Hanekem
Posts: 90
Joined: 5/22/2010 Status: offline
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quote:
ORIGINAL: Jorgen_CAB quote:
ORIGINAL: Hanekem Why not? a frigate is a hull with a type of mission, as a game changes the mission might change, look at irw derstroyers! if we use rigid definitions those things are somewhere in the land of Cruisers by displacement if not by mission I mean hull classification is something that *changes* and being able to do that in game was one of the joys of the game for me. So a frigate could be for me a cheap patrol boat to be built in truly ridiculous numbers, but over time I could decide I could use the slot for a heavier type of combatant, maybe one for deep range raiding. HEll, maybe my destroyers start balooning and end up eating up the cruisers or end up with two clases of ships of similar size but very different mission profiles (one heavy capital escort designed with point defense and EW warfare in mind to serve as escorts to my battlewagons and another that is more flexible generalist that isn't really meant for the battleline but in the direst of circumstances) I mean that is how I used the five slots in the game. I understand that having hulls might actually make easier, specially for the AI designer, and I could accept that but I at least hope we won't be having "fleet destroyer" or "escort destroyer" as hull names, at the most I 'd prefer "light ship type-a" or something as generic as that As for the 3d, what I've seen hasn't wow me away, tbh doesn't look good, it might be better than something circa 2005, but feels inferior to the 2ds. but that is mostly my subjective interpretation I could very well be in a minority I think we are all entitled to our opinion but I would also completely disagree with your viewpoint on this. First of we don't know how the mission system will be designed yet... you might very well be able to use a battleship hull as escorts for example. You might just going to be restricted on the hull type on what type of component you can put on them and in what ratios. You also have not yet seen the battle system, how it works and how smaller sized ships perhaps actually can be tactically effective now. For example a small frigate probably can fit more engine components than a battleship in relation to its size. Making Frigates potentially faster and more manoeuvrable than a battleship hull. Those are the kind of things I really are looking forward to. In my opinion restriction is good because it actually give you more options not less, too many options is too difficult to balance and will usually reduce your "optimal" solutions to a few choices. I mean... did you really build much of anything smaller than max size ships in DW1 (outside Bacon mod that is), if you did it was not really optimal. Perhaps somewhat smaller ships for escorts if you had them running all over the place escorting civilian ships. Given Erik's reply? I mean I invite you to read the part of "not being able to call a frigate sized ship a battleship" I did use extensively light, cheap combatants to serve as patrol assets they were meant to be everywhere and take the edge of pirate attacks and also a point defense heavy ship for escorting max size battlewagons carriers and troopships so, yeas I built a few designs well below the max size mostly looking at my bottom line and my needs, hell the idea of a long range raider type ship I also did from time to time, fast long legged and with boarding pods, meant to take stations or destroy them, those ships tended to pay for themsleves Hell, I could have used some different heavy ship classes, maybe some sort of short ranged coastal battleship/monitor type for core world defense, but given the AI it was difficult to not have those ships half way to nowhere, sometihng I hope DW2 will improve, letting us have more control on patrol areas and what not Because again, ship type names are flexible in the real world, look at the destroyer it was born as a "torpedo boat" destroyer (hence the name) to intercept fast boats that had torpedoes and could ruin a capital ships's day, then it started action as a torpedo boat of sorts, then they added the ASW mission to it and of course AA and now you have ships that we call destroyers, are as big as WWII cruisers and can do a wide array of missions, from anti sub, anti air, anti ship to shore bombardment That is why I am asking not being limited to having frigates are between size x-y not only because as the game progresses the size of my "fleet escort" might balloon (and make it feel I am progressing) but because it opens options to what I want to field
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