Zakhal
Posts: 2494
Joined: 1/4/2001 From: Jyväskylä, Finland Status: offline
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This is the detail in which damage is calculated in the game engine of ww2ol: (in this case a pz3h with the 50mm hitting the front of a char) quote:
WEAP 5cm38l42_pzgr(147) striking external component mantletarmor(8) of charb1(target1) at 650 m/s, KE 459822 J, thickness 26.00 mm at 83 deg, t = 2660.5900s WEAP applying 23764.519274 J to mantletarmor WEAP 5cm38l42_pzgr(147) richocheting off mantletarmor with a thickness of 26.00 mm at 83 deg, t = 2660.5900 s WEAP 5cm38l42_pzgr(166) striking external component turretfront(5) of charb1(target1) at 665 m/s, KE 481693 J, thickness 46.00 mm at 14 deg, t = 2928.4519 s WEAP 5cm38l42_pzgr(166) fuse started, timer = 0.0010 s, t = 2928.4519 s WEAP applying 335950.941587 J to turretfront WEAP 5cm38l42_pzgr(166) spalling 64 pieces of turretfront WEAP 5cm38l42_pzgr(166) penetrated turretfront, lost 299 m/s, speed now 366 m/s, t = 2928.4519 s WEAP 5cm38l42_pzgr(166) detonating, t = 2928.4529 s WEAP 5cm38l42_pzgr(166) explodes into 44 pieces of shrapnel WEAP 5cm38l42_pzgr(166) concussive explosion In short the panzergranate 5cm38l42 hits char's gunmantle, richochets, strikes to turretfront, penetrates and explodes into 44 pieces of sharpnell inside the char causing explosion and killing everyone inside.
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