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[Logged] [Top men Working On It] I prefer the old Time Increments to the new ones

 
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[Logged] [Top men Working On It] I prefer the old Time ... - 12/16/2019 2:47:43 AM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
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Not that anyone is asking me, but I prefer the old Time Increments to the new ones.

I often used the 15-second or 30-second button. The new flaming button seems to go too fast in small scenarios. If I had my way, I would really like to change it back if others agree, and if it is possible.

Just my two cents.

< Message edited by apache85 -- 12/24/2019 3:23:59 AM >
Post #: 1
RE: I prefer the old Time Increments to the new ones - 12/16/2019 3:00:40 AM   
afelix1

 

Posts: 15
Joined: 2/26/2007
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Pause the game. Select flame button. Then use the increment markers in lower right. Works great.
quote:

ORIGINAL: DWReese

Not that anyone is asking me, but I prefer the old Time Increments to the new ones.

I often used the 15-second or 30-second button. The new flaming button seems to go too fast in small scenarios. If I had my way, I would really like to change it back if others agree, and if it is possible.

Just my two cents.



< Message edited by afelix1 -- 12/16/2019 3:02:38 AM >

(in reply to DWReese)
Post #: 2
RE: I prefer the old Time Increments to the new ones - 12/16/2019 3:31:43 AM   
Technopiper

 

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quote:

ORIGINAL: afelix1
Pause the game. Select flame button. Then use the increment markers in lower right. Works great.

That's exactly how I use it, gives the game a turn-based nature which isn't a bad thing. You can click the flame button after setting runtime at the lower left. Saves you the need to pause.

(in reply to afelix1)
Post #: 3
RE: I prefer the old Time Increments to the new ones - 12/16/2019 3:41:46 AM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
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Thanks for your reply.

I am fully aware of your tip, and as I mentioned, I already employ that method. That being said, I still prefer it the way that it worked in CMANO. I didn't find anything wrong with that method, or that there was anything in need of being changed.

(in reply to Technopiper)
Post #: 4
RE: I prefer the old Time Increments to the new ones - 12/16/2019 8:36:33 AM   
giantsquid

 

Posts: 270
Joined: 9/8/2014
From: Milan, Italy
Status: offline
I agree, having 15 and 30 sec time cona be very handy in some scenario.
Thanks

F

(in reply to DWReese)
Post #: 5
RE: I prefer the old Time Increments to the new ones - 12/16/2019 2:50:33 PM   
AlabamaExile

 

Posts: 8
Joined: 4/18/2019
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I agree with the OP and hope the developers will add these time compression options to CMO. The game speeds are typically too fast or too slow for me. I don't understand why the 15 and 30 second time compression options were removed as I used them all the time in CMANO.

This issue and the lack of persistence in the message window for those of us running two monitors are my biggest complaints about CMO. Otherwise I have been happy with the changes.

(in reply to giantsquid)
Post #: 6
RE: I prefer the old Time Increments to the new ones - 12/16/2019 4:56:26 PM   
Scar79

 

Posts: 183
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IMO, 1x, 2x, 5x and 10x multipliers would be more than enough.

(in reply to AlabamaExile)
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RE: I prefer the old Time Increments to the new ones - 12/16/2019 8:18:42 PM   
Horance

 

Posts: 5
Joined: 2/23/2018
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Yes, it would very handy if the developers could add back x15 and x30 multipliers. The x5 multiplier is a bit too slow and the flame multiplier is way too fast.

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RE: I prefer the old Time Increments to the new ones - 12/16/2019 10:10:11 PM   
Japo32

 

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+1

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RE: I prefer the old Time Increments to the new ones - 12/17/2019 12:36:44 AM   
jwarrenw13

 

Posts: 1897
Joined: 8/12/2000
From: Louisiana, USA
Status: offline
I agree with the OP

(in reply to Japo32)
Post #: 10
RE: I prefer the old Time Increments to the new ones - 12/17/2019 5:38:59 AM   
Dimitris

 

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Meanwhile, at a deep-underground laboratory.



< Message edited by Dimitris -- 12/17/2019 9:12:04 AM >


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RE: I prefer the old Time Increments to the new ones - 12/17/2019 5:26:52 PM   
ultradave


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YOU ARE THE MAN! :-)


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----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to Dimitris)
Post #: 12
RE: I prefer the old Time Increments to the new ones - 12/17/2019 7:55:14 PM   
mikkey


Posts: 3142
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From: Slovakia
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Excellent, thanks!

(in reply to ultradave)
Post #: 13
RE: I prefer the old Time Increments to the new ones - 12/17/2019 8:16:29 PM   
kevinkins


Posts: 2257
Joined: 3/8/2006
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The term "bunker mentality" is not always derogatory. Thanks the new increment.

_____________________________

“The study of history lies at the foundation of all sound military conclusions and practice.”
― Alfred Thayer Mahan


(in reply to mikkey)
Post #: 14
RE: I prefer the old Time Increments to the new ones - 12/20/2019 10:36:41 AM   
Blast33


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Joined: 12/31/2018
From: Above and beyond
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Great

(in reply to kevinkins)
Post #: 15
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