Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

A community idea

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> A community idea Page: [1]
Login
Message << Older Topic   Newer Topic >>
A community idea - 12/22/2019 2:12:09 AM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline
Just had an idea. Voluntary of course, but I hope it catches on.

In your profile, if you could please update your current status of what you are currently doing with WitPAE.
It could be simple, like mine below or a link to your AAR. And if we all could keep it somewhat current I think it
would be kinda cool when reading posts.
Thoughts?


_____________________________

Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?
Post #: 1
RE: A community idea - 12/22/2019 5:00:56 AM   
BSG

 

Posts: 5
Joined: 11/17/2019
Status: offline
Mine would have to read " on page 28 of the manual"

(in reply to Hanzberger)
Post #: 2
RE: A community idea - 12/22/2019 7:32:52 AM   
Kursk1943

 

Posts: 445
Joined: 3/15/2014
From: Bavaria in Southern Germany
Status: offline
...

(in reply to BSG)
Post #: 3
RE: A community idea - 12/22/2019 7:40:46 AM   
Kursk1943

 

Posts: 445
Joined: 3/15/2014
From: Bavaria in Southern Germany
Status: offline


_____________________________


(in reply to Kursk1943)
Post #: 4
RE: A community idea - 12/22/2019 9:07:15 AM   
jdsrae


Posts: 2716
Joined: 3/1/2010
From: Gandangara Country
Status: offline


_____________________________

Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655

(in reply to Kursk1943)
Post #: 5
RE: A community idea - 12/22/2019 12:46:28 PM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline
Preparing to do a complete rebuild of my mod, based on A-Mac's tier 2 ironman, because, in hindsight, tier 3 ironman is over the top, and also because there are some data entry errors that need fixing, and thirdly because if I reduce the data load, Hans Bolter might be able to load it

_____________________________

"I am Alfred"

(in reply to jdsrae)
Post #: 6
RE: A community idea - 12/22/2019 3:37:06 PM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline
Yes, I think what ever you are doing in AE you should tag. So really cool to find out Ian is rebuilding his mod and BSG is reading the manual.


I am already trying to follow your AAR jd.

< Message edited by Hanzberger -- 12/22/2019 3:38:01 PM >


_____________________________

Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to Ian R)
Post #: 7
RE: A community idea - 12/22/2019 3:48:43 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
I was hoping this would show the





It didn't work.

Attachment (1)

< Message edited by geofflambert -- 12/22/2019 3:53:01 PM >

(in reply to Hanzberger)
Post #: 8
RE: A community idea - 12/22/2019 4:16:11 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
The "Always attach signature in posts" checkbox is your friend

_____________________________


(in reply to geofflambert)
Post #: 9
RE: A community idea - 12/22/2019 5:21:26 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
I guess I'll have to remove my signature of my hero. I don't show it all the time. It irritates some people, reminds them of someone or something.

(in reply to Kull)
Post #: 10
RE: A community idea - 12/22/2019 5:22:15 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
.

_____________________________



(in reply to geofflambert)
Post #: 11
RE: A community idea - 12/22/2019 5:25:12 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
The "what I want to say" still isn't there. I don't know what it's for then. Guess I'll have to put that in the signature to please Hans.

_____________________________



(in reply to geofflambert)
Post #: 12
RE: A community idea - 12/22/2019 6:14:51 PM   
d0mbo

 

Posts: 592
Joined: 8/21/2009
From: Holland
Status: offline
It is there......

(in reply to geofflambert)
Post #: 13
RE: A community idea - 12/22/2019 6:18:02 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline

quote:

ORIGINAL: d0mbo

It is there......

It's fixed now. I think every post I've made with a sig since the beginning of time has been changed.

_____________________________



(in reply to d0mbo)
Post #: 14
RE: A community idea - 1/7/2020 1:42:34 AM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Waiting to see if I can get a new apartment in a better location for me. Hopefully the BSODs from the unasked for Windows 10 upgrade are over.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to geofflambert)
Post #: 15
RE: A community idea - 1/7/2020 4:25:46 AM   
DanielAClark

 

Posts: 131
Joined: 1/7/2020
Status: offline
Completed my first Coral Sea playthrough as the US Navy...

Decisive victory.

For the loss of just the Astoria and Dewey...we sank the Shoho, several light cruisers, and enough of the invasion force that the last few days of the scenario was just playing out time and experimenting with different sweeps and airbase attacks on Lae.

Time to try the Japanese side...which I assume is a bit more complicated as it's not just...set ambush, smack enemy, stay away from the LBA...

Oh, and I'm up to about page 150 in the manual.

(in reply to RangerJoe)
Post #: 16
RE: A community idea - 1/7/2020 12:38:16 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
As the Japanese player, you should make sure that your ships sink in shallow water so they would make good tourist attractions for the scuba divers . . .

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to DanielAClark)
Post #: 17
RE: A community idea - 1/7/2020 1:35:23 PM   
DanielAClark

 

Posts: 131
Joined: 1/7/2020
Status: offline

quote:

ORIGINAL: RangerJoe

As the Japanese player, you should make sure that your ships sink in shallow water so they would make good tourist attractions for the scuba divers . . .


Very funny...

Though, my current plan is to pursue a battle immediately south of Rabaul rather than the overly complicated plan for Operation MO with the Shokaku and the Hiryu operating farther to the east...so, any losses will likely be in areas where divers might have better access...

I was surprised to see that the scenario starts AFTER the invasion of Tulagi. I dont think I can do anything to protect the landing ships except fly the float planes into Tulagi and retreat the support ships until I've dealt with the Lexington and Yorktown groups.

(in reply to RangerJoe)
Post #: 18
RE: A community idea - 1/8/2020 5:31:59 AM   
DanielAClark

 

Posts: 131
Joined: 1/7/2020
Status: offline
Hory crap. That was way too exciting.

Shokaku got torpedoed by an S boat on the first day.

Lexington came charging north and engaged my fleets from a position north of them (between the Shortlands and Rabaul!).

Shoho got hit hard but didnt sink. Her aircraft bailed back to Rabaul. The invasion fleet lost half a dozen transports to the dive bombers but soldiers on.

Because my big CVs plus the LBA from Rabaul savage the Lexington fleet. Lexington is hit hard, Chester is sunk.

Yorktown has the last laugh though, her dive bombers find and pulverize Shokaku. She sinks during the night and all her planes head off to Rabaul. I have a major stacking problem on my hands.

The following day Lexington is sunk by 5 torpedo hits.

...and I-28 finds the enemy refueling group and torpedoes the Australia, the Hobart, AND the Tippecanoe (AO).

My forces have just landed on Port Moresby after a night naval bombardment by the Shoho group heavy cruisers.

I'm still losing the scenario on points so far...and I cant help seeing the loss of Shokaku as greater than the value of PM...

...but this has been educational.

(in reply to DanielAClark)
Post #: 19
RE: A community idea - 1/8/2020 4:50:25 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline

quote:

ORIGINAL: DanielAClark

Hory crap. That was way too exciting.

<snip>

...but this has been educational.



+1

_____________________________


(in reply to DanielAClark)
Post #: 20
RE: A community idea - 1/8/2020 5:41:43 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
+2





_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Kull)
Post #: 21
RE: A community idea - 1/8/2020 5:49:39 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline

quote:

ORIGINAL: DanielAClark

Hory crap. That was way too exciting.

Shokaku got torpedoed by an S boat on the first day.

Lexington came charging north and engaged my fleets from a position north of them (between the Shortlands and Rabaul!).

Shoho got hit hard but didnt sink. Her aircraft bailed back to Rabaul. The invasion fleet lost half a dozen transports to the dive bombers but soldiers on.

Because my big CVs plus the LBA from Rabaul savage the Lexington fleet. Lexington is hit hard, Chester is sunk.

Yorktown has the last laugh though, her dive bombers find and pulverize Shokaku. She sinks during the night and all her planes head off to Rabaul. I have a major stacking problem on my hands.

The following day Lexington is sunk by 5 torpedo hits.

...and I-28 finds the enemy refueling group and torpedoes the Australia, the Hobart, AND the Tippecanoe (AO).

My forces have just landed on Port Moresby after a night naval bombardment by the Shoho group heavy cruisers.

I'm still losing the scenario on points so far...and I cant help seeing the loss of Shokaku as greater than the value of PM...

...but this has been educational.



That's some fight....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to DanielAClark)
Post #: 22
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> A community idea Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.469