Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: v4 bug stomp so far

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> RE: v4 bug stomp so far Page: <<   < prev  1 2 3 [4] 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: v4 bug stomp so far - 12/11/2019 8:18:31 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
I too held off a game waiting for this patch. I used the time to make a new unit mod. So I still had fun...

(in reply to Michael T)
Post #: 91
RE: v4 bug stomp so far - 12/11/2019 9:29:22 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: Alvaro Sousa

There are always bugs. It takes a lot longer to get an app completely bug free. Look as MS Windows 10... 4 years and counting!




MS gives up squashing bugs and renames the release MS Windows 11 …… Then the wack a mole starts all over again ….

(in reply to AlvaroSousa)
Post #: 92
RE: v4 bug stomp so far - 12/12/2019 3:04:41 PM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
Matrix, I get that you are busy and have QA procedures and all of that, but for the love of God, get this patch out already, or I will murder you.

_____________________________

WitE Alpha Tester

(in reply to scout1)
Post #: 93
RE: v4 bug stomp so far - 12/12/2019 3:06:00 PM   
Journier

 

Posts: 349
Joined: 3/28/2010
Status: offline

quote:

ORIGINAL: Flaviusx

Matrix, I get that you are busy and have QA procedures and all of that, but for the love of God, get this patch out already, or I will murder you.


lol, they are probably punishing you now. ^_^ you are a naughty boy coal for you.

(in reply to Flaviusx)
Post #: 94
RE: v4 bug stomp so far - 12/12/2019 3:08:39 PM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
Yes, well, I've been holding on to this lump of coal for a week now.

_____________________________

WitE Alpha Tester

(in reply to Journier)
Post #: 95
RE: v4 bug stomp so far - 12/12/2019 3:10:00 PM   
Journier

 

Posts: 349
Joined: 3/28/2010
Status: offline
if you put all your frustration into it and squeeze that lump of coal realllll hard you might get a patch outta it! ive been squeezing mine all week, but nada :)

(in reply to Flaviusx)
Post #: 96
RE: v4 bug stomp so far - 12/12/2019 3:10:31 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
I'd quite appreciate the path out by Friday, as usually weekend is when there is the most free time (starting Friday evening), and I've some PBEM games to start afresh in standby due to the patch looming ahead!

(in reply to Flaviusx)
Post #: 97
RE: v4 bug stomp so far - 12/12/2019 3:14:19 PM   
Journier

 

Posts: 349
Joined: 3/28/2010
Status: offline

quote:

ORIGINAL: Cohen_slith

I'd quite appreciate the path out by Friday, as usually weekend is when there is the most free time (starting Friday evening), and I've some PBEM games to start afresh in standby due to the patch looming ahead!


same here , got 2 PBEM's to restart with new patch, we were all planning on starting on monday.... and here we all are standing around.

(in reply to AlbertN)
Post #: 98
RE: v4 bug stomp so far - 12/12/2019 7:45:41 PM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
In all my years of gaming with matrix I can't recall a more frustrating week.

_____________________________


(in reply to Journier)
Post #: 99
RE: v4 bug stomp so far - 12/12/2019 7:47:02 PM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
It's almost like a deliberate act of sabotage.

_____________________________


(in reply to Michael T)
Post #: 100
RE: v4 bug stomp so far - 12/12/2019 7:56:11 PM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline
It really is mindblowing how long this has taken.

_____________________________


(in reply to Michael T)
Post #: 101
RE: v4 bug stomp so far - 12/12/2019 8:01:58 PM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
After their excuse of time needed for QA all I can say is the patch had better not come out with any introduced bugs.

_____________________________


(in reply to MorningDew)
Post #: 102
RE: v4 bug stomp so far - 12/12/2019 8:03:54 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Well Thursday has come and gone. In the Netherlands that is. Time for bed

(in reply to Michael T)
Post #: 103
RE: v4 bug stomp so far - 12/12/2019 9:09:52 PM   
Journier

 

Posts: 349
Joined: 3/28/2010
Status: offline
yea im sure they are QA'ing this patch so well maybe they will have the pacific campaign included when they get it out to us ^_^

(in reply to Michael T)
Post #: 104
RE: v4 bug stomp so far - 12/12/2019 9:57:10 PM   
Radagy


Posts: 333
Joined: 5/22/2004
From: Italy
Status: offline

quote:

ORIGINAL: Michael T

In all my years of gaming with matrix I can't recall a more frustrating week.

+1

(in reply to Michael T)
Post #: 105
RE: v4 bug stomp so far - 12/12/2019 11:36:57 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Sorry guys. At least the extra time allowed me to fix a few more bugs in the game

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Radagy)
Post #: 106
RE: v4 bug stomp so far - 12/12/2019 11:39:44 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
Well I hope for tomorrow at least.
To skip another weekend would be bad.

(in reply to AlvaroSousa)
Post #: 107
RE: v4 bug stomp so far - 12/12/2019 11:40:23 PM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
Is it really going to be anytime soon?

I mean I have been waiting for this patch for near on 2 weeks now, before starting a new game.

I am tempted to just begin a new game at 1.00.03.

We keep getting ETA's that are never met.

_____________________________


(in reply to AlvaroSousa)
Post #: 108
RE: v4 bug stomp so far - 12/13/2019 12:10:37 AM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
The only thing that is keeping me from just going ahead and starting a new game is the tech bug. Tech is seriously broken right now. And, yeah, it's broken for everyone so this doesn't give either side an edge, but still.

< Message edited by Flaviusx -- 12/13/2019 12:12:35 AM >


_____________________________

WitE Alpha Tester

(in reply to Michael T)
Post #: 109
RE: v4 bug stomp so far - 12/13/2019 12:47:50 AM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
Oh yeah. I forgot about the tech. It's really pissing me off, if you can't tell.

_____________________________


(in reply to Flaviusx)
Post #: 110
RE: v4 bug stomp so far - 12/13/2019 12:51:28 AM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
Out of boredom I started to download PS4 world of tanks last night, till wifie saw what I was doing, then 'you better not be downloading world of tanks!'

gulp, so quick delete...

_____________________________


(in reply to Michael T)
Post #: 111
RE: v4 bug stomp so far - 12/13/2019 1:04:40 AM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
Well the first bit of tech is not really broken - to get '40 tech in early '40 (and then having to upgrade troops) is okay for me.
The problem is for the subsequent years.

But I still remain of the case that most of the techs are redundant. Like no Allied power really has an interest in Breakthrough (and tbh Heavy Armour is way superior on the longer run, the extra punch vs 1 more action point that is fuel limited - at least for Axis), Fighter-Bombers are not used, etc etc. And tech bonuses in general are too small.

< Message edited by Cohen_slith -- 12/13/2019 1:06:06 AM >

(in reply to Michael T)
Post #: 112
RE: v4 bug stomp so far - 12/13/2019 1:14:57 AM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
Yeah, breakthru is lame.

_____________________________


(in reply to AlbertN)
Post #: 113
RE: v4 bug stomp so far - 12/13/2019 1:15:30 AM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
The tech bonuses add up over a while. It's a gradual thing. I think it is okay as is.

Both Italy and Germany have reasons to tech up breakthrough, the allies admittedly can give it a pass. Breakthrough is good in the early years, that extra movement helps. Heavy armor only really comes into play at a later date. I think it is perfectly reasonable for the Germans to build a half dozen or so mech as breakthrough and then switch over to heavy armor for the rest of the game.

As for Italy, it starts with both a mech and armor as breakthrough and I personally build no more mech for them and stick with just those two. Italy can't really afford to buy a lot of expensive and oil hungry units.

Fighter bombers are weak tech and I personally disband all the minor axis fighter bombers and feed the replacements into their ground units. Let the luftwaffe fight the air war with some Italian help.

What fighter bombers need to make them a worthwhile build is some kind of range bonus. Maybe not as much escort fighters, but something. Late war allied fighter bombers had better range than interceptors. Then it would worth it to maybe build a handful of them as self escorting deep strike bombers. Right now they are a jack of all trades with no clear role.

_____________________________

WitE Alpha Tester

(in reply to AlbertN)
Post #: 114
RE: v4 bug stomp so far - 12/13/2019 1:17:39 AM   
Journier

 

Posts: 349
Joined: 3/28/2010
Status: offline

quote:

ORIGINAL: Michael T

Is it really going to be anytime soon?

I mean I have been waiting for this patch for near on 2 weeks now, before starting a new game.

I am tempted to just begin a new game at 1.00.03.

We keep getting ETA's that are never met.


well dont complain about that or else we might not get an ETA, Paradox is big on that, and it sorta blows, but you never know when the patches/games are gonna be coming out so...

(in reply to Michael T)
Post #: 115
RE: v4 bug stomp so far - 12/13/2019 1:31:14 AM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline

quote:

What fighter bombers need to make them a worthwhile build is some kind of range bonus. Maybe not as much escort fighters, but something. Late war allied fighter bombers had better range than interceptors. Then it would worth it to maybe build a handful of them as self escorting deep strike bombers. Right now they are a jack of all trades with no clear role.


Jack of 0 trades from my perspective.
Worse than fighters, and for only 1 added tactical point.

Breakthrough armour should gain more OP points over time imo and not stick to 1.

(in reply to Journier)
Post #: 116
RE: v4 bug stomp so far - 12/13/2019 1:34:17 AM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
Adding more operational points to breakthrough as it techs up is a neat idea. Although I wouldn't want to go too crazy with that.

Letting them get up to, say, 12 movement would make them an interesting build even late game for the allies.

_____________________________

WitE Alpha Tester

(in reply to AlbertN)
Post #: 117
RE: v4 bug stomp so far - 12/13/2019 1:41:49 AM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
That's something I am kinda planning in fact - as I've tinkered a bit with the editor and the like. My major brake is that rarely modded maps end up to be used for PBEM and would need ulterior testing for balancing.

(in reply to Flaviusx)
Post #: 118
RE: v4 bug stomp so far - 12/13/2019 2:16:09 AM   
James Taylor

 

Posts: 638
Joined: 2/8/2002
From: Corpus Christi, Texas
Status: offline
I just don't get FBs in this game. The rocket firing P47s and Typhoons were morale and effectiveness killers by late 43 and on for the rest of the war.

I know their tank killing numbers were over inflated but what they did to the logistical train and thin skinned vehicles was terrifying for the ground troops.

The Germans had a nickname for them....what was it? "Jawobs"? Something like that!

I remembered, "Jabos" like in Jabberwocky.





< Message edited by James Taylor -- 12/13/2019 4:43:38 AM >


_____________________________

SeaMonkey

(in reply to AlbertN)
Post #: 119
RE: v4 bug stomp so far - 12/14/2019 5:16:24 AM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Jabos (jagdbomber)?

_____________________________


(in reply to James Taylor)
Post #: 120
Page:   <<   < prev  1 2 3 [4] 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> WarPlan >> RE: v4 bug stomp so far Page: <<   < prev  1 2 3 [4] 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.764