Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[Logged] [Top men Working On It] I prefer the old Time Increments to the new ones

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [Logged] [Top men Working On It] I prefer the old Time Increments to the new ones Page: [1]
Login
Message << Older Topic   Newer Topic >>
[Logged] [Top men Working On It] I prefer the old Time ... - 12/16/2019 2:47:43 AM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline
Not that anyone is asking me, but I prefer the old Time Increments to the new ones.

I often used the 15-second or 30-second button. The new flaming button seems to go too fast in small scenarios. If I had my way, I would really like to change it back if others agree, and if it is possible.

Just my two cents.

< Message edited by apache85 -- 12/24/2019 3:23:59 AM >
Post #: 1
RE: I prefer the old Time Increments to the new ones - 12/16/2019 3:00:40 AM   
afelix1

 

Posts: 15
Joined: 2/26/2007
Status: offline
Pause the game. Select flame button. Then use the increment markers in lower right. Works great.
quote:

ORIGINAL: DWReese

Not that anyone is asking me, but I prefer the old Time Increments to the new ones.

I often used the 15-second or 30-second button. The new flaming button seems to go too fast in small scenarios. If I had my way, I would really like to change it back if others agree, and if it is possible.

Just my two cents.



< Message edited by afelix1 -- 12/16/2019 3:02:38 AM >

(in reply to DWReese)
Post #: 2
RE: I prefer the old Time Increments to the new ones - 12/16/2019 3:31:43 AM   
Technopiper

 

Posts: 182
Joined: 2/11/2019
Status: offline
quote:

ORIGINAL: afelix1
Pause the game. Select flame button. Then use the increment markers in lower right. Works great.

That's exactly how I use it, gives the game a turn-based nature which isn't a bad thing. You can click the flame button after setting runtime at the lower left. Saves you the need to pause.

(in reply to afelix1)
Post #: 3
RE: I prefer the old Time Increments to the new ones - 12/16/2019 3:41:46 AM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline
Thanks for your reply.

I am fully aware of your tip, and as I mentioned, I already employ that method. That being said, I still prefer it the way that it worked in CMANO. I didn't find anything wrong with that method, or that there was anything in need of being changed.

(in reply to Technopiper)
Post #: 4
RE: I prefer the old Time Increments to the new ones - 12/16/2019 8:36:33 AM   
giantsquid

 

Posts: 270
Joined: 9/8/2014
From: Milan, Italy
Status: offline
I agree, having 15 and 30 sec time cona be very handy in some scenario.
Thanks

F

(in reply to DWReese)
Post #: 5
RE: I prefer the old Time Increments to the new ones - 12/16/2019 2:50:33 PM   
AlabamaExile

 

Posts: 8
Joined: 4/18/2019
Status: offline
I agree with the OP and hope the developers will add these time compression options to CMO. The game speeds are typically too fast or too slow for me. I don't understand why the 15 and 30 second time compression options were removed as I used them all the time in CMANO.

This issue and the lack of persistence in the message window for those of us running two monitors are my biggest complaints about CMO. Otherwise I have been happy with the changes.

(in reply to giantsquid)
Post #: 6
RE: I prefer the old Time Increments to the new ones - 12/16/2019 4:56:26 PM   
Scar79

 

Posts: 183
Joined: 8/9/2013
Status: offline
IMO, 1x, 2x, 5x and 10x multipliers would be more than enough.

(in reply to AlabamaExile)
Post #: 7
RE: I prefer the old Time Increments to the new ones - 12/16/2019 8:18:42 PM   
Horance

 

Posts: 5
Joined: 2/23/2018
Status: offline
Yes, it would very handy if the developers could add back x15 and x30 multipliers. The x5 multiplier is a bit too slow and the flame multiplier is way too fast.

_____________________________


(in reply to Scar79)
Post #: 8
RE: I prefer the old Time Increments to the new ones - 12/16/2019 10:10:11 PM   
Japo32

 

Posts: 32
Joined: 8/12/2017
Status: offline
+1

(in reply to Horance)
Post #: 9
RE: I prefer the old Time Increments to the new ones - 12/17/2019 12:36:44 AM   
jwarrenw13

 

Posts: 1897
Joined: 8/12/2000
From: Louisiana, USA
Status: offline
I agree with the OP

(in reply to Japo32)
Post #: 10
RE: I prefer the old Time Increments to the new ones - 12/17/2019 5:38:59 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Meanwhile, at a deep-underground laboratory.



< Message edited by Dimitris -- 12/17/2019 9:12:04 AM >


_____________________________


(in reply to jwarrenw13)
Post #: 11
RE: I prefer the old Time Increments to the new ones - 12/17/2019 5:26:52 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
YOU ARE THE MAN! :-)


_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to Dimitris)
Post #: 12
RE: I prefer the old Time Increments to the new ones - 12/17/2019 7:55:14 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
Excellent, thanks!

(in reply to ultradave)
Post #: 13
RE: I prefer the old Time Increments to the new ones - 12/17/2019 8:16:29 PM   
kevinkins


Posts: 2257
Joined: 3/8/2006
Status: offline
The term "bunker mentality" is not always derogatory. Thanks the new increment.

_____________________________

“The study of history lies at the foundation of all sound military conclusions and practice.”
― Alfred Thayer Mahan


(in reply to mikkey)
Post #: 14
RE: I prefer the old Time Increments to the new ones - 12/20/2019 10:36:41 AM   
Blast33


Posts: 404
Joined: 12/31/2018
From: Above and beyond
Status: offline
Great

(in reply to kevinkins)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [Logged] [Top men Working On It] I prefer the old Time Increments to the new ones Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.891