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[FIXED] Going offensive at long range

 
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[FIXED] Going offensive at long range - 12/18/2019 8:20:24 AM   
guanotwozero

 

Posts: 651
Joined: 12/27/2013
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Problem:
There's a Sea Control Patrol area, and a maritime aircraft (Poseidon) is transiting to it. It's a long transit via several tanker stations, so fuel efficiency is important.

However, several skunks are in the prosecution area, and the Poseidon goes offensive while still over 1000nm away. This brings it down to 1000ft altitude at full speed, which ruins fuel efficiency.

I've enclosed a save: Poseidon is "VP-46 Grey Knights #01".

Possible solution:
I'm thinking perhaps a toggle (e.g. checkbox) in the mission editor, to avoid going offensive until within the mission/prosecution area. I realise there will be other circumstances where going offensive is desirable, e.g. for fighters transiting to a nearby CAP area.

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< Message edited by Dimitris -- 3/18/2020 8:16:43 AM >
Post #: 1
RE: [Logged] Going offensive at long range - 12/24/2019 3:30:12 AM   
Rory Noonan

 

Posts: 2816
Joined: 12/18/2014
From: Brooklyn, NY
Status: offline
Logged for investigation.

0013529

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(in reply to guanotwozero)
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RE: [Logged] Going offensive at long range - 3/18/2020 8:16:31 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Fixed for the next update: The unit now uses the mission "attack range" value to determine whether to use cruise or full/AB throttle for the intercept. This results in better fuel management.

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(in reply to Rory Noonan)
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