ITAKLinus
Posts: 630
Joined: 2/22/2018 From: Italy Status: offline
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Oh yes, just for clarification: as Pax, I don't R&D NFs, but I produce them in good numbers. Regarding other planes cited: - Dinah-III: wonderful plane, I even R&D it. It's just perfect to fill gaps in low-priority areas in which you want to be covered but you don't want to invest more precious assets. Its 23 hexes in extended are almost as many as Mavis 25, but the low SR means it's much easier to keep those Dinah-III in the air. Also, there are many groups. - Tony: I don't like it and I am for massive production of few models. I skip it completely. - Tojo: I like the plane and it's better than the Oscar, but I generally equip few groups for sweeps and nothing more. Its armament is too little to damage heavy allied fighters or bombers. Some R&D on it. - Oscar: my love. I love Oscars and I produce billions of them. Losses are generally huge. I love their agility, good armament (2x20mm and the 20mm have a very different feeling from the 12.7mm) and not so much inferior speed compared to Frank. Range is amazingly good and they carry a good payload. Especially for those who emply extensively low layered CAPs (and I'm a huge fan of them), Oscar is very good. At least, that's me. Heavy R&D on it in order to have the -IV ASAP. - Frank: for the first time I am trying to research Frank-b directly instead of doing Frank-a and then Frank-r. It's the only plane capable of fighting back allied late war beasts. It's fast, well armed and with decent survivability. Definitely love it. Frank-b comes online much later and is not blessed by a common line with Frank-a, therefore I strongly advice against R&D on it. - Nick: I like the plane in most of its variants. It's a very good gap filler to fight bombers and it uses Ha-35, of which I have a surplus production when I phase out A6M2-Zeros and Lilys. No R&D over it from my side. - Nate: I keep producing it until I run out of engines. I use them as cannon fodder. - Judy: Heavy R&D on it in order to accelerate as much as I can the first model so that I can then easily and quickly have the Judy-IV, which is a wonderful plane. Heavy payload, good range and decent stats. Definitely love it. - Jill: I don't research it. Kate 1/2 are just good enough until the Jill comes online "naturally". As the game goes on, I tend to lower the amount of TBs on my CVs and I increase the number of DBs. It's something questionable, but it fits my general strategy and my doctrine, so I might be wrong for less extravagant postures. - Peggy(T): I massively R&D them. It's another situational plane. It suits my doctrine and strategy, so I need it. I don't know whether less extreme players are willing to do the same, doubt so. I love it, even if results have always been modest. - Helen: I R&D it with 3 factories on Helen-Ia, rushing the -IIa. I produce huge numbers of LB 2Es until the end/mid-43 and I like to have Helen-IIa ASAP. Reasoning is quite straightforward: it uses Ha-34, simplifying my production lines and it has a normal range of 11 hexes, precisely the distance between Hankow (AF lvl 9) and Chungking, so I need those guys soon in order to support my attacks on Chinese capital. - Sam: I R&D it little. I generally add factories over the course of 42 as soon as I finish other projects, increasing over time the number of factories dedicated to the model. It's a sort of game changes since it gives your embarked fighters some kind of fighting capabilities against allied ones. - Jack: R&D it for the first time in my current PBEM. I generally go for George, but I wanted to give a try to Jack. I produced them in very limited numbers in the past and they gave me a very good feeling in CAP. I tend to say they are better than George in CAP and much worse in all the other possible missions. I have nothing more than a feeling to say that they're better than George in CAP, though. - George: best IJNAF fighter available and a must for every player. It's a wonderful plane and it can make the enemy suffer a lot. - Late late war fighters: I don't R&D them at all. I did a game in which I massively R&D Ki-94-II but I was just mad. In general, I tend to employ extensively low layered CAPs and I adjust my production for that. Also, I am of the opinion that HIs are not such a problematic factor, therefore I am quite open to have very bloody fights in which I lose many planes. That's why I produce huge numbers of Oscars, for example. I'm definitely the king of air losses, though. And I have weird strategic and doctrinal postures, so I know my choices are questionable.
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Francesco
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