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Ability to hide units (H-key) even when unit selected

 
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Ability to hide units (H-key) even when unit selected - 12/16/2019 5:42:58 PM   
niki_belucci

 

Posts: 40
Joined: 10/7/2019
Status: offline
Hi there,

while getting more and more time out of this game there is one thing that already destroyed some moves/annoyed me.

When reshuffling units it is often really hard to see whether a backwards unit can reach a certain point at the front where currently another friendly unit sits. Being able to switch into the "Hiding units" view while having an unit selected would be such a QoL feature! Maybe this is feasible without a lot of effort?

Thanks for your thoughts/feedback!
Post #: 1
RE: Ability to hide units (H-key) even when unit selected - 12/17/2019 4:21:50 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
I see what you are after here, unfortunately it is not a straightforward option but I'll look into it.

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(in reply to niki_belucci)
Post #: 2
RE: Ability to hide units (H-key) even when unit selected - 12/17/2019 5:04:17 PM   
niki_belucci

 

Posts: 40
Joined: 10/7/2019
Status: offline
Thanks for your reply and feedback! Understand that some things might look easier than they are "under the hood" but I`m really convinved this would provide us players with even more playability!

As a rule of thumb question: do enemy ZoCs "stack" their effect, e.g. an hex which gets blocked by two adjacent enemy ZoCs is double entry cost?

(in reply to Hubert Cater)
Post #: 3
RE: Ability to hide units (H-key) even when unit selected - 12/17/2019 5:58:45 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
No, just the one ZoC cost.

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