ITAKLinus
Posts: 630
Joined: 2/22/2018 From: Italy Status: offline
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Without any offence but here we are discussing something different: Japanese economy is depicted as much weaker/less resilient on MOD's webpage, while it's simply not true. It's not a matter of liking or not the MOD, it's a matter of having players such as Anachro here, or the one who is playing against the Italian guy I mentioned in the topic, well, having all these players completely deceived by what's stated in MOD's webpage. Just write that Japan has billions of oilfields more, HIs, etcetc and that it also has a fantasy wonderful fleet. Plus advanced a/c. State simply that and clearly so that people don't risk to play 1 year and a half just to discover that whatever they have thought before regarding Japanese ability to cope with its increased assets is just rubbish. What is being contested is the fact that one would expect a very different situation reading what they do read on MOD's page. "Supply and fuel reserves start at a much reduced state. The Japanese MUST take the DEI as fast as possible!" is just a plain lie. There aren't many other possible interpretations. Do you think 40.000 supplies is "a much reduced state" ? Or that 3-400k less fuel is problematic? The entire reasoning of "eh but Japan has more industry" has a huge fallacy since it doesn't also state that Japan can actually run this bigger industry thanks to an overwhelming increas in the number of oilfields. These are not details. These elements completely change the game and feasible strategic approaches for the Allies. For example, a strategy of cutting DEI oilfields in order to make the huge Japanese economy fall, it's simply not working. Or defending DEI more actively at the beginning to delay Japanese advance. An Allied player would think it's logic to do so, given the impression that the Japanese economy is somehow more fragile and is pressed to conquer stuff around. Also, having so many oilfields in Onshu has the major strategic outcome of protecting a strong source of OIL from any allied initiative for most of the game. And I could continue for long. The entire reasoning of NavShipyards presents, also, many fallacies. Nobody obliges you to produce everything you have in your shipyards and the higher amount of NavShipyards is not that crippling for Japanese economy. I am currently running wild with 1.700 NavShipyards in a Scen1 without major limitations. I bank 5.000 HI points per turn. On a personal side, instead, I say that the biggest problems of the MOD, from my perspective, of course, are: 1 - Fantasy economy with no underlying reason to justify it. 2 - Japanese leadership has been optimised covering over 20 years before the start of the war. Allied leadership, no. It's quite reasonable to think that the general balance of power at 7-DEC wouldn't have been much different, had the Japanese changed their posture so much before the war. Basically, the Japanese, even supposing their industrial and technical possibility to do what's in the MOD, would have found themselves with a somehow similar balance of power due to corresponding reactions undertaken by US (and Commonwealth) leadership. EDIT: has somebody thought that, given the industrial situation, Japan doesn't actually need to start a war? This would be a really funny alternative history...
< Message edited by ITAKLinus -- 12/11/2019 10:53:39 AM >
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Francesco
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