mavfin
Posts: 274
Joined: 6/22/2010 Status: offline
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quote:
ORIGINAL: guanotwozero I've noticed that the loadout settings for "BARCAP Heavy" specifies RTB after one engagement. That's a "gotcha" that has flummuxed me a few times. Such policy can be changed in the Doctrine settings, but hasn't been in that last save. I ran it for a little while and it didn't RTB - I don't know why. I'll try the scenario from the start later on. Edit: Where is this scenario? It looks like one of the original CMANO air tutorials, but I've no idea where it is in the current CMO set. Yeah, but in the original save, the non auto-save one, it's going home before any engagement happens from the intercept group, and the patrol group is down to Sparrows, and about to start tossing winders. Also, if it's going RTB for loadout, shouldn't it say that, not RTB(Mission Over)? Look at the named save, and look at the status, and how far from the airfield it is. FWIW, if I load the autosave files, I get much the same results you do. They don't go home on me. But, if I start from the beginning, and let the patrol launch on its own when the bogies show up, very often (too often) it goes home w/o firing a shot, with hostile a/c still in the air, like the named save shows. If you pop up in the middle, or even if you go to the RTB-ing intercept group, unassign it, wait 10 seconds, and put it back in the mission, it acts pretty normal. There's an early trigger to RTB somewhere. I've been saying this for a month. It it's already logged and being worked on, please say so, and I'll shut up about it. Also, the scenario is the old air tutorial from CMANO, updated to 480. Simple, but you should know what to expect, and less variables. From all the above, *what is the trigger for RTB(Mission Over)*. That needs to be examined. If someone on the dev team could define it for me, then I'll know what to expect or not to expect. So far, no one has told me that the expectation is any different than CMANO. If it is, please let us know.
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