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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/13/2019 7:37:28 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: peskpesk

IMHO things, don't looks good in China for the Allies and maybe with US entry too. But compared to the average time when the US choices are made:
* Resource to Western Allies 1940 Jan \ Feb to 1940 Mar \ April
* Gear Up 1941 Mar \ Apr
* Oil Embargo 1941 Jul \ Aug
* War benefits bar 1941 September \ Oct
* Full War 1942 May \ June

Things are not so bad, but they could have been better...

For the rest of the situation for the Allies:
- The North Med slightly below Normal.
- North Africa slightly below Normal.
- Western Europe Normal.
- Eastern Europe undecided
- Asia except China undecided
- Pacific Ocean undecided
- Atlantic Normal
- Siberia Good


But things can look different depending on perspective.

Well, I think the Japanese situation is bad even though the war in China has made some progress. This can not, however, compensate for the loss of Manchuria to USSR. Just the production loss for Manchuria is 3 BPs per turn (at current PM). That war also cost the Japanese 4 land units, or 8 BPs, on lost (on map) land units. The production gained in China can not near enough compensate for this loss. At least in my humble opinion.

And while the Chinese are reduced in size, their army is still fairly strong.

The US production should, once again in my humble opinion, be delayed and suffer if USSR declares war on Japan.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to peskpesk)
Post #: 1201
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/13/2019 7:44:47 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Axis end of turn:
Part One:

Preliminary planning:
Germany - No changes needed - 27 production points - 25 BPs.
Italy - No changes needed - 11 production points - 11 BPs.
Japan - No changes needed - 14 production points - 14 BPs. Save one NEI oil in Shanghai, and one NEI oil in Fukuoka.
Vichy France - The Algerian resource is activated (going to production) - 3 production points - 7 BPs.


Stay at sea:
The following units stay at sea.

Germany:
East Med: 1 x CP
Baltic Sea: 4 x CPs.

All 4 Vichy CPs stay at sea.

Italy:
East Med: 2 x CA (4-box)
Italian Coast: CP, BB + CA (4-box)

Japan:
Japanese Coast: 2 x CPs (CP marker needs to be split in order to send 1 CP to port - check that 2 stay)
China Sea: 9 x CP
South China Sea: 4 x CP


Return to Base:

Germany:
North Sea: FTR2 -> 48,35; 2 x BB + CA (Blucher) -> Brest; 2 x CA (Admiral Graf Spee, Admiral Hipper) -> Kiel
East Med: FTR2 (He 100) -> 75,40; NAV3 -> 74,39; FTR2 (He 112) -> Tobruk; FTR2 (Bf 109E-4) -> 67,52 (in Greece)

Vichy France: -

Italy:
Italian Coast: 2 x CA + TRS -> La Spezia
East Med: 2 X CA -> La Spezia; NAV2 -> 67,52 (in Greece)

Japan:
Japanese Coast: CP -> Canton
China Sea: CA + TRS + AMPH -> Fukuoka


Use Oil:

Germany:
All units except 2 x CA (Admiral Graf Spee, Admiral Hipper), and CP in the East Med, are reorganized for 1 oil (1.45). Use saved oil in Bratislava.

Italy:
All units are reorganized for 2 oil (2.0). Use 1 oil in Milan, and 1 in Rome.

Japan:
All units are reorganized for 1 oil (1.15). Use 1 oil in Shanghai.

Vichy France:
No reorganization


Breakdown: -


Prod plan Final:
Germany - No changes needed - 25 BPs
Italy - No changes needed - 11 BPs
Japan - No changes should be needed - 14 BPs
Vichy France - No changes should be needed - 7 BPs (oil saved in error - should be: 2 oil saved in France and 2 in Syria)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1202
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/13/2019 7:46:51 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Part Two:

Scrap: -


Production:
Germany (25):
MIL
2 x INF
MECH
ARM Div
2 x FTR2
2 x Pilot

Italy (11):
GARR
FTR2
LND2
SUB (1st)
SUB (2nd)
Pilot
CA (2nd)


Japan (14):
Synth Oil
CVP1
2 x CVP0
Pilot
Warlord
Repair CA (Takao)

Vichy France (7):
Save 2 BP in Lyons, 2 BP in Vichy, 2 BP in Toulouse, and 1 BP in Marseilles.


Factory destruction:
Japan destroy the factory in Peking, and in Kwiyang.
Germany can destroy the blue factory in Nantes. Is this really correct?


Reinforcements:

Germany:
Save 1 pilot
Do not replace the BB
Synth Oil -> Berlin
ENG Div + ARM Div -> Königsberg

Italy:
LND3 (BR.20) -> Trieste
Save 1 pilot
CP -> La Spezia

Japan:
LND3 -> Sasebo

Vichy France:
CP -> Marseilles


Voluntary Resource Lending:
Same: Germany -> Italy: 9 resources, (2 oil, minimum)


Allies goes first if we win the initiative. No re-roll.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1203
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/16/2019 1:17:24 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
quote:

ORIGINAL: Orm
The US production should, once again in my humble opinion, be delayed and suffer if USSR declares war on Japan.


Fair point and I agree. However in this particular game I think this can be offset and more by attack on Greece by both euro-Axis powers, and extended advance in China along with Chinese cities changing hands twice (at least this is what I recall happening in China when the chinese took some cities in the rear in 1940 but I could be remembering it wrong).

(in reply to Orm)
Post #: 1204
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/16/2019 1:55:35 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
I wouldn't write the game off until the end of 1943 at least. And even then give 1944 a chance, because you never know what's going to happen.

_____________________________

~ Composer99

(in reply to jjdenver)
Post #: 1205
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/16/2019 8:10:24 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Prelim prod

China 3 BPs
CW 22 BPs, 12 oils saved
US 10 BPs, 1 oil saved (+8 saved BPs)
USSR 27 BPs 1 oil saved

Stay at sea and RTB
2x Empty TRs to Liverpool
TRS with MOT to Cape Town

Oil use
CW reorg all for 4,25 oil.
FF reorg all for free.
USSR reorg ARM HQ for 0,6 oil.
China reorg HQ for free.
US reorg all for free.

Production

China 3
MIL
save 1 BP

CW 22
2x MIL
INF
CVP1
Pilot
2x BB (1st)
TRS (1st)
4x CP
FTR2
Sub (2nd)
save 1 BP

US 18
2x CV (1st)
3x BB (1st)
sub (1st)
save 3 BPs

USSR 27
HQI
GAR
AA gun
FTR2
MECH
TERR
2x INF
save 1 BP


Reinforcements

China
MIL to Chunking
CAV div to Chengtu

CW
MIL to Glasgow
MIL to Auckland
HQI and GAR to Liverpool
GAR to Bombay
CP to Liverpool

US
CP Norfolk
CV San Diego

USSR
3-3 Vladivostok
6-1 Leningrad
6-3 Minsk
5-3 Odessa
8-6 Smolensk
TERR Mukden

ComChi
GAR to Ningsia

Remove LND3 from Krasnodar.

Resource lending
US to CW 5 oils (same)
US to FF 1 oil

Axis win initiative 8-1, Allies go first.






Attachment (1)

< Message edited by Mayhemizer_slith -- 12/19/2019 12:13:02 AM >


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1206
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/17/2019 5:50:54 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
M/A 40 Allied 1

No DoW

CW and FF naval, China land, US combined (USSR land to move units to right places in Manchuria)


Port attack
Kalamai in Greece

Axis 3, Allied 4.
No effect.




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1207
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/18/2019 4:16:45 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Naval move

CW
Escorts to seas.

3x BB To North Sea.
Task force to BoB with CV.
Subs to East Med and Italian Coast.

TRS loaded with HQI to Arabian Sea.
TRS loaded with MOT to Persian Gulf.

FF
2 CAs to escorting missions.

US
3 CPs to seas.


Naval combat
CW initiates in Italian Coast.

Axis can send planes if they want to.

Next up East Med, also there Axios can send planes. Allies don't send planes to East Med.




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1208
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/18/2019 4:32:21 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
German NAV3 joins to box 0.

Allied 1, Axis 5.

Only box 0 is chosen.

CW used 4 points to get submarine combat.

CW sub is aborted, as well is Italian CP.

I aborted Italian CP to La Spezia. Let me know if you want it to sail some where else.


Any planes to East Med?

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1209
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/18/2019 4:57:42 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Italian NAV to box 0.

Allied 7, Axis 2.

How do you want to play this?




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1210
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/18/2019 6:50:22 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Surface combat, all points to increase damage.

Sub survives and is only aborted.




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1211
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/18/2019 6:52:03 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
CW bombs Prague again, this time it's a hit.




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1212
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/18/2019 8:12:46 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Rail move
USSR
Timoshenko 60 hexes west
CAV from Novosibirsk to Kirin


Land move

Chinese make 2 minor moves.

USSR
7-4 atop Timo near Omsk
2-5 near Tiflis 3 hex NW
3-3 Bandar Shapur 1 hex SW
MECH Vitebsk -> 1 hex W
6-4 near Chita 1 hex NW
3-3 near Baku -> Baku

Air rebase
USSR
3 LNDs fly west from NW Manchuria

Back to the Axis.


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1213
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/19/2019 7:17:51 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Mar/Apr '41
Impulse #3

No declarations of war.

Land: Germany
Combined: Japan, Italy
Naval:

No port strikes.


Naval Air:
Italy:
FTR2 (La Spezia) -> Western Mediterranean 1-box


Naval Movement:

Italy:
CP (La Spezia) -> Italian Coast

Japan:
TRS (Fukuoka) -> South China Sea 0-box, load ART from Hanoi
CP (Fukuoka) -> Bismarck Sea


Rail Movement:

Germany:
MIL (Leipzig) -> Warsaw
MIL (Nantes) -> 53,47 (Poland)
ART (Bratislava) -> 46,46 (East Prussia)

Italy:
MOT (Naples) -> Nantes


Land movement:

Italy:
HQA (82,53) -> Bardia
TERR (111,73) -> 108,74

Japan:
MIL (88,134) -> 87,135
MTN Div (Tianshui) -> 76,133

< Message edited by Orm -- 12/19/2019 7:32:13 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1214
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/19/2019 7:24:01 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Did Italy choose naval or combined?

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1215
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/19/2019 7:31:33 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Sorry. And thank you for noticing. Italy selected combined and the post will be edited to reflect this.



Italy had originally planned to take a naval impulse, but Germany suggested that it might be better for Italy to take a combined impulse instead...

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1216
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/19/2019 8:26:32 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
The last of the German forces reach the border and some adjustments are made along the front, but the weather is lousy.
Germany also moves one Bulgarian one hex into Greece and one INF to Salonica




Attachment (1)

< Message edited by peskpesk -- 12/19/2019 8:49:52 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Orm)
Post #: 1217
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/19/2019 8:44:17 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline

Debark:
ART -> Canton


Air Rebase:

Japan:
LND3 (Sasebo) -> 88,135
NAV2 (Hanoi) -> Kweiyang
FTR2 (Tientsin) -> 77,134
FTR2 (92,135) -> Kweiyang

Italy:
FTR2 in Breslau -> 47,47
LND3 in Brno -> 47,45

Germany
ATR Kalamai->Naples
LND2 52,43->54,48
LND2 Kalamai->62,54
ATR Triste->51,47
No reorganization.

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1218
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/19/2019 8:45:30 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
The rain continue






Attachment (1)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1219
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/20/2019 8:58:56 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
M/A 41 Allied 5

No DoW

CW, China and USSR (to move units to Manchuria) land, others pass.


Rail move

CW
AT gun to Dover
INF to Agra in India near partisan

USSR
7-4 INF from east to port Nikolayev near Odessa
3-3 from Baku to Chita


Land move

USSR
6-4 -> Chita
3-3 Vlad -> 63,159
GAR Odessa -> 1 hex NE
AA d-town 1 hex W
AT near Kiev 1 hex W

NatChi
Chunking MIL one hex SW

CW
Units in Egypt move east


Debark
CW MOT to Kuwait


Rebase

USSR
All 3 bombers fly to west.

CW FTR3 to port Said


Back to the Axis.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to peskpesk)
Post #: 1220
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/21/2019 2:57:55 PM   
cfinch

 

Posts: 87
Joined: 6/9/2016
Status: offline
i'm a bit delayed on this, apologies ;-)

re
ORIGINAL: Orm
The US production should, once again in my humble opinion, be delayed and suffer if USSR declares war on Japan.

why not a stoppage of LL to RU until GE declares war (not RU) on RU due to aggression? that seems more fitting with the times

(in reply to Mayhemizer_slith)
Post #: 1221
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/21/2019 4:54:03 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: cfinch

i'm a bit delayed on this, apologies ;-)

re
ORIGINAL: Orm
The US production should, once again in my humble opinion, be delayed and suffer if USSR declares war on Japan.

why not a stoppage of LL to RU until GE declares war (not RU) on RU due to aggression? that seems more fitting with the times

Not sure I understand this. There are no LL to Russia at the moment.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to cfinch)
Post #: 1222
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/21/2019 4:56:09 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Mar/Apr '41
Impulse #7

No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes.

Germany fly one FTR2 from Sicily to the East Med 2-box.

Italy sail one TRS, escorted by one CA, to the East Med 2-box. The TRS embark the HQA in Bardia, while the CA embark the German division from Heraklion.

No strategic bombing. No Ground Strikes.


Rail Movement:

Japan:
ART (Canton) -> Tianshui

Germany:
MOT Div (Memel) -> 54,48
INF Div (Breslau) -> Memel
MIL (Sofia) -> Kalamai


Land movement:
TERR (108,74) -> Berbera

Japan:
GARR (Peking) -> Tientsin
INF (74,133) -> 73,135
INF (87,132) -> 86,132
MIL (87,135) -> 87,134
MIL (87,134) -> 87,135
HQI (88,135) -> 88,136
MAR (87,139) -> 87,138
MAR (Kweilin) -> 88,138

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1223
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/21/2019 7:28:30 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Land movement continued

Germany:
Slow movment in some parts of the Easten border.

The Syrian TERR goes to Damascus and the GAR in Belgium goes one hex closer to Frenach boarder


Disembark

Italy:
HQA E-Med -> 70,49 (Greece)

Germany:
Inf Div E-Med -> Salonica

Rebase

Germany
LND3 52,37 -> 51,46
FTR2 Warsaw -> 53,47

Italy
LND3 Trieste->48,46

Japan:
NAV2 (Kweiyang) -> 74,132


Japan:
ATR3 reorganize INF in hex 86,132, it then lands in 76,133 (the hex it flew from)


The EOT roll was 8 (less than 2)

< Message edited by peskpesk -- 12/21/2019 7:58:09 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Orm)
Post #: 1224
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/21/2019 7:29:32 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Sadly the rain continues




Attachment (1)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1225
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/23/2019 10:23:05 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
M/A 41 Allied 9

No DoW

USSR land (to move units to Manchuria).
China and CW land, others combined.


Naval move

US
CA Northampton Norfolk -> Philadelphia
2x CP San Diego -> Caribbean


Rail move
6-4 Chita -> Timo
4-3 Irkutsk -> Changchun


Land move

USSR
CAV 39,56 -> 37,55
3-1 21,53 -> 22,53
INF Minsk -> 45,51
ARM Bryansk 3 hex SW
INF Kiev -> 1 hex NW

NatChi retreats

CW units in Egypt moves east.

Rebase
LND3 toward Voronezh
LND4 3 fact -> 47,58
LND4 4 fact -> 48,59

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to peskpesk)
Post #: 1226
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/23/2019 10:26:44 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Turn ended on a 3.

No Partisans, Netherlands garrison was tested.

EDIT: edited typo after seeing next post.

< Message edited by Mayhemizer_slith -- 12/24/2019 7:09:43 PM >


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1227
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/24/2019 2:15:50 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

ORIGINAL: Mayhemizer_slith

Turn ended on a 4.


I think that is a typo. the turn would end on a 3 or less, and the die roll was a 3.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1228
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/24/2019 2:16:42 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Losses for the turn are not massive...




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1229
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/24/2019 2:20:23 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Axis end of turn:
Part One:

Preliminary planning:
Germany - 28 production points - 25 BPs.
Italy - 11 production points - 11 BPs.
Japan - Save one NEI oil in Shanghai. 15 production points - 15 BPs.
Vichy France - 3 production points - 10 BPs.


Stay at sea:
The following units stay at sea.

Germany:
East Med: CP
Baltic Sea: 4 x CPs.

All 4 Vichy CPs stay at sea.

Italy:
East Med: 2 x CA (Zara, Gorizia) (3-box)
West Med: FTR2 (1-box)
Italian Coast: CP, BB + CA (3-box)


Japan:
Japanese Coast: 2 x CP
China Sea: 9 x CP
South China Sea: 4 x CP
Bismarck Sea: CP


Return to Base:

Germany:
East Med: FTR2 -> 75,40
Italian Coast: NAV3 -> 74,39

Vichy France:
-

Italy:
East Med: All ships (CA + TRS -> La Spezia; NAV3 -> 74,39

Japan:
South China Sea: TRS -> Fukuoka


Use Oil:

Germany:
All units except two CA are reorganized for 0 oil (0.45).

Italy:
All units except MOT are reorganized for 0 oil (0.45).

Japan:
All units are reorganized for 0 oil (0.3).

Vichy France:
All units except CA (Duguay Trouin) and CPs are reorganized for 0 oil (0.4).


Breakdown: -


Prod plan Final:
Germany - No changes needed - 25 BPs
Italy - No changes needed - 11 BPs
Japan - No changes should be needed - 15 BPs
Vichy France - No changes should be needed - 10 BPs

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1230
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