jhyden
Posts: 386
Joined: 1/3/2018 From: 37 north, 122 west Status: offline
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quote:
ORIGINAL: Courtenay quote:
ORIGINAL: jhyden I remember in 3R, Armor units had an 'exploitation combat' phase and I will be interested to find if there is anything similar to that in MWIF. WiF is unusual among WW II operational level games in that it does not have some form of motorized movement phase. What it does have is the blitz result on the blitzkrieg combat table. (These are two different things.) If you roll high enough on the table, not only are the defenders removed from the map (not necessarily killed), but if the attack was in clear terrain, the attacker gets to advance two hexes. This can be a lot more devastating than it sounds. P.S. You will discover that WiF is blessed with two different sets of combat results table, and you have to choose which set to use in a game. The rules do not tell you anywhere, but the 1d10 table is meant to be used when you are not playing with divisions, and the 2d10, which inflicts higher casualties, is meant to played when you are playing with divisions. Courtenay, THANKS for that explanation. That clears it up for me.. and it makes sense when I think about what I've seen so far in the toots.
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