE: Unit Window centred, not right justified - 12/10/2019 7:47:49 AM   
bomber1949

 

Posts: 16
Joined: 10/16/2013
Status: offline
This happened to me too since the recent update (info panel in the middle of the page) but there might be a temporary work around as I played around with the min/max windows view (within the program) and eventually got the info panel to stay where it should be on the far right then exited Command and where now things have changed since the recent update when you go back into Command the info window stays where it was left at last time you played and that is for all scenarios yes the recent update has created this what appears a small glitch which will no doubt will be fixed at some point by the way I am running a screen resolution of 1920x1200 if that helps any.

(in reply to guanotwozero)
Post #: 19
RE: Unit Window centred, not right justified - 12/11/2019 5:33:55 PM   
xan2622


Posts: 70
Joined: 6/12/2011
Status: offline
The latest 1121.2 update fixed the sidebar bug (at least for me).
Thank you developers !

btw, I am also glad that you removed the sliding animation, it was not needed (IMO).

(in reply to bomber1949)
Post #: 20
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [FIXED B1121.2] Unit Window centred, not right justified Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.391