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Paratroops - 12/19/2019 3:14:41 PM   
James Taylor

 

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Since the use of said formation is usually always offensive in nature, shouldn't the para-unit be allowed to move and attack after it has been dropped?

Same as an amphibious move, also done largely for offensive operations; it makes since that in the time of a WP turn the paratroops should be able to exercise the same maneuvers they were afforded in real life.

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RE: Paratroops - 12/19/2019 3:35:49 PM   
AlvaroSousa


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Paras - I could give them 50% Opts (which would be 2) one to attack and one to occupy the hex they attack. I'll have to think about this. Would also match invasions.

Invasions - This was thoroughly tested in Beta. The current solution of 1/2 Opts is the correct one after an invasion and balanced for play.

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RE: Paratroops - 12/19/2019 3:47:00 PM   
James Taylor

 

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From: Corpus Christi, Texas
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I was using the amphib feature as an example to support the argument for paratroopers, but I see my wording could have been misunderstood.

One other thing Al. Could HQs have a priority feature, like the reinforcement tool, that assures all units within the command range use that HQ for combat enhancements?

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